All Articles Tagged graphics performance analyzers
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| Intel® GPA tip: using simple pixel shader[Knowledgebase] IntroductionIntel® Graphics Performance Analyzers (Intel® GPA) includes a number of override modes in both the Intel GPA System Analyzer HUD and the Intel GPA Frame Analyzer. These override modes and... Posted: 2010-04-21 00:00:00 by Neal P. (Intel) | game optimization, GPA, GPA 4, graphics performance analyzers, Performance analysis, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_techarticle |
| Intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 3[Videos] Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel... Posted: 2010-04-08 13:13:12 | gdc, GDC 2010, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo |
| Intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 2[Videos] Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel... Posted: 2010-04-08 13:08:17 | gdc, GDC 2010, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo |
| intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 1[Videos] Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel... Posted: 2010-04-08 12:58:47 | gdc, GDC 2010 Intel, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo |
| Intel Game Performance Work Shop - Lab 3 - Profile and Tune Parallel Code Part 3[Videos] Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel... Posted: 2010-04-08 12:44:27 | gdc, GDC 2010, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo |
| GPA 3.0 Feature Video[Videos] Chris Cormack, Intel® GPA Lead Product Designer, describes key new features in the Intel GPA 3.0 release and demos the new platform view capability. For more information on Intel GPA, go to www.intel.com/software/gpa Jerry... Posted: 2010-03-09 13:02:07 | 3.0, Chris Cormack, Game Analysis, Game Developers, GPA, GPA 3.0, graphics performance analyzers, Graphics Performance Analyzers 3.0, Intel Software Network, threading, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
| Announcing Version 3.0 of Intel® Graphics Performance Analyzers[Knowledgebase] IntroductionIntel is pleased to announce the release of Version 3.0 of Intel® Graphics Performance Analyzers (Intel® GPA). As Intel GPA is free to Visual Adrenaline developer program members, register... Posted: 2010-03-11 23:00:00 by Neal P. (Intel) | game developer, game development, GPA, GPA 3.0, graphics performance analyzers, optimization, performance optimization |
| Intel® GPA Install Tip: workaround for potential product installation issue for Intel GPA 2.2[Knowledgebase] Problem Summary:Some customers have reported a problem when attempting to install the latest version of Intel® Graphics Performance Analyzers (Intel® GPA). In particular, during the dependencies check... Posted: 2010-02-27 23:00:00 by Neal P. (Intel) | game optimization, GPA, graphics performance analyzers, optimization |
| Intel® GPA Tip: Verifying the correct installation of the product[Knowledgebase] IntroductionAfter installing Intel® Graphics Performance Analyzers (Intel® GPA), within a few minutes users typically start analyzing and optimizing their game or graphics application.For most users... Posted: 2010-02-17 23:00:00 by Neal P. (Intel) | game optimization, GPA, graphics optimization, graphics performance analyzers |
| Intel® GPA Tip: analyzing games that utilize multiple D3D devices[Knowledgebase] When analyzing a game that includes multiple D3D devices, Intel® GPA Frame Analyzer will only display ergs that are associated with the first device that Intel GPA encounters in the stream of DX calls... Posted: 2010-02-17 23:00:00 by Neal P. (Intel) | GPA, graphics performance analyzers |
| Help improve Intel GPA (and enter to win an Apple® iPod nano!) -- Round 2 started February 2nd![Knowledgebase] Greetings from the Intel® Graphics Performance Analyzers (Intel® GPA) team! Here's your chance to win a brand new Apple® iPod nano (5th generation, 8gb), with only a few moments of your... Posted: 2010-02-17 23:00:00 by Neal P. (Intel) | GPA, GPA 2.2, graphics performance analyzers, survey |
| Product Release Notes for Intel® GPA Version 2.2[Knowledgebase] This article includes a separate copy for users who would like to access the Intel GPA Release Notes from the web (instead of accessing it from the Intel GPA install area on the disk).These Release Notes... Posted: 2010-02-16 23:00:00 by Neal P. (Intel) | game development, GPA, GPA 2.2, graphics performance analyzers |
