Game Developer Conference

Link/UrlTags
The Scoop from Attendees at Austin GDC! [Blogs]
Hi all!  This week we're at the Austin Game Developers Conference 2008 and blogging straight from the show floor in the lounge.  View the comments from attendees below! ...

Posted: 2008-09-16 06:56:49 by Gina Bovara (Intel)
Events, Game Developer Conference, conferences, gdc
Graphix [Knowledgebase]
Landing page has moved. If your not redirected then click here.   ...

Posted: 2008-07-09 10:23:46 by
Intel Integrated Graphics, IIG, NextGen, visual, Graphix, Game Developer Conference, GDC Intel, Intel Havok, gdc, graphics
FPS Creator X10 at the GDC Intel Lounge [Blogs]
Thank you to everyone in the Intel lounge team for making my time at GDC so great, and for the opportunity to speak to the lounge guests about FPS Creator X10 and it's multi-core capabilities. It is ...

Posted: 2008-02-26 12:00:32 by Lee Bamber
Game Developer Conference, gaming, gdc
Readers: Talk to us about 2009! [Blogs]
Hello everyone!  Does it seem like 2009 is already upon us?  Where did 2008 go!? I am really looking forward to meeting all the attendees at our Intel events next year; the most major of which wi ...

Posted: 2008-11-10 09:49:34 by Gina Bovara (Intel)
Events, IDF, Game Developer Conference, siggraph, conferences, intel developer forum, idf2009, gdc
Sneak Peek Game Developer Videos: Far Cry 2 and Bionic Commando running on Skull Trail 8 core platform [Blogs]
I'm back from the Game Developers Conference and a week of sorting through about 25 or so video interviews to bring you some of the highlights from Intel at GDC. Jerry and I just posted some of our fa ...

Posted: 2008-03-03 22:42:34 by Amy Barton (Intel)
Game Developer Conference, bionic commando, far cry, skulltrail, gdc
7 weeks until the Game Developer Conference 2009! [Blogs]
The Game Developer Conference 2009 in San Francisco is a little over 7 weeks away!  Intel is planning some exciting sessions, some of which have been finalized and are viewable at our event website ...

Posted: 2009-01-29 14:02:58 by Gina Bovara (Intel)
Events, Game Developer Conference, conferences, conference, gdc
GDC 2009 - Into Tomorrow with Dave Graveline [Knowledgebase]
We were very pleased to feature the radio show "Into Tomorrow with Dave Graveline" in our Intel booth at GDC 2009! Watch video clips of each segment of the show from GDC More about "In ...

Posted: 2009-04-01 09:37:26 by Gina Bovara (Intel)
Events, Game Developer Conference, into tomorrow, dave graveline, radio show, gdc
Checking in With Intel Software Partner Program Member Tandem Games [Videos]
Tandem Games is a member of the Intel Partner Program, and was interviewed for Take Five Videos in 2008 at the Game Developer Conference in Austin, TX. Take Five Videos caught up with Tandem Games at ...

Posted: 2009-03-31 16:16:13 by Jerry Makare (Intel)
Intel Software Partner Program, Game Developer Conference, partner program, Take Five Videos, Intel Software Network, Tandem Games, gdc, Drew McGee, story, game development, digital content creation, Bumble Tales, Writer
Threaded AI For the Win! [Videos]
This video is an overview of the session Orion Granatir presented a session at GDC 2009. Threading AI is easier than you think! We will examine how AI can be threaded and live in a highly parallel env ...

Posted: 2009-04-01 11:24:04 by Orion Granatir (Intel), venkatrajaraman
ai, Game Developer Conference, Take Five Videos, Intel Software Network, Smoke, orion granatir, gdc, threading, visual computing
Intel Lounge Chalk Talk: Proceduralism Part 2 [Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. To learn more about the Intel Software Partner ...

Posted: 2009-04-01 16:22:55 by Jerry Makare (Intel), venkatrajaraman
Intel Software Partner Program, Game Developer Conference, Take Five Videos, gdc, Jeff Lait, Proceduralism, Side Effects Software, Chalk talk
A Chat with Justin Lassen at GDC [Videos]
Justin Lassen is Composer, Producer, and Remixer of music for film and video games. Take Five Videos caught up with Justin at GDC 2009 in San Francisco, and had a brief chat with him about his work. T ...

