Last time I fleshed out a very simple simulator loop that alternately computes body interactions and then applies them. I coded a version of the application part, using a loop to update the vector components of velocity and position.
n-squared algorithms
n-bodies: implementing a parallel solution in Intel TBB
Hrrrumph! I’m not sure I’m cut out for this blogging business, which I hear now is becoming passé anyway. Twitter has become all the rage. I’m too much a Luddite to even conceive of a meaningful technical discussion in blots of 140 characters or less. TwitterTech? Nah!
