All Articles Tagged Integrated Graphics
| Link/Url | Tags |
|---|---|
| High End Visualizations on Mobile Devices at Research@Intel Days[Videos] Hans-Christian Hoppe from Intel Labs demonstrates a mobile device using our advanced volume rendering technique to display streamed data to provide excellent realism on platforms with high end CPUs and... Posted: 2011-06-30 09:25:02 | High Volume Rendering, Integrated Graphics, Intel Labs, mobile, research, Research at Intel, Research At Intel Days |
| Launch of Intel Media SDK at IDF 2009[Videos] Craig Hurst, Intel Senior Marketing Manager demos the new Intel Media SDK at IDF, and describes the developer benefits of using the SDK, including performance gains, efficiency of using one API for hardware... Posted: 2009-10-15 10:29:49 | hardware acceleration, Integrated Graphics, intel, Intel Media SDK, Intel Software Network, larrabee, media sdk |
| Hellgate London on Intel Integrated Graphics Card[Videos] Raymond Paik, Applications Engineer with Intel's Virtual Computing Group shows Hellgate London running on the next generation (pre-release) Intelr Integrated Graphics Card and shows some of the benefits... Posted: 2008-04-03 23:54:19 | Hellgate London, Integrated Graphics, multicore, threading, visual computing |
| Getting the Most for your Games with Intel Integrated Graphics[Videos] Scott Brown, President of NetDevil talked to us at the Game Developers Conference about how his products have taken advantage of performance analysis tools and coding for the Intel Integrated Graphics... Posted: 2008-04-03 23:44:37 | game development, gdc, Integrated Graphics, Scott Brown, visual computing |
| Intel Media SDK - Intel Software Network[Knowledgebase] Media Development Intel® Software Partner Program Visual Adrenaline About the Program Get resources to effectively develop, optimize, and market commercial... Posted: 2010-02-23 00:00:00 by Vincent Scotto (Intel) | decoding, encoding, graphics optimization, h.264, Integrated Graphics, media, media sdk, media sdk 1.5 gold, video acceleration |
| Tools and Tips for Debugging Issues on Intel® 3000 and X3000 Series Integrated Graphics[Knowledgebase] Trying to debug issues on Intel® Integrated Graphics can be simple provided you understand some very fundamental principles and some of the tools available to the software development community. All... Posted: 2009-06-20 00:00:00 by Chuck V. DeSylva | Integrated Graphics, visual computing |
| Software Implementation of H.264/AVC [Videos] Integrated graphics chipsets continue to grow in overall market importance. This video describes a few key software implementation details gleaned from the implementation of H.264/AVC in the video playback... Posted: 2009-05-22 13:57:53 | AVC, Erci Sardella, h.264, H.264/AVC Imnplementation, Integrated Graphics, Intel Software Network, Take Five Videos, visual computing |
| Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets[Knowledgebase] Introduction The Intel® G45/GM45 Express Chipsets includes the next-generation Intel® Graphics Media Accelerator X4500HD with built-in support for full 1080p high definition video playback, including... Posted: 2009-09-08 00:00:00 by Eric Sardella (Intel) | AVC, DirectX, h.264, Integrated Graphics, video acceleration, visual computing |
| Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer[Videos] GPA consists of two main tools – System Analyzer and Frame Analyzer. In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphics... Posted: 2009-03-18 12:39:29 | Demigod, game developers conference, gdc, GPA, graphics, Graphics Performance Analyzer Suite, Integrated Graphics, intel, Take Five Videos, visual computing |
| Intel GPA: Capturing Mass Market Graphics Performance[Videos] Integrated graphics chipsets continue to grow in overall market importance for gaming vendors. Intel’s Graphics Performance Analyzer (GPA) is a DirectX-based tool that helps game developers evaluate... Posted: 2009-03-18 12:08:36 | game developers conference, gdc, GPA, Graphics Perfomance Analyzer, Integrated Graphics, intel, Take Five Videos, visual computing |
