larrabee

Link/UrlTags
英特尔软件网路在SIGGRAPH 2008活动概览 [Knowledgebase]
  体验令你心跳加速的视觉计算技术!  了解我们在SIGGRAPH 的主要活动细节 PDF (383kb). 同时浏览我们于八月4日发布的论文: "Larrabee: 一个用 ...

Posted: 2008-08-14 15:44:12 by
Events, data, siggraph, conferences, larrabee, visual computing
Intel's Top Five Take Five Videos: Roger Chandler Part 1 [Videos]
Paul Steinberg talks technology and gaming with Intel's Roger Chandler, Director of Marketing, Visual Computing Software Division. ...

Posted: 2008-05-30 19:30:53 by Roger Chandler (Intel), Sharon Greenfield (Intel)
computing, visual, technology, Artificial intelligence, larrabee, games, game development, physics, visual computing
Multithreading the Rendering Pipeline for 3D Model Animation [Knowledgebase]
Abstract This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animat ...

Posted: 2009-06-19 11:28:52 by David Bookout (Intel), 郭胜 (Intel)
Multithreading, 3d model, cpu, larrabee, GPU, animator, digital content creation, physics, visual computing, graphics
Intel at Game Developer Conference 2009 [Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materi ...

Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel)
Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics
Quake Wars* Gets Ray Traced [Knowledgebase]
A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each e ...

Posted: 2009-08-12 16:20:40 by Daniel Pohl (Intel)
larrabee, ray tracing, game development, specular map, physics, texture map, visual computing, bump map
Michael Abrash Biography [Knowledgebase]
  Michael Abrash is a programmer at RAD Game Tools, working with Intel on the Larrabee project. He is co-author of the Pixomatic software renderer. He worked on Quake at id Software and on Win ...

Posted: 2009-02-02 15:10:43 by Gina Bovara (Intel)
michael abrash, rad game tools, larrabee, bio, biography
Why we didn't learn about this here on the ISN first? [Forums]
Rasterization on Larrabee: A First Look at the Larrabee New Instructions (LRBni) in Action SIMD Programming with Larrabee: A Second Look at the Larrabee New Instructions (LRBni) in Action   I thin ...

Posted: 2009-02-19 00:17:14 by Igor Levicki
larrabee, 2009, talk, michael, abrash, tom, forsyth, gdc, intel
C++ Larrabee Prototype Library [Knowledgebase]
OverviewThis .inl file provides a C++ implementation of the Larrabee new instructions.  It allows developers to experiment with developing Larrabee code without a Larrabee compiler and without Larrab ...

Posted: 2009-06-19 14:15:29 by
larrabee, visual computing
Game Physics Performance on Larrabee [Knowledgebase]
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and ...

Posted: 2009-08-11 09:19:48 by Steve Pitzel (Intel)
larrabee, physics, visual computing
GDC Session Overview: SIMD Programming on Larrabee [Videos]
This video is a brief overview of Tom Forsyth's session from GDC about Larrabee. Larrabee is Intel's revolutionary approach to take the current evolving programmability of the GPGPU to its logical e ...

Posted: 2009-04-01 11:40:34 by Tom Forsyth (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, game developers conference, larrabee, tom forsyth, gdc, intel, visual computing
Data Decomposition: Sharing the Love and the Data [Knowledgebase]
Data decomposition is a highly effective technique for breaking work into small tasks that can be parallelized. Do it well, and performance of your games and visual applications will noticeably improv ...

Posted: 2009-11-05 12:38:59 by
Smoke, larrabee, data decompostion, game development, physics, visual computing
Intel Visual Computing Institute [Videos]
Justin Rattner, CTO, VP, and Senior Fellow at Intel Corporation, talks about the announcement of the Intel Visual Computing Institute at Saarland University. In addition, Justin discusses future visua ...

Posted: 2009-05-12 12:31:19 by JERRY BAUGH (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, larrabee, intel, Visual Computing Institute, Justin Rattner, visual computing
Rasterization on Larrabee [Knowledgebase]
By Michael Abrash You don't tug on Superman's capeYou don't spit into the windYou don't pull the mask off that old Lone RangerAnd you don't mess around with Jim The first time you heard the chorus of ...

Posted: 2009-06-03 11:47:38 by JERRY BAUGH (Intel)
larrabee, rasterization, larrabee new instructions, LRBni, visual computing
SIMD Programming with Larrabee part I of II [Videos]
Doug Binks, Intel Senior Applications Engineer, presents at SIGGRAPH on the SIMD Programming Instructions for Larrabee.  This short, focused, technical session presents some of the key features of La ...

Posted: 2009-08-06 10:06:48 by Elizabeth Vice (Intel), Amy Barton (Intel), venkatrajaraman
larrabee, larrabee new instructions, SIGGRAPH09, SIMD Programming, SIGGRAPH 2009
GDC09: programming efficiently and simultaneously with Larrabee [Blogs]
Today Steve McCalla's second Larrabee session took place as he gave the first lecture yesterday evening about the upcoming Intel GPGPU architecture. So Steve mentioned again things like "Gather", " ...

Posted: 2009-08-18 08:00:22 by Michael J Huelskoetter
Events, conferences, larrabee, gdc, GDC 2009, GDC Europe, GPGPU, steve mccalla
Launch of Intel Media SDK at IDF 2009 [Videos]
Craig Hurst, Intel Senior Marketing Manager demos the new Intel Media SDK at IDF, and describes the developer benefits of using the SDK, including performance gains, efficiency of using one API for ...

Posted: 2009-10-15 10:29:49 by pez13
Intel Software Network, Integrated Graphics, larrabee, intel, media sdk, Intel Media SDK, hardware acceleration