gdc

Link/UrlTags
The Scoop from Attendees at Austin GDC! [Blogs]
Hi all!  This week we're at the Austin Game Developers Conference 2008 and blogging straight from the show floor in the lounge.  View the comments from attendees below! ...

Posted: 2008-09-16 06:56:49 by Gina Bovara (Intel)
Events, Game Developer Conference, conferences, gdc
Graphix [Knowledgebase]
Landing page has moved. If your not redirected then click here.   ...

Posted: 2008-07-09 10:23:46 by
Intel Integrated Graphics, IIG, NextGen, visual, Graphix, Game Developer Conference, GDC Intel, Intel Havok, gdc, graphics
Austin GDC Photos [Knowledgebase]
See all the fun we had at the Austin Game Developer Conference 2008! Day 1, Monday, September 15, 2008 (setup day): Moving in the lounge desk Intel-sponsored Lounge Staffers Mike Yi ...

Posted: 2009-04-03 16:39:50 by Gina Bovara (Intel)
Events, developer, conference, austin gdc, gaming, gdc, game
FPS Creator X10 at the GDC Intel Lounge [Blogs]
Thank you to everyone in the Intel lounge team for making my time at GDC so great, and for the opportunity to speak to the lounge guests about FPS Creator X10 and it's multi-core capabilities. It is ...

Posted: 2008-02-26 12:00:32 by Lee Bamber
Game Developer Conference, gaming, gdc
Readers: Talk to us about 2009! [Blogs]
Hello everyone!  Does it seem like 2009 is already upon us?  Where did 2008 go!? I am really looking forward to meeting all the attendees at our Intel events next year; the most major of which wi ...

Posted: 2008-11-10 09:49:34 by Gina Bovara (Intel)
Events, IDF, Game Developer Conference, siggraph, conferences, intel developer forum, idf2009, gdc
Intel at Game Developer Conference 2009 [Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materi ...

Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel)
Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics
Sneak Peek Game Developer Videos: Far Cry 2 and Bionic Commando running on Skull Trail 8 core platform [Blogs]
I'm back from the Game Developers Conference and a week of sorting through about 25 or so video interviews to bring you some of the highlights from Intel at GDC. Jerry and I just posted some of our fa ...

Posted: 2008-03-03 22:42:34 by Amy Barton (Intel)
Game Developer Conference, bionic commando, far cry, skulltrail, gdc
Lock or Be Free [Blogs]
Jeff Andrews wrote a great article about multithreaded game engines over on Whatif.intel.com. These are the concepts that the Smoke (n-way threaded game framework) demo was built on. One of the re ...

Posted: 2008-12-30 16:07:29 by Orion Granatir (Intel)
Add new tag, Smoke, execution mode, gdc, threading, multi-core, multicore, game development
7 weeks until the Game Developer Conference 2009! [Blogs]
The Game Developer Conference 2009 in San Francisco is a little over 7 weeks away!  Intel is planning some exciting sessions, some of which have been finalized and are viewable at our event website ...

Posted: 2009-01-29 14:02:58 by Gina Bovara (Intel)
Events, Game Developer Conference, conferences, conference, gdc
Threaded AI: FTW [Blogs]
Writing threaded AI (Artificial Intelligence) is epic? It’s easier than you would think! I am going to give a presentation about multithreaded AI at GDC this year. We will examine how AI ...

Posted: 2009-01-29 16:16:40 by Orion Granatir (Intel)
ai, Smoke, gdc, multicore
Kaboom: Multi-Threaded Fluid Simulation for Games [Blogs]
[caption id="attachment_5396" align="alignleft" width="256" caption=""][/caption] Free source code to a real-time multi-threaded fluid simulation!? I will be presenting "Kaboom", a real-time mul ...

