All Articles Tagged rendering

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Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks[Knowledgebase]
by Louis Feng Download Article Download Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks [PDF 1.1MB]Recently I have been working closely with DreamWorks Animation...

Posted: 2012-04-13 00:00:00 by Louis Feng (Intel)
dreamworks, Intel TBB, rendering, TBB, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_casestudy
Photo Realistic Rendering at IDF 2011[Videos]
Sven Woop from Intel Labs gives a demonstration of photo realistic rendering using the open source ray tracing library code named Embree at IDF 2011. To learn about this project and more you can visit...

Posted: 2011-09-30 11:56:51
Embree, IDF, IDF 2011, intel developer forum, Intel Labs, ray tracing, rendering, Research at Intel, visual computing
Steve Ewart Shows Havok Demos[Videos]
Steve shows us the nice things you can do with tools and technologies like Havok Cloth™, Havok Destruction™ and other funny things. Come and learn all about animation and simulation, rendering and...

Posted: 2011-09-01 15:29:28
GDC Europe 2011, havok, Havok Cloth, Havok Destruction, Havok Tools, rendering, Texture, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video
Andrew Bowell About Havok [Videos]
The well-known software company Havok, from Dublin, Ireland, is this year's software partner at the Intel booth in the exhibition area. These smart guys show their latest and coolest stuff regarding different...

Posted: 2011-09-01 15:23:51
GDC Europe 2011, Halo: Reach, havok, rendering, Texture, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video
Maxwell Render Demo at SIGGRAPH 2011[Videos]
Juan Canada of Next Limit Technologies gives a demonstration of Maxwell Render on the showfloor of SIGGRAPH 2011. To learn more about Maxwell Render you can visit www.maxwellrender.com and to learn how...

Posted: 2011-08-29 16:05:31
Maxwell Render, Next Limit Technology, rendering, SIGGRAPH 2011
Intel Rendering Research[Knowledgebase]
Rendering Research at Intel Researchers Publications Related Research Intel® Visual Computing Source Intel’s Advanced Rendering Technology team is a real-time 3D rendering research...

Posted: 2012-04-16 00:00:00 by Warren Tabada (Intel)
rendering, rendering research, research
Photo-Realistic Rendering at Research@Intel Days 2011[Videos]
Manfred Ernst and Sven Woop from Intel Labs demonstrate an interactive Monte Carlo ray tracing engine. It generates photo-realistic images of complex models within seconds, and it is capable of displaying...

Posted: 2011-06-30 13:13:20
Intel Labs, monte carlo, Monte Carlo Ray Tracing, photo realistic rendering, photorealistic rendering, R@ID, RAID, ray tracing, rendering, research, Research At Intel Days
Allegorithmic's Substance at GDC 2011[Videos]
Alexis Khouri of Allegorithmic shows "Substance" which is their brand new material format that is multi-output, resolution independent, highly customizable, and contained in a small file size! Watch the...

Posted: 2011-03-15 09:03:22
Alexis Khouri, Allegorithmics, FPS, frame rate, gdc, GDC 2011, graphics, multicore, rendering, Substance, visual computing
Adaptive Transparency[Knowledgebase]
Adaptive Order Independent Transparency: A Fast and Practical Approach to Rendering Transparent Geometry By Marco Salvi, Jefferson Montgomery, and Aaron Lefohn We introduce a...

Posted: 2011-02-05 00:00:00 by Aaron Lefohn (Intel)
Adaptive Transparency, rendering, vcsource_domain_graphics, vcsource_index, vcsource_type_techarticle
Windowing the Intel's IPP UMC simple_player sample- Video overlaying[Knowledgebase]
This article illustrates a basic technique to migrate Intel’s IPP UMC simple_player sample into a dialog based player and enhance video overlaying. This illustration assumes utilizing Microsoft DirectX...

Posted: 2010-12-15 11:00:00 by Tamer Assad
DirectDraw, rendering, umc sample, umc simple_player
Colony Demo[Videos]
Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing Intel® Threading Building...

Posted: 2010-11-09 10:52:20
Colony, graphics, Instruction Level Parallelism, Intel Software Network, Intel TBB, ISN, Multithreading, Ray-casting, rendering, simd, Take Five Videos, TBB, Tech Sample, thread building blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_colony, vcsource_type_video
Digital Arts Bits: Rendering Workflows with Softimage [Videos]
Okay, Mark and I go back a ways - but I will say without a doubt he is not only a very, very funny man - he is one of the best demo artists and most knowledgeable guys I know when it comes to 3D arts....

Posted: 2010-09-29 08:44:54
animator, artist, Artist animator community, graphics, Intel Software Network, rendering, siggraph, SIGGRAPH 2010, Softimage, Take Five Videos, visual computing, workflow
Digital Arts Bits: Modo at SIGGRAPH 2010[Videos]
The real-time preview rendering in Modo is not only stunning, it's a brilliant example of how parallel computing and savvy software engineering has come together to improve digital art workflows. Brad...

Posted: 2010-09-24 15:34:32
Brad Peebler, graphics, intel software, Luxology, MODO, rendering, SIGGRAPH 2010, SIGGRPAH, Take Five Videos, visual computing
Digital Arts Bits: Speedtree at SIGGRAPH [Videos]
Think of Avatar without the forest. Not quite the same movie. Now think of how long it would take to build a digital forest. Try it with your favorite 3D modeling package -  it's tedious, it's time-consuming...

