For 7 weeks we've seen 7 teams hack, code, build, and rebuild apps to leverage the Intel Perceptual Computing SDK using a convertible Ultrabook™. Our judges have taken time to review the work, have tested each and scored each of our Challenger teams. The ink is dry, scores added, and the results are final. The Ultimate Coder awards are as follows.
perceptual computing SDK
GDC 2013: Interview with Chris Allen of Infrared5/Brass Monkey
At GDC 2013, Ultrabook Community Manager Bob Duffy sat down with Chris Allen, president and co-founder of Infrared5 and one of the Challengers in the Ultimate Coder Challenge: Going Perceptual contest. The Infrared5/Brass Monkey team was at GDC to show off the latest version of their game, Kiwi Catapult Revenge, as well as present on perceptual computing at the GDC Theater and interact with their fellow challengers and judges.
Interview with Sixense: Perceptual Computing SDK and Puppets
Sixense, one of the challengers in the Ultimate Coder Challenge: Going Perceptual, was interviewed twice this past week at GDC 2013 about what they’re building for the Challenge and how they are working with the Perceptual Computing SDK.
“It’s been a great experience for us”
New Developer Tools from Intel® Announced at GDC 2013
Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel. This week at GDC, Intel showcased two new DirectX extensions that will give developers access to the fourth generation core code-named Haswell’s inner workings, work with HandBrake, a new version of the Perceptual Computing SDK, and a couple of new contests for developers.
Two new extensions