Posted: 2009-02-05 10:16:22 by Jeff Freeman (Intel)
gdc
ZOMG! Come play with zombies (and fire) at GDC tutorial [Blogs]
Have you seen the Smoke demo? Have you thought - yeah, it's pretty cool, but ... if only it had ... Zombies!?!? Come make it happen! Join us at the GDC tutorial (Tuesday, March 24 at GDC 2009 in ...

Posted: 2009-02-06 16:26:59 by Paul Lindberg (Intel)
TBB, thread, Smoke, chicken, zombie, gdc, game
Army of Thousands: An Evolution of the RTS Genre? [Blogs]
Army of Thousands: An Evolution of Real Time Strategy Games   What would happen to real time strategy game play if you could control thousands of units, instead of the hundreds of units typically p ...

Posted: 2009-02-06 17:06:15 by Scott Crabtree (Intel)
game design, real time strategy, RTS, unit limit, video game, gdc, game development
Why we didn't learn about this here on the ISN first? [Forums]
Rasterization on Larrabee: A First Look at the Larrabee New Instructions (LRBni) in Action SIMD Programming with Larrabee: A Second Look at the Larrabee New Instructions (LRBni) in Action   I thin ...

Posted: 2009-02-19 00:17:14 by Igor Levicki
larrabee, 2009, talk, michael, abrash, tom, forsyth, gdc, intel
GDC 2009 - Into Tomorrow with Dave Graveline [Knowledgebase]
We were very pleased to feature the radio show "Into Tomorrow with Dave Graveline" in our Intel booth at GDC 2009! Watch video clips of each segment of the show from GDC More about "In ...

Posted: 2009-04-01 09:37:26 by Gina Bovara (Intel)
Events, Game Developer Conference, into tomorrow, dave graveline, radio show, gdc
Intel GPA: Capturing Mass Market Graphics Performance [Videos]
Integrated graphics chipsets continue to grow in overall market importance for gaming vendors.  Intel’s Graphics Performance Analyzer (GPA) is a DirectX-based tool that helps game developers evalua ...

Posted: 2009-03-18 12:08:36 by Aaron Davies (Intel), venkatrajaraman
Take Five Videos, game developers conference, Integrated Graphics, GPA, gdc, Graphics Perfomance Analyzer, intel, visual computing
Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer [Videos]
GPA consists of two main tools – System Analyzer and Frame Analyzer.  In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graph ...

Posted: 2009-03-18 12:39:29 by venkatrajaraman
Take Five Videos, game developers conference, Integrated Graphics, GPA, gdc, Graphics Performance Analyzer Suite, Demigod, intel, visual computing, graphics
Project Offset GDC 2006 [Videos]
Release of video at GDC (Game Developers Conference) 2006 ...

Posted: 2009-03-18 14:17:20 by Project Offset, Sharon Greenfield (Intel), Steve Pitzel (Intel)
rendering, gdc, Project Offset, artist, animator, visual computing, motion blur, soft shadow
You're invited to join us at GDC; in-person or virtually! [Blogs]
The San Francisco Game Developer's Conference begins in few short days and what a show it is going to be!  Intel is presenting plenty of technical sessions, chalk talks, demonstrations, walk-thr ...

Posted: 2009-03-20 09:22:25 by Gina Bovara (Intel)
Events, conferences, game developer, contests, twitter, game demo, level up 2009, gdc, game contest, game demo challenge, game development
Got Game? [Blogs]
My brother is Biology professor who gets to travel all over the place and  do interesting things.  Unfortunately, We only get to see each other just a few times a year but when we do a little ritual ...

Posted: 2009-03-22 06:59:16 by Eric Sardella (Intel)
game demo, level up 2009, contest, level up, gdc, game demo contest, game development
Winners announced for Havok Physics Innovation Contest [Blogs]
Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today w ...

Posted: 2009-03-23 09:10:48 by Lee Machen (Intel)
havok, game developer, gaming, game engine, gdc, game development, physics
GDC Threading Tutorial – Introduction [Videos]
This video is the first of a series of videos that recaps the full day threading tutorial delivered at GDC 2009.  This introduction previews the material and gives an overview of threading issues.  ...