Posted: 2010-09-21 12:52:02
animation, animator, artist, Artist animator community, FX, multicore, rendering, siggraph, SIGGRAPH 2010, Speedtree, Steve Pitzel, Steve Zell, visual computing
XML3D for Visualizing 3D Web Content[Videos]
Intel is actively researching ways to demonstrate 3D Content and interactive movement on the web.  The XML3D demo shows a sample interactive 3D application that enables the user to interactively walk...

Posted: 2010-07-16 13:26:50
Daniel Pohl, ray tracing, rendering, Research at Intel Day, visual computing, XML3D
Advanced Rendering Techniques[Knowledgebase]
By Lucy Burton Download PDF Download Advanced Rendering Techniques [PDF 578KB]This article goes further into the details of the varying procedures associated with rendering in Autodesk* Softimage*. Rendering...

Posted: 2010-05-17 00:00:00 by Vincent Scotto (Intel)
ambient occlusion, artistanimator, global illumination, HDR lighting, rendering, tutorial, visual computing
Rethinking the Pipeline: DreamWorks Animation Advances the Art[Knowledgebase]
By Lee Purcell Infused with an abundance of multi-core processing power and bolstered by new multi-machine server-farm architectures, DreamWorks Animation has embarked on a radical re-engineering of their...

Posted: 2009-11-20 00:00:00 by Cecilia Villalon (Intel)
animation, dreamworks, rendering, visual computing
A More Accurate Volumetric Particle Rendering[Knowledgebase]
By Mike Krazanowski June 11 2008White Paper provided in association with Gamasutra.comMany games, even on current “next-gen” hardware, render particles using camera facing quads. In many cases these...

Posted: 2009-06-17 00:00:00 by Lora Woodruff (Intel)
Pixel Shader, rendering, visual computing, volumetric particle rendering
keeping-it-quads[Knowledgebase]
  We all know that QUADs are king. But if you model some objects in pieces and join them later on— that can lead to n-sided or 3-sided polygons as you put everything back together. Best to fix those...

Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel)
animation; character rig; animator; modeling; polygon; n-gon; 3-sided; quad; game character; feature character; 3D modeling technique, animator, digital content creation, inverse kinematics, rendering, visual computing
Real-Time Parametric Shallow Wave Simulation[Knowledgebase]
John Van Drasek IIIDavid BookoutAdam Lake Abstract Summary The simulation of ocean waves provides a significant challenge to computer graphics. Offline rendering yields phenomenal results, but the computational...

Posted: 2009-06-19 00:00:00 by Vincent Scotto (Intel)
Game programming, normal map, rendering, shallow wave simulation, texture map, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing, wave simulation
Project Offset GDC 2006[Videos]
Release of video at GDC (Game Developers Conference) 2006

Posted: 2009-03-18 14:17:20
animator, artist, gdc, motion blur, Project Offset, rendering, soft shadow, visual computing
Receiving Renderable Mesh Information[Forums]
Dear Havok Users and Developers,I have a simple question, but I can not find any answer in this forum. I want to render a renderable mesh I have saved and exported in a hkx file.This hkx file (for testing...

Posted: 2009-02-26 05:27:16
hkx, Mesh, position, render, rendering
Adobe Creative Suite 4 and Intel Core i7 processors[Videos]
Kevan O'Brien, Solutions Expert Dynamic Media and Enzo Guerra, Software Architect discuss how Adobe and Intel offer creative professionals a powerful combination of increased performance from Core i7,...

Posted: 2008-11-17 16:09:09
Adobe, Core i7, Creative Suite, intel, rendering, speed, threading, video, visual computing
After Effects, CS3 & Multi-core Technology Part 1[Videos]
Kevan O'Brien, Adobe Systems Field Engineer, talks about using Adobe's tapeless pipeline. This is a must watch for film and video post-production. For more information visit: www.adobe.com

Posted: 2008-10-16 11:44:45
Adobe Premiere, After Effects, multicore, rendering, speed, tapeless pipeline, visual computing
After Effects, CS3 & Multi-core Technology Part 2[Videos]
Kevan O'Brien, Adobe Systems Field Engineer, talks about using Adobe's tapeless pipeline. This is a must watch for film and video post-production. For more information visit: www.adobe.com

Posted: 2008-10-16 11:44:09
Adobe Premiere, After Effects, multicore, rendering, speed, visual computing
GCDC 08: Optimizing DirectX code for multi-core platforms[Videos]
Right after his 50 minutes session at GCDC'08 talking about DirectX optimizations for multi-core platforms we had the chance to interview Intel fellow Leigh Davies. Our questions we asked him were quite...

Posted: 2008-09-22 16:19:18
development, DirectX optimizations, game development, leigh davies, multi-core platforms, rendering, Threading Building Blocks, visual computing
Autodesk in Intel SIGGRAPH Booth[Videos]
Michael Langmayer, 3D Application Specialtist with Autodesk gives Take Five Videos a demo of their modeling software, and of their renderer.

Posted: 2008-08-18 02:15:06
3d modeling, animator, Autodesk 3ds Max, design visualization, Multithreading, rendering, siggraph, speed, visual computing
Behind the Scenes at Project Offset[Videos]
We went behind the scenes at Project Offset and spoke with Project Manager Sam McGrath. See the demo footage of their new game that takes advantage of future graphics cards and stay tuned for more.

Posted: 2008-04-23 19:40:16
animator, artist, motion blur, Project Offset, rendering, visual computing