COLLADA in the Game - GDC Session Overview [Videos] Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation u ...
Posted: 2008-04-08 21:37:56 by Remi Arnaud (Intel)
GCDC'08: Remi Arnaud is talking about COLLADA [Videos] During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3 ...
Posted: 2008-09-22 16:36:23 by Remi Arnaud (Intel)
Remi Arnaud Biography [Knowledgebase] Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.Rémi's passion has always be ...
Posted: 2009-03-13 09:59:14 by Gina Bovara (Intel)
Creating the Best Possible Content by Using the Best Possible Tools [Videos] Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ...
Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel)
Dr. Remi Arnaud discusses the Collada Plugfest Event [Videos] In this video Dr. Remi Arnaud discusses what Collada's Plugfest event is used for and how the event can be a great means of making Collada a better tool for game, and visual computing developers. ...
Posted: 2008-08-18 00:54:45 by Remi Arnaud (Intel)