Posted: 2009-03-23 20:58:59 by Orion Granatir (Intel), venkatrajaraman
multi core, Take Five Videos, Smoke, parallel studio, gdc, Awsomeness, parallel, threading
GDC Threading Tutorial – Lab 1 [Videos]
This video examines how Parallel Amplifier can find hotspots and concurrent (or not) parts of your code.  Follow along and try out Parallel Amplifier on the provided code base.  Source download for ...

Posted: 2009-03-23 21:42:07 by Paul Lindberg (Intel), venkatrajaraman
Take Five Videos, Smoke, parallel studio, gdc, awesomeness, intel, parallel amplifier, parallel, threading, game development, visual computing, concurrent code
GDC Threading Tutorial – Lab 2 [Videos]
This video dives into the design of the Smoke framework and explores the design principles that make it thread well.  Smoke is the code base used in the labs and is freely available on Whatif.intel.c ...

Posted: 2009-03-23 22:40:21 by Brad Werth (Intel), venkatrajaraman
Take Five Videos, Smoke, parallel studio, gdc, awesomeness, intel, parallel
GDC Threading Tutorial – Lab 4 Part 1 [Videos]
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics).  Follow along with the video and see how the data flows without bottlenecking systems.  Source download ...

Posted: 2009-03-23 23:53:42 by Orion Granatir (Intel), venkatrajaraman
parallelism, Take Five Videos, parallel studio, gdc, awesomeness, intel, parallel, threading, multi-core
GDC Threading Tutorial – Lab 4 Part 2 [Videos]
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics).  Follow along with the video and see how the data flows without bottlenecking systems.  Source download ...

Posted: 2009-03-24 00:20:54 by Orion Granatir (Intel), venkatrajaraman
paralleism, multi core, Take Five Videos, parallel studio, gdc, awesomeness, intel, parallel amplifier, threading, game development, visual computing, concurrent code
GDC Threading Tutorial – Lab 5 Part 1 [Videos]
This is the final video which will find (and fix) memory leaks and data races with Parallel Inspector.  Follow along and try out Parallel Inspector on the provided code base.  Source download for th ...

Posted: 2009-03-24 01:31:42 by Paul Lindberg (Intel), venkatrajaraman
parallelism, multi core, Take Five Videos, parallel studio, gdc, awesomeness, intel, parallel, threading
GDC Threading Tutorial – Lab 5 Part 2 [Videos]
This is the final video which will find (and fix) memory leaks and data races with Parallel Inspector.  Follow along and try out Parallel Inspector on the provided code base.  Source download for th ...

Posted: 2009-03-24 01:55:44 by Paul Lindberg (Intel), venkatrajaraman
parallelism, multi core, Take Five Videos, parallel studio, gdc, awesomeness, intel, parallel amplifier, parallel, threading, game development, visual computing, concurrent code
GDC'09 Prefab Teaser [Videos]
GDC'09 Prefab Teaser ...

Posted: 2009-03-24 10:33:35 by Project Offset, venkatrajaraman
game developers conference, gdc, Project Offset, game development, visual computing
Tune in to hear "Into Tomorrow" from GDC! [Blogs]
Tomorrow we will have a very special broadcast from the Intel Lounge area in Moscone West (3rd Floor)!  Dave Graveline will be doing the "Into Tomorrow" radio show and interviewing Intel and GDC fo ...

Posted: 2009-03-25 21:10:07 by Gina Bovara (Intel)
Events, Game Developers, conferences, level up 2009, level up, into tomorrow, dave graveline, radio show, gdc, game demo challenge
Game Demo Challenge kicked off at San Francisco GDC on March 23, 2009 [Forums]
Welcome to the forum for Level Up 2009, the fourth annual, worldwide Visual Adrenaline game demo challenge, where professional and aspiring game developers can compete for the chance to win valuable p ...

