Smoke

Link/UrlTags
Creating a Particle System with Streaming SIMD Extensions [Knowledgebase]
by William Damon Introduction Smoke, fire, water spray, dust, and more all have something in common. They all benefit from a good particle system. For the uninitiated, a particle system is esse ...

Posted: 2009-06-18 17:32:04 by William Damon (Intel)
simd, Smoke, visual effects, physics, visual computing
Destroy The Castle Demo at GDC Austin [Videos]
Brad Werth, Intel Senior Software Engineer, gives a demo of "Destroy the Castle" which is used to show the versatility of multicore architecture. For more information on Intel tools please visit: www. ...

Posted: 2008-10-15 16:36:36 by Jerry Makare (Intel), John Mchugh (Intel)
Take Five Videos, Intel Software Network, GDC Austin, Intel Tools, Destroy the Castle, Smoke, brad werth, threading, multicore, visual computing
Smoke - демонстрация разработки игрового движка [Knowledgebase]
What If Software | Информация о продукте | Дополнительная информация | Системные требования | ЧАВо | Контактные лица ...

Posted: 2009-07-24 06:48:30 by Orion Granatir (Intel)
havok, Smoke, разработка игр, visual computing
Smoke - скачать исходный код приложения [Knowledgebase]
Перед скачиванием файлов вам необходимо принять Лицензионное соглашение на конечное использование продукт ...

Posted: 2009-07-24 08:01:30 by Orion Granatir (Intel)
havok, Smoke, разработка игр
Intel at Game Developer Conference 2009 [Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materi ...

Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel)
Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics
An Overview of Procedural Fire [Knowledgebase]
Download PDF An Overview of Procedural Fire [PDF | 1MB] Introduction The “Smoke” demo, created to highlight the scalability of a multi-threaded game engine architecture, includes a no ...

Posted: 2009-06-18 14:37:59 by
havok, Smoke, Game programming, visual effects, game development, physics, visual computing
Introducing Smoke and Orion [Blogs]
Hi all ^_^ This is the first of a series of blogs I am going to post about Smoke. Smoke is a demo developed by Intel to show n-way threading in a game framework… that’s a mouth full! Basicall ...

Posted: 2008-12-10 09:16:46 by Orion Granatir (Intel)
ai, Smoke, games, threading, multi-core, multicore
Lock or Be Free [Blogs]
Jeff Andrews wrote a great article about multithreaded game engines over on Whatif.intel.com. These are the concepts that the Smoke (n-way threaded game framework) demo was built on. One of the re ...

Posted: 2008-12-30 16:07:29 by Orion Granatir (Intel)
Add new tag, Smoke, execution mode, gdc, threading, multi-core, multicore, game development
Метод точного рендеринга частиц объема с помощью пиксельного шейдера [Knowledgebase]
Многие игры, даже работающие на современном «продвинутом» оборудовании, рендерят частицы с помощью смотрящ ...

Posted: 2009-04-01 06:19:49 by
Smoke, visual effects, game development, physics, texture map, visual computing
Threaded AI: FTW [Blogs]
Writing threaded AI (Artificial Intelligence) is epic? It’s easier than you would think! I am going to give a presentation about multithreaded AI at GDC this year. We will examine how AI ...

Posted: 2009-01-29 16:16:40 by Orion Granatir (Intel)
ai, Smoke, gdc, multicore
ZOMG! Come play with zombies (and fire) at GDC tutorial [Blogs]
Have you seen the Smoke demo? Have you thought - yeah, it's pretty cool, but ... if only it had ... Zombies!?!? Come make it happen! Join us at the GDC tutorial (Tuesday, March 24 at GDC 2009 in ...

Posted: 2009-02-06 16:26:59 by Paul Lindberg (Intel)
TBB, thread, Smoke, chicken, zombie, gdc, game
Конкурс разработчиков игр «Уровень 2009. Вызов Intel® Visual Adrenaline Game Demo» - полезные ресурсы [Knowledgebase]
На этой странице представлены ссылки на статьи, блоги, форумы и другие ресурсы, которые на наш взгляд будут по ...

Posted: 2009-07-02 00:39:13 by
OpenMP, Smoke, Игры, многопоточность, параллельное программирование, Intel GPA, разработка игр, Intel GMA, конкурс
GDC Threading Tutorial – Introduction [Videos]
This video is the first of a series of videos that recaps the full day threading tutorial delivered at GDC 2009.  This introduction previews the material and gives an overview of threading issues.  ...

Posted: 2009-03-23 20:58:59 by Orion Granatir (Intel), venkatrajaraman
multi core, Take Five Videos, Smoke, parallel studio, gdc, Awsomeness, parallel, threading
GDC Threading Tutorial – Lab 1 [Videos]
This video examines how Parallel Amplifier can find hotspots and concurrent (or not) parts of your code.  Follow along and try out Parallel Amplifier on the provided code base.  Source download for ...

Posted: 2009-03-23 21:42:07 by Paul Lindberg (Intel), venkatrajaraman
Take Five Videos, Smoke, parallel studio, gdc, awesomeness, intel, parallel amplifier, parallel, threading, game development, visual computing, concurrent code
GDC Threading Tutorial – Lab 2 [Videos]
This video dives into the design of the Smoke framework and explores the design principles that make it thread well.  Smoke is the code base used in the labs and is freely available on Whatif.intel.c ...

