gaming

Link/UrlTags
Laptop Gaming Technology Development Kit [Videos]
The Laptop Gaming TDK (Technology Development Kit) is a set of easy-to-use APIs to access platform information in a performance-conscious way. The TDK package also includes a white paper about how gam ...

Posted: 2007-01-11 23:33:59 by sgsubram
kit, laptop, technology, software, gaming, intel
Dual Core Game Threading Lab [Videos]
This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools. ...

Posted: 2006-12-11 22:50:44 by ISN Admin
dual-core, ogre, ai, software, gaming, game, intel, threading, physics
Learn More About the Laptop Gaming TDK [Knowledgebase]
Features and Benefits Have you ever played an engrossing game on your laptop? Have you ever had the laptop battery warning annoy you when you are in the middle of the most exciting part of the game? ...

Posted: 2008-07-03 17:32:34 by sgsubram, Loc Nguyen (Intel)
Mobile Gaming, Gaming TDK, gaming
Gaming Over Ad-Hoc Peer-to-Peer Networks [Knowledgebase]
This white paper introduces the Ad-Hoc network paradigm and shows how game developers can use this technology in their own games. This model is often called peer-to-peer gaming. A set of simple API ...

Posted: 2008-01-10 09:51:22 by sgsubram, Loc Nguyen (Intel)
Ad-Hoc, Gaming TDK, gaming, Peer-to-Peer
Peer-to-Peer Networking: A Mobile Coming of Age [Knowledgebase]
Abstract What is peer-to-peer networking and what has caused it to come of age? This article discusses the differences between peer-to-peer networks and client/server networks. It describes the n ...

Posted: 2008-06-23 14:08:02 by Judy Hartley (Intel)
WiFi, peer to peer, p2p, adhoc, gaming
Code Demo: Destroy the Castle [Knowledgebase]
This is the binary and source of a demo we created to show how games can take advantage of multi-core processors. It's dead simple - you control a cannon facing down a terrifying, lethal... castle. ...

Posted: 2009-06-18 16:45:31 by
.net, OpenMP, Threading Building Blocks, coding, gaming, Code, games, polygonal modeling, threading, visual computing
Z Fighting Code Sample [Knowledgebase]
by Matt McClellan and Kipp Owens Intel Corporation Client Enabling Technology Why Should I Care About This Code Sample? This source code demonstrates how game developers can work around any Z fighti ...

Posted: 2008-05-10 22:54:33 by
gaming, Code, game development, visual computing
Threading Games for Performance [Knowledgebase]
Home>> | Back to Courseware Access page >> | Back to Multi Core Courseware Content from Intel page >> |   INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL® PRODU ...

Posted: 2009-02-03 03:23:17 by Wolfgang Rosenberg (Intel)
Training, university, academia, gaming
Austin GDC Photos [Knowledgebase]
See all the fun we had at the Austin Game Developer Conference 2008! Day 1, Monday, September 15, 2008 (setup day): Moving in the lounge desk Intel-sponsored Lounge Staffers Mike Yi ...

Posted: 2009-04-03 16:39:50 by Gina Bovara (Intel)
Events, developer, conference, austin gdc, gaming, gdc, game
GCDC'08: some more compelling Intel demos [Videos]
After moving towards GC hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show! ...

Posted: 2008-09-22 16:23:35 by ISN Admin
GCDC, development, software, gaming, game, G45 Chipset, visual computing, core 2 extreme, quad core
FPS Creator X10 at the GDC Intel Lounge [Blogs]
Thank you to everyone in the Intel lounge team for making my time at GDC so great, and for the opportunity to speak to the lounge guests about FPS Creator X10 and it's multi-core capabilities. It is ...

Posted: 2008-02-26 12:00:32 by Lee Bamber
Game Developer Conference, gaming, gdc
A home system for gaming and storage - part 1 [Blogs]
It is very difficult to find a preconfigured computer (workstation) which is intended for storage intensive tasks, and has a provision for a high end graphics card.  My home system is used for both p ...

Posted: 2008-07-13 15:33:48 by Richard Altmaier (Intel)
Storage, gaming
Intel at Game Developer Conference 2009 [Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materi ...

Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel)
Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics
Videos: Game Development Tools and Multicore [Blogs]
Most of the Game Developer Videos are now live on our new Take Five video site.  There are so many great videos - I've already blogged about Skull Trail and the Game Demo Contest Winners and appr ...

Posted: 2008-03-26 13:54:30 by Amy Barton (Intel)
collada, Softimage, Allegorithmics, Game Creators, Luxology, partner, TDVision, gaming, mobile, contest, multi-core, visual computing
Winners announced for Havok Physics Innovation Contest [Blogs]
Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today w ...