Posted: 2009-03-30 11:03:00 by Tonya Bowes (Intel)
level up 2009, gdc, game demo challenge, game demo contest
GDC Session Overview: Intel's New Graphics Performance Analyzers [Videos]
Aaron Davies, Intel Marketing Manager, presented a session at GDC about the new graphics tools just released by Intel. In this video he gives an overview of his presentation. You can get more informa ...

Posted: 2009-03-31 15:31:13 by Aaron Davies (Intel), Sharon Greenfield (Intel), venkatrajaraman
Take Five Videos, Intel Tools, game developers conference, aaron davies, GPA, graphics performance analyzers, gdc, Graphics Performance Analyzer Suite, intel, visual computing
Optimizing Game Architecture with Intel Threading Building Blocks [Videos]
Brad Werth, Intel Senior Software Engineer, Spoke to game developers at GDC 2009 about how the cross-platform threading library, Intel Threading Building Blocks, can enhance the performance of your g ...

Posted: 2009-03-31 16:01:51 by Brad Werth (Intel), venkatrajaraman
Threading Building Blocks, Take Five Videos, Intel Software Network, Intel Tools, TBB, game developers conference, brad werth, gdc, intel, game development, visual computing
Checking in With Intel Software Partner Program Member Tandem Games [Videos]
Tandem Games is a member of the Intel Partner Program, and was interviewed for Take Five Videos in 2008 at the Game Developer Conference in Austin, TX. Take Five Videos caught up with Tandem Games at ...

Posted: 2009-03-31 16:16:13 by Jerry Makare (Intel)
Intel Software Partner Program, Game Developer Conference, partner program, Take Five Videos, Intel Software Network, Tandem Games, gdc, Drew McGee, story, game development, digital content creation, Bumble Tales, Writer
Procedural and Multi-core Techniques to Take Visuals to the Next Level [Videos]
In this session Ed Plowman explored how Allegorithmic utilizes multi-core architectures in the Substance tools and middleware space to deliver unseen texture qualities and new production and rendering ...

Posted: 2009-03-31 16:30:14 by Edward Plowman (Intel), venkatrajaraman
Intel Software Partner Program, Take Five Videos, Intel Software Network, game developers conference, ed plowman, gdc, multi-core, visual computing
Intel Parallel Studio Suite at GDC 2009 [Videos]
Gary Carleton talks to the demo of Intel Parallel Studio Suite at GDC 2009 in San Francisco, CA. The demo at GDC allowed developers to look in depth at 2 of the tools within the suite: Amplifier is a ...

Posted: 2009-03-31 16:48:27 by Gary Carleton (Intel), venkatrajaraman
parallelism, tools, Take Five Videos, Intel Software Network, Gary Carelton, game developers conference, gdc, Intel Parallel Studio, multi-core
Kaboom: Real-Time Multi-Threaded Fluid Simulation for Games [Videos]
This video is an overview of the session Jeff Freeman, Intel Software Engineer, presented at GDC 2009. In the session you could learn how to easily add real-time 3D smoke, fog and other fluid simulat ...

Posted: 2009-03-31 17:02:44 by Jeff Freeman (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, game developers conference, Smoke, jeff freeman, Core i7, gdc, Kaboom, intel
Repeat Coolness: Emotiv Systems @ GDC [Blogs]
[caption id="attachment_6412" align="aligncenter" width="150" caption="Adjusting the headset contacts"][/caption] [caption id="attachment_6413" align="aligncenter" width="150" caption=" ...

Posted: 2009-03-31 15:41:58 by Gina Bovara (Intel)
ISPP, game developer, gdc, emotiv, headset, intel partner program, Intel SW Partner Program, tan le
Threaded AI For the Win! [Videos]
This video is an overview of the session Orion Granatir presented a session at GDC 2009. Threading AI is easier than you think! We will examine how AI can be threaded and live in a highly parallel env ...

