All Articles Tagged game developer

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Talking About MeeGo at GDC 2011[Videos]
Independent game developer Benjamin Vaccaro talks about his interest in MeeGo at an Application Lab event held at GDC 2011. He also hints at the possibility of a new game he is designing with composer...

Posted: 2011-03-15 09:12:29
App Lab, Application Lab, AppUp, Benjamin Vaccaro, game developer, gdc, GDC 2011, IADP, Intel AppUp Developer Program, Justin Lassen, meego, mobile application
3D Graphics Feast for an Open-Ended Play World[Videos]
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Posted: 2011-03-01 11:32:25
Developer Tools, game developer, Multithreading, PC Graphics
Efficient Scaling in a Task Based Game Engine Part 3[Videos]
Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking.  Tasking decouples...

Posted: 2011-02-24 15:09:18
Game Analysis, Game Develoment, game developer, game engine, GPA, GPU-Offloading, Intel GPA, MLAA, task based game engine, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_techsample_getanimation, vcsource_type_video, visual computing
Shadow Explorer - Comparing Shadow Mapping Techniques[Videos]
Shadow Explorer is the latest code sample from Intel. At the highest level, this sample allows the user to compare and contrast the quality and performance characteristics of four different shadowing algorithms....

Posted: 2011-02-24 08:38:39
Code sample, EVSM, exponential variance shadow mapping, game developer, game development, graphics, ISN, PCF, percentage closer filtering, Sandy Bridge, shadow explorer, shadow map, shadow mapping, variance shadow mapping, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_shadowexplorer, vcsource_type_video, visual computing, VSM
GPA 2.2: new release now available for download [Forums]
[NOTE: this article is now obsolete, as newer versions of Intel GPA are now available; please refer to the Intel GPA Home Page for instructions for downloading the latest version of the product.]------------------------------Intel...

Posted: 2009-06-30 07:39:42
game developer, game development, GPA, graphics, graphics performance analyzers
Tips And Tricks From You[Knowledgebase]
We welcome your tips and tricks for Visual Computing software developers. Here are some that came in from our Game Demo Contest entrants. Orange Mapping for Dynamic Height Maps: By Tommy Refenes Project/Company...

Posted: 2008-11-20 00:00:00 by Steve Pitzel (Intel)
game developer, graphics, graphics developer, Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing
GCDC'08: David Perry talks about the future of gaming[Videos]
Two hours before his curiously awaited keynote speech at GCDC'08 we had the opportunity to interview David Perry, CCO of Acclaim Games. Of course we wanted to know beforehand what he will talk about at...

Posted: 2008-09-22 16:41:54
acclaim, david, David Perry, game developer, game development, gamedevelopment, games, keynote, perry
GCDC'08: first impressions from the golf tournament[Videos]
Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hotel...

Posted: 2008-09-22 18:38:32
game, game developer, gamedevelopment, gameing, graphics, intel, visual computing
GCDC'08: Remi Arnaud is talking about COLLADA[Videos]
During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3dsMax,...

Posted: 2008-09-22 16:36:23
collaboration tools, collada, game, game developer, gamedevelopment, graphics, kronos, remi arnaud, visual computing