Artificial intelligence

Link/UrlTags
Intel's Top Five Take Five Videos: Roger Chandler Part 1 [Videos]
Paul Steinberg talks technology and gaming with Intel's Roger Chandler, Director of Marketing, Visual Computing Software Division. ...

Posted: 2008-05-30 19:30:53 by Roger Chandler (Intel), Sharon Greenfield (Intel)
computing, visual, technology, Artificial intelligence, larrabee, games, game development, physics, visual computing
Mark Van Name, CEO Principled Technologies: Multi-core Impact and Future [Videos]
Take Five interviews Mark Van Name, CEO of Principled Technologies, a technology assessment firm, and rising star science fiction writer talks about changes in the computing environment over the past ...

Posted: 2008-10-29 22:37:51 by JERRY BAUGH (Intel), Amy Barton (Intel), Jerry Makare (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, surplus intelligence, Artificial intelligence, Mark Van Name, multi-core
Mark Van Name, CEO Principled Technologies: The Future of Netbooks [Videos]
Take Five interviews Mark Van Name, CEO of Principled Technologies, a technology assessment firm, and rising star science fiction writer talks about today’s netbook computers and how they should evo ...

Posted: 2008-10-28 14:23:53 by JERRY BAUGH (Intel), Amy Barton (Intel), Jerry Makare (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, netbook, surplus intelligence, Artificial intelligence, Mark Van Name, ubiquitous access
Two Brains Are Better Than One [Knowledgebase]
How to thread game AI Artificial intelligence (AI) drives gameplay—whether you’re talking about a complex system of AI or a simple scripting engine. To really maximize your AI’s potential, it n ...

Posted: 2009-06-20 00:45:23 by Orion Granatir (Intel)
Multi-thread apps for Multi-Core, Artificial intelligence, How to thread?, Smoke, Design, multi-core, physics, visual computing
Designing Artificial Intelligence for Games (Part 1) [Knowledgebase]
By Donald Kehoe Over the course of the last few decades, the gaming industry has seen great strides.  Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from ...

Posted: 2009-06-20 19:32:38 by
ai, Artificial intelligence, artificial intelligence engine, multi-core, game development, visual computing
Designing Artificial Intelligence for Games (part 2) [Knowledgebase]
Perceptions and Path Finding In the last article (part 1), I discussed ways to govern the basic decisions that an intelligent agent-as artificial intelligence (AI) research refers to entities that us ...

Posted: 2009-06-17 14:04:48 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, multi-core, visual computing
Game Creators: Threading for Games [Videos]
Lee Bamber, CEO of Game Creators, talks about the performance gains they made through threading their game around enabling artificial intelligence, accelerated line mapping, and video capture. All Gam ...

Posted: 2008-03-06 16:45:51 by Lee Bamber, Sharon Greenfield (Intel), venkatrajaraman
Artificial intelligence, threading, game development, visual computing, accelerated line mapping
Designing Artificial Intelligence for Games (part 3) [Knowledgebase]
By Donald Kehoe Tactical and Strategic AI When last we left out heroes (intelligent agents, or IAs), they had just been given the ability to see what is around them and to figure out where they are ...

Posted: 2009-07-21 11:28:38 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, visual computing, tactical AI, path finding, strategic AI
Designing Artificial Intelligence for Games (Part 4) [Knowledgebase]
By Donald Kehoe Getting the Most out of Your AI: Threading All the previous articles in this series have been laying the foundation for this. Hopefully, you now have a good understanding of what a ...

Posted: 2009-08-19 09:26:51 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, game development
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Knowledgebase]
By Mick WestWhite Paper provided in association with Gamasutra.com.Neversoft co-founder West presents a thought-provoking look at improving the believability of AI opponents in games by upping their u ...

Posted: 2009-08-25 15:22:34 by
ai, Artificial intelligence, visual computing, intelligent mistakes