Posted: 2009-04-01 11:24:04 by Orion Granatir (Intel), venkatrajaraman
ai, Game Developer Conference, Take Five Videos, Intel Software Network, Smoke, orion granatir, gdc, threading, visual computing
GDC Session Overview: SIMD Programming on Larrabee [Videos]
This video is a brief overview of Tom Forsyth's session from GDC about Larrabee. Larrabee is Intel's revolutionary approach to take the current evolving programmability of the GPGPU to its logical e ...

Posted: 2009-04-01 11:40:34 by Tom Forsyth (Intel), venkatrajaraman
Take Five Videos, Intel Software Network, game developers conference, larrabee, tom forsyth, gdc, intel, visual computing
Intel Lounge Chalk Talk: Proceduralism Part 1 [Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. Part 1 of 2For more information on visual comp ...

Posted: 2009-04-01 13:13:16 by Jerry Makare (Intel), venkatrajaraman
Take Five Videos, gdc, intel, Procedurlaism, Jeff Lait, Software Network, visual computing, graphics
Intel Lounge Chalk Talk: Proceduralism Part 2 [Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. To learn more about the Intel Software Partner ...

Posted: 2009-04-01 16:22:55 by Jerry Makare (Intel), venkatrajaraman
Intel Software Partner Program, Game Developer Conference, Take Five Videos, gdc, Jeff Lait, Proceduralism, Side Effects Software, Chalk talk
A Chat with Justin Lassen at GDC [Videos]
Justin Lassen is Composer, Producer, and Remixer of music for film and video games. Take Five Videos caught up with Justin at GDC 2009 in San Francisco, and had a brief chat with him about his work. T ...

Posted: 2009-04-02 11:34:00 by Jerry Makare (Intel), Sharon Greenfield (Intel)
Intel Software Partner Program, audio, Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Justin Lassen, artist, game development, visual computing, audio artist
Intel Integrated Graphics at GDC 2009 [Videos]
Ray Paik, Intel Marketing Manager, discusses Intel's Integrated Graphics at the Game Developers Conference 2009 in San Francisco. The Intel Integrated Graphic demo at the show used Activision's new " ...

Posted: 2009-04-02 11:49:28 by Jerry Makare (Intel), venkatrajaraman
Intel Integrated Graphics, Game Developer Conference, Ray Paik, optimization, Core i7, gdc, Activision, Monsters vs. Aliens, Sega, Empire: Total War, visual computing
Videos Posted From GDC - More Coming [Blogs]
I like many, didn't get to go to GDC this year. For me, it was a family vacation that kept me away.  Have no fear... we've captured many of the Intel activities on video -- sessions, lounge chalk ...

Posted: 2009-04-03 11:49:04 by Amy Barton (Intel)
RSS, gdc, video, intel, threading, visual computing, graphics
Intel Software Partner Program Member: Side Effects Software [Videos]
Jeff Lait, Side Effects Software Senior Mathematician, talks about Side Effects Softwares products, and how being a member of the Intel Software Partner Program has benefited his company as they optim ...

Posted: 2009-04-03 15:15:50 by Bruce Mossman (Intel), Steve Pitzel (Intel)
Intel Software Partner Program, Game Developer Conference, partner, gdc, Jeff Lait, Side Effects Software, houdini, visual computing
Intel Partner Program Member: Reallusion at GDC 09 [Videos]
John Martin II, Reallusion Product Marketing, talks about Reallusions software products "Iclone", and "Crazy Talk" and about how being a member of the Intel Software Partner Program has benefited his ...

Posted: 2009-04-03 15:59:18 by Bruce Mossman (Intel), Steve Pitzel (Intel)
Intel Software Partner Program, Game Developer Conference, Take Five Videos, gdc, Reallusion, John Martin, Crazy talk, Iclone
2K Textures in 2KB Using Allegorithmics "Substance" [Videos]
Frederic Moreau of Allegorithmic demos Substance at the Intel booth at GDC 2009.  Substance is a texturing tool that is a middleware that integrates into the pipeline. The technology allows users to ...

