collada

Link/UrlTags
COLLADA in the Game - GDC Session Overview [Videos]
Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation u ...

Posted: 2008-04-08 21:37:56 by Remi Arnaud (Intel)
collada, remi arnaud, Project Offset, artist, animator, visual computing, 3D interoperatibility
GCDC'08: Remi Arnaud is talking about COLLADA [Videos]
During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3 ...

Posted: 2008-09-22 16:36:23 by Remi Arnaud (Intel)
GCDC, collada, gamedevelopment, kronos, game developer, collaboration tools, remi arnaud, game, visual computing, graphics
Greg Corson, Sony Software Engineer on COLLADA Tools [Videos]
We interviewed Greg Corson, Sony Software Engineer, who has worked on COLLADA since 2005 on game development development tools including importers, exporters and coherency checkers. If you are writing ...

Posted: 2008-10-16 11:47:03 by greg-a-corson, Jerry Makare (Intel), venkatrajaraman
collada, coherency, checkers, sony, greg, corson, game, game development, visual computing, coherency checker
Smith Micro Software at Collada Plugfest [Videos]
Uli Klumpp, Director of Product Development for Smith Micro Software talks about Collada at the Plugfest help prior to SIGGRAPH. Uli talks about how Smith Micro software, such as Poser Pro, uses Colla ...

Posted: 2008-10-15 16:37:14 by Jerry Makare (Intel), Rita Turkowski (Intel), venkatrajaraman
collada, Take Five Videos, Intel Software Network, Uli Klumpp, Smith Micro Software, Plugfest, visual computing
Poser Pro Demo at Collada Plugfest [Videos]
Uli Klumpp, Director of Product Development for Smith Micro Software gives a demo of the program Poser Pro. For information on Poser Pro please visit: www.smithmicro.com and learn about Intel's Visual ...

Posted: 2008-10-13 12:24:21 by Jerry Makare (Intel), venkatrajaraman
collada, Take Five Videos, Intel Software Network, Uli Klumpp, Poser Pro, Smith Micro Software
Videos: Game Development Tools and Multicore [Blogs]
Most of the Game Developer Videos are now live on our new Take Five video site.  There are so many great videos - I've already blogged about Skull Trail and the Game Demo Contest Winners and appr ...

Posted: 2008-03-26 13:54:30 by Amy Barton (Intel)
collada, Softimage, Allegorithmics, Game Creators, Luxology, partner, TDVision, gaming, mobile, contest, multi-core, visual computing
Breaking speed record in COLLADA import/export [Blogs]
Sony and Intel are teaming together to provide better COLLADA export/import for Max and Maya. The German company Netallied has been working on a brand new implementation, and the result of this work ...

Posted: 2008-12-22 18:39:05 by Remi Arnaud (Intel)
collada, offset
Remi Arnaud Biography [Knowledgebase]
Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.Rémi's passion has always be ...

Posted: 2009-03-13 09:59:14 by Gina Bovara (Intel)
collada, bio, biography, remi arnaud, game engine, visual computing
Taming Your Game Production Demons: The Offset Approach [Videos]
Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created ...

Posted: 2009-04-06 14:21:09 by Ian Lewis (Intel), venkatrajaraman
collada, Take Five Videos, Intel Software Network, game developers conference, gdc, Project Offset, game, Ian Lewis
Creating the Best Possible Content by Using the Best Possible Tools [Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ...

Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing
Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools [Videos]
Peter De Lappe, 3D Evangelist and Application Engineer with Softimage, shows Softimage's XSI and COLLADA exchange asset aggregator tools at the Game Developers Conference. Watch to see how easily you ...

Posted: 2008-04-03 23:36:41 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman
collada, artist, animator, digital content creation, visual computing, 3D interoperatibility, exchange asset aggregator
Dr. Remi Arnaud discusses the Collada Plugfest Event [Videos]
In this video Dr. Remi Arnaud discusses what Collada's Plugfest event is used for and how the event can be a great means of making Collada a better tool for game, and visual computing developers. ...

Posted: 2008-08-18 00:54:45 by Remi Arnaud (Intel)
siggraph, collada, collaboration tools, remi arnaud, visual computing
Intel Partner Maxon Gives a Demonstration Using Collada at SIGGRAPH [Videos]
Kai Pedersen, Tech Support Manager for Maxon, gives Take Five Videos a look at how Collada is used in the production pipeline. For more information on Collada visit: www.collada.org ...

Posted: 2008-08-18 01:58:04 by ISN Admin, venkatrajaraman
collada, visual computing, production pipeline
Luxology Modo 302 Demo at GDC 2008 [Videos]
Immanuel Martin, Luxology Sales Director, shows Luxology's MODO 302 an integrated graphics modeling tools for developers with features including sub-divisional surfaces, 3D Paint, mesh-based sculpting ...

Posted: 2008-04-03 23:32:00 by immanuel.martin@prosys.ca, venkatrajaraman
collada, Luxology, game development, visual computing, MODO 302, integrated graphics modeling
GDC 2008 What's Intel Doing this year? [Blogs]
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the  Intel and Havok session link for class dates and times. I'll also have class materials p ...

Posted: 2008-02-17 20:07:16 by Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, gdc, visual computing