All Articles Tagged gdc

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GDC Europe 2011[Knowledgebase]
Intel®, as silver sponsor will have a strong presence at GDC Europe 2011. Come visit us at our stand #150, look at our offerings and meet Intel experts. Below, our blogs, tweets...

Posted: 2011-06-11 00:00:00 by Felix Lurie (Intel)
gdc, gdceurope, gdceurope2011, vcsource_domain_graphics, vcsource_index, vcsource_type_news
GDC Europe 2011 - 2[Knowledgebase]
Tech Sessions | Videos Intel®, as silver sponsor will have a strong presence at GDC Europe 2011. Come visit us at our stand #150, look at our offerings and meet Intel experts. Session...

Posted: 2011-05-31 15:00:00 by Felix Lurie (Intel)
gdc, gdceurope, gdceurope2011
Confetti Special Effects Demo at GDC 2011 [Videos]
Wolfgang Engel showcases Confetti Special Effects in the Intel Booth at GDC 2011. The demo being shown is made to show off the capabilities of Intel 2nd Generation Core Graphics.  To learn more about...

Posted: 2011-03-17 12:03:22
Confetti SFX, Confetti Special Effects, Confetti Special FX, gdc, GDC 2011, graphics, Sandy Bridge
Operation Flashpoint Red River at GDC 2011[Videos]
Tim Browne showcases Operation Flashpoint: Red River at GDC 2011 running on a non-gaming laptop. The demo is running at 720p and 25fps on an integrated graphics card. The game has been optimized to run...

Posted: 2011-03-17 11:48:46
2nd Generation Intel® Core™ Processor Family, codemasters, gdc, GDC 2011, graphics, Operation Flashpoint: Red River, Sandy Bridge, visual computing
Shogun 2: Total War Demo at GDC 2011[Videos]
Omar Woodley demos Shogun 2: Total War running on Intel 2nd Generation Core Graphics at GDC 2011. Learn more about Shogun 2: Total War by visiting www.totalwar.com/shogun2 and www.intel.com/software/graphics

Posted: 2011-03-17 11:31:44
gdc, GDC 2011, Sandy Bridge, Sega, Shogun 2: Total War, The Creative Assembly, TOtal War, visual computing
A Look at Umbra 3 at GDC 2011[Videos]
Teppo Soininen showcasesUmbra 3, a software based system that allows for occlusion calling, AI optimization, and streaming optimization. Watch this demo to learn more about how Umbra 3 can help your game...

Posted: 2011-03-17 11:06:43
gdc, GDC 2011, graphics, ISN, Umbra, Umbra 3, visual computing
Hotspots, FLOPS, and uOps: To-the-Metal CPU Optimization GDC Session Overview[Videos]
Ever been puzzled about performance or wondered if your code could be more efficient? To get the most out of the CPU, this session dives deep into Intel's Sandy Bridge micro-architecture and explains how...

Posted: 2011-03-17 09:22:25
Advanced Vector Extensions, AVX, gdc, GDC 2011, GDC Sessions, graphics, Sandy Bridge, simd, yTune
Portal 2 with the Razer Hydra Powered by Sixense at GDC 2011[Videos]
Scott Szyjewicz from Sixense Entertainment gives a demonstration of the new Razer Hydra and the highly anticipated game from Valve, Portal 2 running on Intel 2nd Generation Processor Graphics. Take a look...

Posted: 2011-03-17 08:58:16
3d motion, controller, game development, gdc, GDC 2011, graphics, ISN, Portal 2, Razer Hydra, Sixense
Intel 510 Series Solid State Drives at GDC 2011[Videos]
Scott Dwyer shows off Intel's first first SATA 3 product the 510 Series Solid State Drive with a load demonstration using Starcraftt II. to learn more about these drives you can visit www.intel.com/go/ssdfacebook

Posted: 2011-03-16 14:29:42
510 Series SSD, developer, gdc, GDC 2011, load time, solid state drives, SSD
NCsoft at GDC 2011[Videos]
Ross Borden of NCsoft talks about Intel and NCsoft at GDC 2011. Visit www.ncsoft.com and www.intel.com/software/graphics to learn more

Posted: 2011-03-16 14:04:30
gdc, GDC 2011, graphics, NCsoft, Ross Borden, software, visual computing
Intel Platform Analyzer at GDC 2011[Videos]
Roman Borisov gives a demonstration of the Platform Analyzer, which is a part of the Intel Graphic's Performance Analyzer. The Platform Analyzer visualizes the execution profile of the tasks in your code...