Posted: 2009-04-03 16:38:21 by Jerry Makare (Intel), Sharon Greenfield (Intel), Gina Harris (Intel)
Take Five Videos, Intel Software Network, game developers conference, Allegorithmics, gdc, Visual Adrenaliine, Substance, animator, specular map, texture map, visual computing, normal map, blendshape
Umbra's Occlusion Booster at intel's GDC 2009 Booth [Videos]
Teppo Soininen, Umbra Software Developer Relations, gives demonstration of Umbra's Occlusion Booster in the Intel booth at GDC 2009For more information on Umbra visit: www.umbrasoftware.com For more i ...

Posted: 2009-04-06 13:35:14 by Jerry Makare (Intel), venkatrajaraman
Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Visual Adrenaline, Umbra, Occlusion Boosting, Teppo Soininen, visual computing
Who Moved the Goalposts? The Rapidly Changing World of CPUs [Videos]
Leigh Davies gives a brief overview of his GDC session which coverd how in less time than some games take to develop, Intel desktop PC architecture has undergone two major revisions. This talk provide ...

Posted: 2009-04-06 13:50:17 by Leigh Davies (Intel), venkatrajaraman
multi core, Take Five Videos, Intel Software Network, game developers conference, leigh davies, Multi-threading, gdc, Vusual Adrenaline
Taming Your Game Production Demons: The Offset Approach [Videos]
Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created ...

Posted: 2009-04-06 14:21:09 by Ian Lewis (Intel), venkatrajaraman
collada, Take Five Videos, Intel Software Network, game developers conference, gdc, Project Offset, game, Ian Lewis
Havok Physics Innovation Contest First Prize Winner: Creo Forma [Videos]
Creo Forma by Michael Peddicord, United States was the first prize winner in the Havok Physics Innovation Contest. Take Five Videos cauught up with Michael at the Game Developers Conference to talk to ...

Posted: 2009-04-06 14:38:16 by Lee Machen (Intel)
havok, Take Five Videos, Intel Software Network, game developers conference, contests, gdc, intel, physics
Autodesk's Maya 2009 Motion Builder at GDC [Videos]
Autodesk 3D Application Specialist, Roland Reyer, demos Maya 2009's Motion Builder at GDC 2009. For more info on Autodesk software products visit: www.autodesk.com or www.thearea.com Visit the Intel V ...

Posted: 2009-04-06 15:08:51 by Jerry Makare (Intel), Steve Pitzel (Intel)
Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Visual Adrenaline, Autodesk, Maya 2009, Motion Builder 2009, artist, animator, digital content creation, visual computing, Autodesk Maya
A Chat with Intel Software Partner Program Member Tandem Games Artist [Videos]
Tandem Games is a member of the Intel Software Partner Program. Take Five Videos caught up with new member of the Tandem Games team Fernando Baz. Fernando is one of the artists working on the casual g ...

Posted: 2009-04-14 14:59:52 by Jerry Makare (Intel), Sharon Greenfield (Intel)
Intel Software Partner Program, Game Developer Conference, Take Five Videos, Intel Software Network, Tandem Games, Domain of Heroes, ISPP, gdc, Fernando Baz, artist, animator, game development, visual computing
Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules [Videos]
Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today w ...

Posted: 2009-04-14 15:57:10 by Lee Machen (Intel), venkatrajaraman
havok, Game Developer Conference, Take Five Videos, Intel Software Network, gaming, gdc, Visual Adrenaline, Havok Physics Innovation Contest, Ricardo Rosapepe
Creating the Best Possible Content by Using the Best Possible Tools [Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ...

Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing
Intel Game Demo Challenge Judges Announced! [Blogs]
Howdy gamers! I am very pleased to say the judges for this year's Intel Game Demo Challenge have been announced and what a superstar panel it is!  (AND I'm not just saying that because I am one of t ...