| Intel® GPA tip: Version 2.2 of Intel GPA does not support Microsoft DirectX 10.1[Knowledgebase] NOTE: This article contains information appropriate for Version 2.2 of Intel® Graphics Performance Analyzers (Intel® GPA). However, the latest version of Intel GPA, Version 3.0, supports applications... Posted: 2010-02-14 23:00:00 by Neal P. (Intel) | game optimization, GPA, GPA 2.2, graphics performance analyzers |
| Optimizing Kingsoft's JX3 Online* Using Intel® Graphics Performance Analyzers [Knowledgebase] Introduction Kingsoft made extensive use of Intel® Graphics Performance Analyzers (Intel® GPA) to craft their latest release of JX3 Online*, a 3D massively multiplayer online role-playing game (MMORPG).... Posted: 2009-10-06 00:00:00 by 郭胜 (Intel) | Frame Analyzer, game optimization, GPA, graphics optimization, graphics performance analyzers, IIG, System Analyzer, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_casestudy, visual computing |
| Intel® Performance Analyzer Comparison[Knowledgebase] Which one should I choose? Intel Corporation currently offers several performance analyzers, each with its own strengths. This document provides a quick overview of the tool features to help make an... Posted: 2010-02-13 00:00:00 by Cecilia Villalon (Intel) | game optimization, GPA, GPA 4, graphics performance analyzers, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_vtunexe, vcsource_type_techarticle, visual computing, Vtune, VTune analyzer |
| GPA 2.1: Receive \"cannot connect\" error message when using GPA Capture Tool [Forums] [NOTE: This is being submitted on behalf of Arif Widasa, who posted this as a comment to a GPA Knowledge Base Article.]Hello, I get the following error message when attempting to run GPA:<?xml version=\"1.0\"... Posted: 2009-07-30 15:58:33 | GPA, GPA 2.1, graphics performance analyzers |
| GPA 2.2: new release now available for download [Forums] [NOTE: this article is now obsolete, as newer versions of Intel GPA are now available; please refer to the Intel GPA Home Page for instructions for downloading the latest version of the product.]------------------------------Intel... Posted: 2009-06-30 07:39:42 | game developer, game development, GPA, graphics, graphics performance analyzers |
| [obsoleted 2-mar-2010]: Intel® Graphics Performance Analyzers 2.1 Release Notes Addendum [Knowledgebase] A couple of last-minute notes regarding the 2.1 release of Intel® Graphics Performance Analyzers were not able to be included in the release notes that are downloaded when you install the product. Therefore,... Posted: 2010-02-27 23:00:00 by Neal P. (Intel) | GPA, graphics performance analyzers, installation, release notes |
| Intel® Graphics Performance Analyzers (Intel® GPA) FAQ[Knowledgebase] Intel® Graphics Performance Analyzers (Intel® GPA) FAQ Table of ContentsGeneral Product Information What is Intel® GPA, and why would I want to use it? What platforms can I use for running... Posted: 2010-01-02 00:00:00 by Neal P. (Intel) | FAQ, game asset optimization, GPA, GPA 4, graphics, graphics optimization, graphics performance analyzers, optimization, Sandy Bridge, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_techarticle |
| Intel® GPA Tip: Maximizing metrics accuracy when running Intel® Graphics Performance Analyzers[Knowledgebase] Introduction: When analyzing the graphics performance of your game with Intel® Graphics Performance Analyzers (Intel® GPA), you'll want to collect accurate metrics data. With accurate data, you'll... Posted: 2010-02-13 00:00:00 by Neal P. (Intel) | GPA, GPA 4, graphics performance analyzers, metrics, vcsource_domain_gamedev, vcsource_product_gpa, vcsource_type_techarticle |
| GDC Session Overview: Intel's New Graphics Performance Analyzers[Videos] Aaron Davies, Intel Marketing Manager, presented a session at GDC about the new graphics tools just released by Intel. In this video he gives an overview of his presentation. You can get more information... Posted: 2009-03-31 15:31:13 | aaron davies, game developers conference, gdc, GPA, Graphics Performance Analyzer Suite, graphics performance analyzers, intel, Intel Tools, Take Five Videos, visual computing |