| DirectX Constants Optimizations for Intel Integrated Graphics[Knowledgebase] by Katen Shah, Luis Gimenez , Arzhange Safdarzadeh The goal of this paper is to describe the behavior of constants in DirectX 9 and DirectX 10 to help developers optimize the performance of the applications... Posted: 2009-06-17 00:00:00 by Arzhange Safdarzadeh (Intel) | Integrated Graphics, visual computing |
| Intel GPA - Graphics Performance Analyzers - Intel Software Network [Knowledgebase] Intel® GPA is a cross-platform performance analyzer designed specifically for PC game developers. See what some of our partners featured below have to say about Intel® GPA! Intel... Posted: 2010-03-03 00:00:00 by Ajay Mungara (Intel) | Analyzers, GPA, graphics performance analyzer, Integrated Graphics, Visual Adrenaline |
| A Landmark in Image Processing: DMIP[Knowledgebase] By Lee Purcell Download PDF A Landmark in Image Processing: DMIP** Wherever you look, the graphical resolution of commonly used digital image formats is steadily increasing, resulting in larger file... Posted: 2009-09-07 00:00:00 by Cecilia Villalon (Intel) | animator, digital content creation, Integrated Graphics, physics, visual computing |
| Multi-Threading Goo!: A Programmer’s Diary[Knowledgebase] by Tommy Refenes Download PDF Multi-Threading Goo!: A Programmer's Diary** I'll admit it. I'm a speed freak. (I tried to get help, but it turns out those clinics by the train station are for something... Posted: 2009-06-18 00:00:00 by Cecilia Villalon (Intel) | game development, Integrated Graphics, physics, visual computing |
| Real-Time Deep Ocean Simulation on Multi-threaded Architectures[Knowledgebase] By Adam Lake and David Reagin, Intel® Software Solutions Group Introduction Computer graphicists have a long history of attempting to model the real world. When designing immersive experiences,... Posted: 2009-06-18 21:00:00 by Adam Lake (Intel) | Integrated Graphics, visual computing |
| Ocean Fog using Direct3D 10[Knowledgebase] Introduction The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class... Posted: 2009-10-06 00:00:00 by Chuck De Sylva (Intel) | fluid simulation, Integrated Graphics, perlin fog, visual computing |
| 3D gaming on Intel® Integrated Graphics[Knowledgebase] Some of the older generation Intel Integrated Graphics solutions were targeted at business computers and home consumers who don’t need high level of graphics capabilities on their machines. Most of... Posted: 2009-06-17 00:00:00 by Lakshminarasimhan Ranganathan (Intel) | Integrated Graphics, visual computing |
| Intel Game Demo Contest Winners[Knowledgebase] Congratulations to all the fantastic entries for the 2007 Game Demo Contest. 145 entries were received from 29 countries around the world. Take a look at this year’s winners and let us know what you... Posted: 2009-06-18 00:00:00 by Linda Swink (Intel) | Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing |
| Common Misconceptions of Intel® Integrated Graphics[Knowledgebase] Intel® GMA X3000 Integrated Graphics Tech Update The Intel® Graphics Media Accelerator (GMA) X3000 provides the display needs for the majority of business and consumer users who don’t require... Posted: 2009-06-17 00:00:00 by Chuck V. DeSylva | Integrated Graphics, visual computing |
| Tips And Tricks From You[Knowledgebase] We welcome your tips and tricks for Visual Computing software developers. Here are some that came in from our Game Demo Contest entrants. Orange Mapping for Dynamic Height Maps: By Tommy Refenes Project/Company... Posted: 2008-11-20 00:00:00 by Steve Pitzel (Intel) | game developer, graphics, graphics developer, Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing |
| GDC Session Overview: Integrated Graphics[Videos] Arzhange Safdarzadeh, Intel Senior Graphics Engineer, gives an overview of his session at the Game Developers Conference in Austin. The session was about Intel Integrated Graphics, and provided tips and... Posted: 2008-10-13 12:37:04 | Arzhange Safdarzadeh, DirectX 10, framerate, GDC Austin, Integrated Graphics, intel, Intel Software Network, Take Five Videos, visual computing |