Posted: 2009-05-29 13:59:12 by Gina Bovara (Intel)
judges, Spore, challenge, gaming, game demo, level up 2009, contest, Civilization, level up, gdc, judging, sid meier, sim city, will wright
Video: Level Up 2009 Contest - Is your game ready to rise to glory? [Blogs]
Discover if your game concepts are ready to rise to glory. Enter Level Up 2009. For the first time, this year’s contestants will be judged by a panel of pioneering game developers who helped shape t ...

Posted: 2009-06-02 11:18:43 by Amy Barton (Intel)
GDC Austin, level up 2009, gdc, intel, visual computing
Intel @ GDC Show Archives [Knowledgebase]
Links from Game Developers Conference in March 2009 (San Francisco): Session list and main page for GDC San Francisco 2009 Links from Game Developers Conference in September 2008 (Austin, TX): ...

Posted: 2009-06-05 13:16:18 by Gina Bovara (Intel)
Events, Game Developers, conferences, game developers conference, gdc
Getting the Most for your Games with Intel Integrated Graphics [Videos]
Scott Brown, President of NetDevil talked to us at the Game Developers Conference about how his products have taken advantage of performance analysis tools and coding for the Intel Integrated Graphics ...

Posted: 2008-04-03 23:44:37 by Scott Brown (Intel), Sharon Greenfield (Intel)
Integrated Graphics, gdc, game development, visual computing, Scott Brown
GDC'09: take your seats for some memories [Blogs]
Yesterday I surfed Youtube in order to do some preps regarding Game Developers Conference 2009, which will take place in Cologne from 17 to 19 August. And I was quite surprised as I noticed that one o ...

Posted: 2009-07-29 00:18:40 by Michael J Huelskoetter
gdc, GDC 2009, GDC Europe
Game development at GDC Europe 2009 [Blogs]
In exactly one week the Game Developers Conference 2009 opens its gates and offers a three days agenda regarding development, design, distribution and more of computer games. Here‘s a small abstract ...

Posted: 2009-08-10 02:53:57 by Michael J Huelskoetter
Game Developer Conference, gdc, GDC 2009, GDC Europe
How game developers benefit from current microarchitectures [Blogs]
In my yesterday's blog post I talked about the tech sessions at GDC 2009 which relate to programming aspects. One part of the sessions consists of four workshops being organised by Intel. For all of y ...

Posted: 2009-08-11 01:50:24 by Michael J Huelskoetter
Game Developer Conference, gdc, GDC 2009, GDC Europe
Interesting tech sessions at GDC09 at a glance [Blogs]
Only yesterday I have blogged about the upcoming Game Developers Conference 2009. It was about the big picture, namely the keynote sessions which are planned for GDC‘09. Beside this information at a ...

Posted: 2009-08-11 23:18:17 by Michael J Huelskoetter
gdc, GDC 2009
GDC09: vectorization und rasterization with Larrabee [Blogs]
Yesterday I blogged about various tech sessions taking place next week during Game Developers Conference 2009 in Cologne. And on Tuesday I talked about one of them more detailed. The related session i ...

Posted: 2009-08-13 11:13:50 by Michael J Huelskoetter
gdc, GDC 2009
GDC09: parallel load, store and other ops with Larrabee [Blogs]
“You must finish what you start.” This is my today's credo regarding GDC09 as I've blogged only yesterday about one of the planned tech sessions referring to Larrabee programming. And today I'm pu ...

Posted: 2009-08-14 05:24:52 by Michael J Huelskoetter
gdc, GDC 2009
GDC09: about keynotes, tech sessions and Larrabee [Blogs]
In only a few hours the show will begin again: game developers, game designers and other creatives will meet on the exhibition centre in Cologne for three days to talk about the present and the future ...

