Standing between you and a world full of potential players for your game are hardware and software variations of epic proportions. These six tips should help you develop games that are easily ported to a variety of platforms.
IADP
High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs
The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Join us for the Adobe & Intel Application Lab, July 21
If you are an experienced Adobe AIR developer and will be in San Francisco on July 21, make sure to come join us for our first Adobe & Intel Application Lab, happening downtown at the Adobe offices, 601 Townsend Street!
WPF/C#等非C++软件如何借助IADP平台发布软件
苹果最近非常火,不光是因为它的iPhone、iPad以及最近刚刚发布的iPhone4,另一个重要原因是,基于苹果产品开发的小程序也可以为开发人员赢取丰厚的收入,那就是通过其AppStore(软件商店)发布程序,以透过其成熟的收费模式收取费用。也许是Intel也已嗅出了其中的味道,发现这是一种良性的互惠互利的发展模式,Intel AppUp由此诞生。
我们知道,要在Intel的AppUp中发布程序,必须通过Adp小组的验证。而验证的最重要一项是,你的程序必须调用Adp sdk中的函数,比如初始化adp、adp授权、退出adp。基于adp内嵌的服务,你的程序便能通过AppUp平台实现授权和收费。
IADP目前还处于非正式发布阶段,目前的版本是0.91(前几天刚刚发布了0.92)。按照通常的做法,WPF/C#程序要想使用C/C++的库函数进行开发,那就必须封装其dll(除非它是ocx控件),将其中的函数导出,这样C#程序就可以调用了。但是,IADP sdk只提供静态链接库,所以无法用C#直接封装,而必须新建一个C/C++的dll项目,包装一下此sdk静态库,然后再用C#dll将此C++ dll 中的函数导出。
基本实现如下:
我们知道,要在Intel的AppUp中发布程序,必须通过Adp小组的验证。而验证的最重要一项是,你的程序必须调用Adp sdk中的函数,比如初始化adp、adp授权、退出adp。基于adp内嵌的服务,你的程序便能通过AppUp平台实现授权和收费。
IADP目前还处于非正式发布阶段,目前的版本是0.91(前几天刚刚发布了0.92)。按照通常的做法,WPF/C#程序要想使用C/C++的库函数进行开发,那就必须封装其dll(除非它是ocx控件),将其中的函数导出,这样C#程序就可以调用了。但是,IADP sdk只提供静态链接库,所以无法用C#直接封装,而必须新建一个C/C++的dll项目,包装一下此sdk静态库,然后再用C#dll将此C++ dll 中的函数导出。
基本实现如下:
Visit Intel Atom Dev Program @ GDC 2010

Next week is going to be an exciting week for the Intel Atom Developer Program; we're going to the Game Developer Conference in San Francisco!
Developers, here's your chance to win a netbook!
What do you have planned over the holiday break next month? In your free time, how about coding a small app and then entering it for a chance to win a netbook? If that sounds interesting, head over to our Intel Atom Developer Challenge to learn more. Create a netbook application to submit to the challenge and if you are one of the first 100 validated applications, you win a netbook. It is that simple and it's going on now!
Video: Gaston Hillar's Developer Perspective on Intel Atom Developer Program
Intel Software Network Black Belt Developer, Gaston Hillar, spoke with me on video at the Intel Developer Forum last week about the opportunities he sees for developers to participate in the new Intel Atom Developer Program. Gaston appeared onstage, during Corporate Vice President Renee Jame's keynote, showing his application Gaston's Playground on Windows and Moblin, developed for netbooks and MIDS.
