Ok, folks, Game Developers Conference 2009 is part of the history and so we present the best pictures we've collected during the show.
GDC 2009
GDC09: Why Game Developers Benefit from Dual Numbers
GDC09: Intel raffle netbook draw
GDC09: How Intel Parallel Studio works
GDC09: about keynotes, tech sessions and Larrabee
In only a few hours the show will begin again: game developers, game designers and other creatives will meet on the exhibition centre in Cologne for three days to talk about the present and the future of the gaming industry.
GDC09: parallel load, store and other ops with Larrabee
“You must finish what you start.” This is my today's credo regarding GDC09 as I've blogged only yesterday about one of the planned tech sessions referring to Larrabee programming. And today I'm publishing the second session's preview.
This tech talk is being called "SIMD programming with Larrabee: Second Glance at the New Instructions in action" and has to do with register based programming for Larrabee software. Moreover Intel's Steve Hughes and Steve McCalla will immerse deeply into the topic and talk about the fact that ...
GDC09: vectorization und rasterization with Larrabee
Yesterday I blogged about various tech sessions taking place next week during Game Developers Conference 2009 in Cologne.