Posted: 2009-08-15 06:44:22 by Michael J Huelskoetter
gdc, GDC 2009
GDC09: First Impressions from Cologne [Blogs]
Day one at Game Developers Conference 2009 were already quite surprisingly: From the very first beginning the Intel booth was quite crowded . That means that Intel's software tool like Parallel Stu ...

Posted: 2009-08-17 08:01:05 by Michael J Huelskoetter
gdc, GDC 2009
GDC09: How Intel Parallel Studio works [Blogs]
During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at Intel Parallel Studio. Edmund Preiss took some time and shared some insights with us. OK, ...

Posted: 2009-08-18 07:58:07 by Michael J Huelskoetter
Events, conferences, parallel studio, gdc, GDC 2009, parallel, GDC Europe, intel software tools
GDC09: programming efficiently and simultaneously with Larrabee [Blogs]
Today Steve McCalla's second Larrabee session took place as he gave the first lecture yesterday evening about the upcoming Intel GPGPU architecture. So Steve mentioned again things like "Gather", " ...

Posted: 2009-08-18 08:00:22 by Michael J Huelskoetter
Events, conferences, larrabee, gdc, GDC 2009, GDC Europe, GPGPU, steve mccalla
GDC09: Intel raffle netbook draw [Blogs]
During the first two days at Game Developers Conference 2009 Intel gave away four netbooks in total. While the happy winners were drawn we had our video camera up and running to present the best pictu ...

Posted: 2009-08-19 05:44:41 by Michael J Huelskoetter
Events, conferences, netbooks, gdc, GDC 2009
GDC09: Why CPUs are important to game developers [Blogs]
During his yesterday's tech session Leigh Davies shared several useful tips with the audience how game developers can benefit from current and future micro processors. As I have blogged already, es ...

Posted: 2009-08-19 05:45:31 by Michael J Huelskoetter
Events, Game Developers, simd, conferences, cpu, leigh davies, Core i7, gdc, GDC 2009
GDC09: Why Game Developers Benefit from Dual Numbers [Blogs]
As I announced one week ago that we will attend the tech session "Dual Numbers: Simple Math, Easy C ++ Coding and Lots of Tricks". And today we have been there. Just to summarize it: tough stuff! A ...

Posted: 2009-08-19 10:02:47 by Michael J Huelskoetter
Events, Game Developers, C++, conferences, gdc, GDC 2009
GDC09: Multi-platform game development with Crytek's CryEngine 3 [Blogs]
During day three of Game Developers Conference 2009 we had another wow! moment which had to do with the brand-new development tool based on CryEngine 3 being presented at the Crytek booth. As far as w ...

Posted: 2009-08-22 09:22:31 by Michael J Huelskoetter
gdc, GDC 2009
GDC09: Good-bye and "Auf Wiedersehen" next year [Blogs]
Ok, folks, Game Developers Conference 2009 is part of the history and so we present the best pictures we've collected during the show. Whether CryEngine 3 including the interview with Cevat Yerli or t ...

Posted: 2009-08-22 09:23:31 by Michael J Huelskoetter
gdc, GDC 2009
GC'09: Ubisoft presents brand-new strategy gaming title R.U.S.E. [Blogs]
During GC'09 Senior Producer Mathieu Girard from Ubisoft took some time and showed us their brand-new gaming title R.U.S.E. which will show up in 2010. R.U.S.E. is a strategy game with a completely ne ...

Posted: 2009-08-26 07:19:26 by Michael J Huelskoetter
gdc
GDC Austin: GPA demos at the Intel booth [Blogs]
If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback. Or if you just want to download it now - do that here :). ...

Posted: 2009-09-14 11:10:30 by Chris Cormack (Intel)
austin, tools, 3d, gaming, GPA, gdc, games, GPA 2.1, 3d games
GDC 2008 What's Intel Doing this year? [Blogs]
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the  Intel and Havok session link for class dates and times. I'll also have class materials p ...

Posted: 2008-02-17 20:07:16 by Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, gdc, visual computing