Posted: 2009-03-23 09:10:48 by Lee Machen (Intel)
havok, game developer, gaming, game engine, gdc, game development, physics
Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules [Videos]
Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today w ...

Posted: 2009-04-14 15:57:10 by Lee Machen (Intel), venkatrajaraman
havok, Game Developer Conference, Take Five Videos, Intel Software Network, gaming, gdc, Visual Adrenaline, Havok Physics Innovation Contest, Ricardo Rosapepe
Creating the Best Possible Content by Using the Best Possible Tools [Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ...

Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing
Game Dev Educators: A contest for your students! [Blogs]
Calling all game development educators!  Your students can benefit from being involved in our Intel Visual Adrenaline Game Demo Challenge going on right now!  Students from a wide range of disciplin ...

Posted: 2009-05-12 16:57:05 by Gina Bovara (Intel)
game developer, Academic, gaming, game demo, level up 2009, contest, educator
Intel Game Demo Challenge Judges Announced! [Blogs]
Howdy gamers! I am very pleased to say the judges for this year's Intel Game Demo Challenge have been announced and what a superstar panel it is!  (AND I'm not just saying that because I am one of t ...

Posted: 2009-05-29 13:59:12 by Gina Bovara (Intel)
judges, Spore, challenge, gaming, game demo, level up 2009, contest, Civilization, level up, gdc, judging, sid meier, sim city, will wright
GPA 2.1 Feature Highlight: Pixel History based on Overdraw Visualization [Blogs]
Pixel history has been the most requested feature from the gaming community since the launch of Intel GPA. The great news is that we have added this feature to our currently available 2.1 release. T ...

Posted: 2009-08-14 09:38:32 by Chris Cormack (Intel)
performance, optimization, gaming, history, GPA, graphics, GPA 2.1, overdraw, pixel, pixel history
OpenGL Graphic Formats and Conversion [Blogs]
I’m back again to share with you some of the things I am working on currently. If you’ve been following, you know that I have started a project to convert a DirectX interactive demo over to OpenGL ...

Posted: 2009-08-18 10:49:36 by Judy Hartley (Intel)
Application development, gaming, OpenGL, computer graphics, graphics
GPA 2.1 Feature Highlight: Configurable X and Y Axes in the Bar Chart [Blogs]
In 2.1, GPA allows you to configure both the X and Y axis to any available metric within the bar chart. This allows you to visually see the relationship between multiple per-draw call metrics at the ...

Posted: 2009-09-04 10:08:35 by Chris Cormack (Intel)
tools, performance, optimization, gaming, GPA, DirectX, D3D, GPA 2.1, 3d games
GDC Austin: GPA demos at the Intel booth [Blogs]
If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback. Or if you just want to download it now - do that here :). ...

Posted: 2009-09-14 11:10:30 by Chris Cormack (Intel)
austin, tools, 3d, gaming, GPA, gdc, games, GPA 2.1, 3d games
Online Video of Codemasters using GPA 2.1 [Blogs]
Hi all, check out the Codemasters video of GPA 2.1 on youtube... its great to see folks out there using our tools. http://www.youtube.com/user/one2tvEDITS For more info about what Codemasters ...

Posted: 2009-09-16 11:53:59 by Chris Cormack (Intel)
tools, 3d, optimization, gaming, GPA, D3D, GPA 2.1, codemasters
Come and See GPA 2.1 at IDF (San Francisco) [Blogs]
If you are headed to IDF in San Francisco - stop and get a demo of GPA 2.1 on September 22nd or 23rd (Tuesday or Wednesday). [caption id="attachment_9909" align="alignnone" width="300" caption="GPA ...

Posted: 2009-09-21 08:32:06 by Chris Cormack (Intel)
tools, 3d, performance, optimization, gaming, GPA, DirectX, 3D graphics, D3D, graphics, GPA 2.1
GDC 2008 What's Intel Doing this year? [Blogs]
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the  Intel and Havok session link for class dates and times. I'll also have class materials p ...

Posted: 2008-02-17 20:07:16 by Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, gdc, visual computing
Casual Gamers Want "Relax" Mode [Blogs]
As the Atom processor makes its way into Netbooks, MIDs and handhelds next year, casual gaming is an opportunity for many software developers to explore developing new games on Intel Architecture. We ...

Posted: 2009-11-12 10:00:25 by Bob Duffy (Intel)
Atom Processor, netbook, gaming, Intel® Atom™, casual games, Atom Developer
Why Develop Games For Atom? [Blogs]
So you've heard of the Intel® Atom™ Developer Program. As a game developer you may be wondering, "What’s the opportunity?” or “Why bother developing for Atom, won’t many of the same casual ...

Posted: 2009-11-17 11:48:38 by Bob Duffy (Intel)
netbook, gaming, Atom App Store