| Integrated Graphics for UMD[Knowledgebase] Introduction The UMD (Ultra Mobile Device) is the latest innovation in the PC family that gives the consumer a low power mobile device with complete capabilities of a PC. A UMD is small form factor... Posted: 2009-06-18 00:00:00 by Linda Swink (Intel) | Integrated Graphics, visual computing |
| Intel Graphics Media Accelerator Developer's Guide[Knowledgebase] Latest Intel Graphics Developer's Guide Note: The Developer's Guide on this page is for the Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets (the Intel® 4500, X4500, and... Posted: 2010-03-01 00:00:00 by Lora Woodruff (Intel) | Integrated Graphics, visual computing |
| Alternatives to Using Z-Bias to Fix Z-Fighting Issues[Knowledgebase] Introduction by Matt McClellan and Kipp OwensThere are many instances in 3D applications where two polygons may lie on the same plane, as in the cases of effects like bullet holes or posters on walls.... Posted: 2009-08-19 00:00:00 by Linda Swink (Intel) | Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
| Ensuring the Benefits of Zone Rendering with Intel® Extreme Graphics[Knowledgebase] Overview by Matt McClellan, Kipp Owens, and Cody NorthropZone Rendering greatly reduces the required memory bandwidth for a 3D pipeline by rendering one small section of a scene at a time. As each... Posted: 2009-06-17 00:00:00 by Linda Swink (Intel) | Integrated Graphics, visual computing, visual effects |
| GCDC'08: adopt your games for the laptop platform[Videos] This morning at GCDC'08 we attended the tech session of Steve Hughes and Basher Khan presenting the laptop as a gaming platform. As we already reported last week there are lot of things which you have... Posted: 2008-09-22 16:46:41 | Integrated Graphics, Mobile Gaming, mobile platform SDK, reduced state change, static geometry, visual computing |
| GCDC'08: optimized games running on Intel platform[Videos] Day one at GCDC'08 began with a bunch of interesting Intel demos which we had a quick look at. One surprising thing we were discovering is the ability of Intel Integrated Graphics running complex games... Posted: 2008-09-22 18:41:49 | ad hoc gaming, gamedevelopment, Integrated Graphics, intel, Mobile Gaming, Sacred 2, visual computing |
| Intel® Graphics Media Accelerator Profiler v2.1[Knowledgebase] Introduction The Intel® Graphics Media Accelerator Profiler V2.1 (IGMAP) is a graphics performance profiling tool capable of real time standalone monitoring of Intel® 900 Series Integrated Graphics... Posted: 2009-09-10 00:00:00 by Linda Swink (Intel) | game development, Integrated Graphics, Intel® GMAP, media sdk, visual computing |
| Better Device Creation for Hardware Acceleration[Knowledgebase] The objective of this document is to help Direct3D 9 application developers use a better method to create the best D3D 9 device possible. By following these boilerplate steps, the most capable device will... Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel) | device creation, Integrated Graphics, physics, visual computing |
| Intel® Software Network Communities[Knowledgebase] Intel Software Network Communities Communities are sections of the Intel Software Network resourced with Community Managers to support and sustain an ongoing and more responsive 2 way communication around... Posted: 2010-02-09 00:00:00 by Wolfgang Rosenberg (Intel) | atom, community, Integrated Graphics, Intel Software Network, ISN, Manageability, meego, visual computing |
| Best-Known Methods of UI design for MID[Knowledgebase] Abstract The MID (Mobile Internet Device) is the latest innovation in the PC family that gives the consumer a low power mobile device with the complete capabilities of a PC. On the basis of MID’s... Posted: 2009-06-17 00:00:00 by fangyuliang | Integrated Graphics, visual computing |
| Real-Time Deep Ocean Simulation on Multi-Threaded Architectures[Knowledgebase] This white paper investigates a technique for real-time simulation of deep ocean waves on multi-processor machines under simulated work loads using threading. Introduction Computer graphicists have... Posted: 2009-06-18 00:00:00 by Adam Lake (Intel) | Game programming, Integrated Graphics, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
