Over the past year I’ve been asked several times how I got involved in writing a book. In this first post I’ll offer a few practical hints of how to get started. In a second post I will follow up with the process of putting together the Game Programming Gems 8 book. Also, in future posts to Visual Adrenaline by Gem contributors, they will go into more technical details on their areas of expertise, I encourage you to follow up with them if you have questions on more specifics.
