GDC 2009

GDC09: Intel raffle netbook draw

During the first two days at Game Developers Conference 2009 Intel gave away four netbooks in total. While the happy winners were drawn we had our video camera up and running to present the best pictures. And people couldn't grab the netbooks only as there were also some give-aways like multi-core books, USB-sticks and mouse pads. So please click the picture to run the show!

GDC09: How Intel Parallel Studio works

During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at Intel Parallel Studio. Edmund Preiss took some time and shared some insights with us. OK, I wrote nearly anything about Parallel Studio but with this video blog have the chance to get all relevant information about Parallel Studio.

GDC09: parallel load, store and other ops with Larrabee

“You must finish what you start.” This is my today's credo regarding GDC09 as I've blogged only yesterday about one of the planned tech sessions referring to Larrabee programming. And today I'm publishing the second session's preview.


This tech talk is being called "SIMD programming with Larrabee: Second Glance at the New Instructions in action" and has to do with register based programming for Larrabee software. Moreover Intel's Steve Hughes and Steve McCalla will immerse deeply into the topic and talk about the fact that ...

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