Posted: 2009-03-23 22:40:21 by Brad Werth (Intel), venkatrajaraman
Take Five Videos, Smoke, parallel studio, gdc, awesomeness, intel, parallel
GDC Threading Tutorial – Lab 3 [Videos]
This video looks at an AI system and how it can take advantage of the threading framework outlined in Lecture 2.  Follow along and you will spread out its load across available CPU cores.  The lab w ...

Posted: 2009-03-23 23:22:32 by Brad Werth (Intel), venkatrajaraman
Take Five Videos, thread, Smoke, parallel studio, awesomeness, intel, parallel amplifier, parallel, threading, multicore, game development, visual computing, concurrent code
Kaboom: Real-Time Multi-Threaded Fluid Simulation for Games [Videos]
This video is an overview of the session Jeff Freeman, Intel Software Engineer, presented at GDC 2009. In the session you could learn how to easily add real-time 3D smoke, fog and other fluid simulat ...

Posted: 2009-03-31 17:02:44 by Jeff Freeman (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, game developers conference, Smoke, jeff freeman, Core i7, gdc, Kaboom, intel
Threaded AI For the Win! [Videos]
This video is an overview of the session Orion Granatir presented a session at GDC 2009. Threading AI is easier than you think! We will examine how AI can be threaded and live in a highly parallel env ...

Posted: 2009-04-01 11:24:04 by Orion Granatir (Intel), venkatrajaraman
ai, Game Developer Conference, Take Five Videos, Intel Software Network, Smoke, orion granatir, gdc, threading, visual computing
利用多核扩充性能 [Knowledgebase]
隆重推介 SMOKE 框架和演示作者:Orion Granatir 和 Ryan Shrout 继 2004 年主频大战使处理器技术改进步伐开始变缓之后,第一款多核处理器在主流市场的投放 ...

Posted: 2009-06-18 08:17:33 by Orion Granatir (Intel)
havok, Smoke, game development, physics, visual computing
Data Decomposition: Sharing the Love and the Data [Knowledgebase]
Data decomposition is a highly effective technique for breaking work into small tasks that can be parallelized. Do it well, and performance of your games and visual applications will noticeably improv ...

Posted: 2009-11-05 12:38:59 by
Smoke, larrabee, data decompostion, game development, physics, visual computing
Two Brains Are Better Than One [Knowledgebase]
How to thread game AI Artificial intelligence (AI) drives gameplay—whether you’re talking about a complex system of AI or a simple scripting engine. To really maximize your AI’s potential, it n ...

Posted: 2009-06-20 00:45:23 by Orion Granatir (Intel)
Multi-thread apps for Multi-Core, Artificial intelligence, How to thread?, Smoke, Design, multi-core, physics, visual computing
Intel® Parallel Amplifier used to tune SMOKE Demo [Videos]
Paul Lindberg describes how he improved the performance of the SMOKE demo by using the hotspot analysis capability in Parallel Amplifier. ...

Posted: 2009-05-14 17:32:09 by Paul Lindberg (Intel), John Mchugh (Intel), venkatrajaraman
Visual Studio, VTune analyzer, Smoke, Vtune, Amplifier Hotspots, Amplifier, parallel amplifier
Brief overview of technologies used in Intel’s Smoke Demo [Videos]
Orion Granatir, Brad Werth, and Omar Rodriguez discuss some of the technologies used in Intel’s Smoke demo. This demo was built to showcase one way to create a highly threaded game. This video exa ...

Posted: 2008-12-04 08:55:26 by Aaron Tersteeg (Intel)
havok, Smoke, orion granatir, threading, game development, visual computing
Visual Studio 2008 [Forums]
Thanks for this great framework/demo! This is the first resource related to full multithreaded gaming applications that I have managed to discover.Though I realise it's aligned to Visual Studio 2005.W ...

Posted: 2009-07-02 00:53:35 by Koichi Senada
Smoke, smoke framework, Smoke Demo
Конкурсы ISN для разработчиков программного обеспечения [Knowledgebase]
Участие в конкурсах - это не только возможность стать обладателем замечательного приза, но и хороший способ п ...

Posted: 2009-11-03 03:24:58 by Svetlana Emelyanova (Intel)
Smoke, параллельное программирование, разработка игр, конкурс
A Step by Step Guide to Installing Smoke [Videos]
Omar Rodriguez takes you through the step by step process of installing Smoke on your computer. You can download the source code for Smoke Here: http://software.intel.com/en-us/articles/smoke-game-tec ...

Posted: 2009-07-08 15:16:20 by Jerry Makare (Intel), Elizabeth Vice (Intel), venkatrajaraman
tools, Intel Software Network, Smoke, intel, Smoke Demo, source code, visual computing, graphics, Omar Rodriguez
InputSystem with MultiTouch ( WM_TOUCH ) [Forums]
Hello, everybody!We keep on working on the Smoke improvements and extensions.This time we're trying to implement an InputSystem capable of reading Windows Messages, and especially WM_TOUCH messages.Th ...

Posted: 2009-07-31 03:40:50 by Koichi Senada
Smoke, smoke framework, Smoke Demo, WM_TOUCH, multi-touch, MultiTouch
Scaling Ambient Animations for Improved Game Experience [Knowledgebase]
By Mike Yi and Orion GranatirGame developers want to deliver the best experience possible for each player, but they also want a game that is fair to all players. A higher-performing machine for one pl ...

Posted: 2009-10-21 13:48:53 by Mike Yi (Intel), Orion Granatir (Intel)
Multi-thread apps for Multi-Core, Smoke, Smoke Demo, visual computing, horsepower, game framework