All Articles Tagged larrabee
| Link/Url | Tags |
|---|---|
| Launch of Intel Media SDK at IDF 2009[Videos] Craig Hurst, Intel Senior Marketing Manager demos the new Intel Media SDK at IDF, and describes the developer benefits of using the SDK, including performance gains, efficiency of using one API for hardware... Posted: 2009-10-15 10:29:49 | hardware acceleration, Integrated Graphics, intel, Intel Media SDK, Intel Software Network, larrabee, media sdk |
| SIMD Programming with Larrabee part I of II[Videos] Doug Binks, Intel Senior Applications Engineer, presents at SIGGRAPH on the SIMD Programming Instructions for Larrabee. This short, focused, technical session presents some of the key features of Larrabee... Posted: 2009-08-06 10:06:48 | larrabee, larrabee new instructions, SIGGRAPH 2009, SIGGRAPH09, SIMD Programming |
| Rasterization on Larrabee[Knowledgebase] By Michael Abrash You don't tug on Superman's capeYou don't spit into the windYou don't pull the mask off that old Lone RangerAnd you don't mess around with Jim The first time you heard the chorus of... Posted: 2009-06-03 00:00:00 by JERRY BAUGH (Intel) | larrabee, larrabee new instructions, LRBni, rasterization, visual computing |
| Intel Visual Computing Institute [Videos] Justin Rattner, CTO, VP, and Senior Fellow at Intel Corporation, talks about the announcement of the Intel Visual Computing Institute at Saarland University. In addition, Justin discusses future visual... Posted: 2009-05-12 12:31:19 | intel, Intel Software Network, Justin Rattner, larrabee, Take Five Videos, visual computing, Visual Computing Institute |
| Data Decomposition: Sharing the Love and the Data[Knowledgebase] Data decomposition is a highly effective technique for breaking work into small tasks that can be parallelized. Do it well, and performance of your games and visual applications will noticeably improve. By... Posted: 2009-11-05 00:00:00 by Cecilia Villalon (Intel) | data decompostion, game development, larrabee, physics, Smoke, visual computing |
| GDC Session Overview: SIMD Programming on Larrabee[Videos] This video is a brief overview of Tom Forsyth's session from GDC about Larrabee. Larrabee is Intel's revolutionary approach to take the current evolving programmability of the GPGPU to its logical end.... Posted: 2009-04-01 11:40:34 | game developers conference, gdc, intel, Intel Software Network, larrabee, Take Five Videos, tom forsyth, visual computing |
| Game Physics Performance on Larrabee[Knowledgebase] Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and... Posted: 2010-01-11 00:00:00 by bader | larrabee, physics, visual computing |
| Why we didn't learn about this here on the ISN first?[Forums] Rasterization on Larrabee: A First Look at the Larrabee New Instructions (LRBni) in Action SIMD Programming with Larrabee: A Second Look at the Larrabee New Instructions (LRBni) in Action I think... Posted: 2009-02-19 00:17:14 | 2009, abrash, forsyth, gdc, intel, larrabee, michael, talk, tom |
| Michael Abrash Biography[Knowledgebase] Michael Abrash is a programmer at RAD Game Tools, working with Intel on the Larrabee project. He is co-author of the Pixomatic software renderer. He worked on Quake at id Software and on Windows... Posted: 2009-02-01 23:00:00 by Gina Bovara (Intel) | bio, biography, larrabee, michael abrash, rad game tools |
| Quake Wars* Gets Ray Traced[Knowledgebase] A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each equipped... Posted: 2009-08-12 00:00:00 by Daniel Pohl (Intel) | bump map, game development, larrabee, physics, ray tracing, specular map, texture map, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
| Intel at Game Developer Conference 2009[Knowledgebase] Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt! See our blogs from the event below or check out the posted session materials... Posted: 2009-06-17 00:00:00 by Gina Bovara (Intel) | conferences, game developers conference, game development, gaming, gdc, GDC Intel, graphics, havok, inverse kinematics, larrabee, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_type_news, visual computing |
| Intel Software Network at SIGGRAPH 2008[Knowledgebase] Get Your Visual Adrenaline Flowing! See what we're up to at SIGGRAPH in our overview PDF (383kb). Also, view our paper released August 4, 2008: "Larrabee: A Many Core x86... Posted: 2009-06-19 00:00:00 by Gina Bovara (Intel) | conferences, data, larrabee, siggraph, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_type_news, visual computing |
