We’ve heard quite a bit about touch design principles from the always eloquent Luke W (you can read about what he came up with in his very well done video series here and here). In this third video, Luke talks about common touch gestures and how developers can incorporate elements of discoverability within their apps so these touch features are more easily discovered.
Whether you’re a seasoned developer with many submitted apps under your belt, or someone who’s looking to develop new apps for the next generation of Ultrabooks™, you’ve probably started to understand that it’s not just enough to submit your app to an app store like the Intel AppUp® Center and then go home and wait for the checks to start rolling in.
At IDF 2012 in San Francisco, we got to witness first-hand the implementation of gesture recognition inside a next generation Ultrabook™. This ain’t your mama’s gesture recognition technology, either. With the full support of a Perceptual Computing SDK and amazingly innovative features, expect some pretty futuristic apps to come out of the creative minds of savvy Ultrabook and PC developers.
What is gesture recognition?
In the first article of this series, we went over the basics of what app store optimization means. In this second article, we'll go over the more practical parts of ASO. There are several major factors that impact how your app is ranked within all the app stores. For the purposes of this article, we’re going to briefly go over the basics just to get our feet wet.
Ranking factor #1: App name
Whether you’re a seasoned developer who has submitted many different apps to the various consumer digital storefronts available, or you’re a newbie who’s just getting started in this exciting field, you’ve probably already run into the problem of getting your app noticed once it’s submitted. It’s nice to think that a simple upload will deliver the kind of customer interaction (and let’s face it, profit!) that you’ve always dreamed about, however, the reality is that it just doesn’t work that way.