Posted: 2009-04-02 11:34:00 by Jerry Makare (Intel), Sharon Greenfield (Intel)
Intel Software Partner Program, audio, Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Justin Lassen, artist, game development, visual computing, audio artist
Intel Integrated Graphics at GDC 2009 [Videos]
Ray Paik, Intel Marketing Manager, discusses Intel's Integrated Graphics at the Game Developers Conference 2009 in San Francisco. The Intel Integrated Graphic demo at the show used Activision's new " ...

Posted: 2009-04-02 11:49:28 by Jerry Makare (Intel), venkatrajaraman
Intel Integrated Graphics, Game Developer Conference, Ray Paik, optimization, Core i7, gdc, Activision, Monsters vs. Aliens, Sega, Empire: Total War, visual computing
Intel Software Partner Program Member: Side Effects Software [Videos]
Jeff Lait, Side Effects Software Senior Mathematician, talks about Side Effects Softwares products, and how being a member of the Intel Software Partner Program has benefited his company as they optim ...

Posted: 2009-04-03 15:15:50 by Bruce Mossman (Intel), Steve Pitzel (Intel)
Intel Software Partner Program, Game Developer Conference, partner, gdc, Jeff Lait, Side Effects Software, houdini, visual computing
Intel Partner Program Member: Reallusion at GDC 09 [Videos]
John Martin II, Reallusion Product Marketing, talks about Reallusions software products "Iclone", and "Crazy Talk" and about how being a member of the Intel Software Partner Program has benefited his ...

Posted: 2009-04-03 15:59:18 by Bruce Mossman (Intel), Steve Pitzel (Intel)
Intel Software Partner Program, Game Developer Conference, Take Five Videos, gdc, Reallusion, John Martin, Crazy talk, Iclone
Umbra's Occlusion Booster at intel's GDC 2009 Booth [Videos]
Teppo Soininen, Umbra Software Developer Relations, gives demonstration of Umbra's Occlusion Booster in the Intel booth at GDC 2009For more information on Umbra visit: www.umbrasoftware.com For more i ...

Posted: 2009-04-06 13:35:14 by Jerry Makare (Intel), venkatrajaraman
Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Visual Adrenaline, Umbra, Occlusion Boosting, Teppo Soininen, visual computing
Autodesk's Maya 2009 Motion Builder at GDC [Videos]
Autodesk 3D Application Specialist, Roland Reyer, demos Maya 2009's Motion Builder at GDC 2009. For more info on Autodesk software products visit: www.autodesk.com or www.thearea.com Visit the Intel V ...

Posted: 2009-04-06 15:08:51 by Jerry Makare (Intel), Steve Pitzel (Intel)
Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Visual Adrenaline, Autodesk, Maya 2009, Motion Builder 2009, artist, animator, digital content creation, visual computing, Autodesk Maya
A Chat with Intel Software Partner Program Member Tandem Games Artist [Videos]
Tandem Games is a member of the Intel Software Partner Program. Take Five Videos caught up with new member of the Tandem Games team Fernando Baz. Fernando is one of the artists working on the casual g ...

Posted: 2009-04-14 14:59:52 by Jerry Makare (Intel), Sharon Greenfield (Intel)
Intel Software Partner Program, Game Developer Conference, Take Five Videos, Intel Software Network, Tandem Games, Domain of Heroes, ISPP, gdc, Fernando Baz, artist, animator, game development, visual computing
Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules [Videos]
Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today w ...

Posted: 2009-04-14 15:57:10 by Lee Machen (Intel), venkatrajaraman
havok, Game Developer Conference, Take Five Videos, Intel Software Network, gaming, gdc, Visual Adrenaline, Havok Physics Innovation Contest, Ricardo Rosapepe
Creating the Best Possible Content by Using the Best Possible Tools [Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ...

Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing
Game development at GDC Europe 2009 [Blogs]
In exactly one week the Game Developers Conference 2009 opens its gates and offers a three days agenda regarding development, design, distribution and more of computer games. Here‘s a small abstract ...

Posted: 2009-08-10 02:53:57 by Michael J Huelskoetter
Game Developer Conference, gdc, GDC 2009, GDC Europe
How game developers benefit from current microarchitectures [Blogs]
In my yesterday's blog post I talked about the tech sessions at GDC 2009 which relate to programming aspects. One part of the sessions consists of four workshops being organised by Intel. For all of y ...

Posted: 2009-08-11 01:50:24 by Michael J Huelskoetter
Game Developer Conference, gdc, GDC 2009, GDC Europe
GDC 2008 What's Intel Doing this year? [Blogs]
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the  Intel and Havok session link for class dates and times. I'll also have class materials p ...

Posted: 2008-02-17 20:07:16 by Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, gdc, visual computing