Posted: 2011-03-16 13:52:38
Features, gdc, GDC 2011, GPA, GPA 4.0, Graphics Perfomance Analyzer, Platform Analyzer, tools
Saber Interactive at GDC 2011[Videos]
Rick Raymo talks about Saber Interactive, and how they work with Intel and he speaks about the game Battle: Los Angeles which is being released with the new feature film. Rick also takes a moment to talk...

Posted: 2011-03-16 13:37:53
Battle: LA, Battle: Los Angeles, gdc, GDC 2011, graphics, Inversion, Saber 3d, Saber Interactive, video game
Developer Samples on 2nd Generation Core Processor Architecture [Videos]
Paul Lindberg gives a brief overview of developer samples running on Intel Sandy Bridge architecture. Paul demonstrates the AVX cloth demo, Terrain demo, the hair simulation, onloaded shadows, and the...

Posted: 2011-03-15 13:42:02
AVX Cloth, cpu, Developer samples, Dynamic Resolution, gdc, GDC 2011, GPU, Hair Simulation, Onloaded Shadows, parallel, Parallel Programming, simd, Terrain Demo, Visual Compuiting
The Havok AI Demo at GDC 2011[Videos]
Nick Gray of Havok demonstrates the Volume Pathfinder feature of Havok™ AI at GDC 2011. Volume Pathfinder generates navigable volumes that can be queried to create paths for AI to move around within...

Posted: 2011-03-15 12:17:03
gdc, GDC 2011, graphics, havok, Havok AI, Havok Volume Pathfinder, Pathfinder, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video, visual computing
Softimage 2012 at GDC 2011[Videos]
Mark Schoennagel of Autodesk talks about Softimage 2011, and how interoperable it is within the Autodesk suites. Softimage is multi-threaded and works with Intel multicore architecture to provide users...

Posted: 2011-03-15 12:02:02
Autodesk, gdc, GDC 2011, graphics, Mark Shoennagel, Maya, Softimage, tools, visual computing
Interview with Justin Lassen at GDC 2011[Videos]
Arti Gupta talks to Justin Lassen at GDC 2011. Justin works as a composer for video games and has been testing out an Intel Atom powered device running MeeGo. Justin takes a moment to show off a couple...

Posted: 2011-03-15 11:46:36
app, App Developer, Composer, gdc, GDC 2011, Intel AppUp Developer Program, Justin Lassen, Linux, meego
Shogun 2: Total War at GDC 2011[Videos]
James Russell of The Creative Assembly talks about the new release of Shogun 2: Total War. Shogun 2 is a combination of a major empire building strategy game, and a real time battle environment. Graphically...

Posted: 2011-03-15 11:21:43
gdc, GDC 2011, graphics, Intel Tools, Shogun 2, Shogun 2: Total War, The Creative Assembly, TOtal War
Roxio PC Game Capture at GDC 2011[Videos]
Greg Girton of Roxio introduces the new Roxio PC Game Capture, which allows you to capture your game play, customize it, and upload it directly to youtube. Roxio developed this easy to use system to help...

Posted: 2011-03-15 10:31:10
Game Capture, gdc, GDC 2011, Greg Girton, roxio, Roxio PC Game Capture, Sandy Bridge, visual computing
Intel GPA 4.0 at GDC 2011[Videos]
Dmitry Kozlov gives a brief overview of the features of Intel's Graphics Performance Analyzer at GDC 2011. TO learn more about this and other tools you can visit www.intel.com/software/gpa

Posted: 2011-03-15 10:20:18
gdc, GDC 2011, GPA, GPA 4.0, Graphics Perfomance Analyzer, tools, visual computing
Luxology's Modo 501 at GDC 2011[Videos]
David Tracy of Luxology gives a demo of Modo 501, which is their content creation tool. Modo 501 takes advantage of Intel processors to optimize their preview and finish renders. Watch the demo to see...

Posted: 2011-03-15 10:10:02
cpu, game design, gdc, GDC 2011, graphics, Luxology, Luxology Modo, Modo 501, render, Subsurface Render
Increase Your FPS with CPU Onload GDC Session Overview[Videos]
Josh Doss and Doug McNabb give an overview of their GDC 2011 Session.With todays high resolution displays and advanced rendering techniques its often that developers can find their application GPU bound...

Posted: 2011-03-15 09:55:02
Balanced platform, cpu, Doug McNabb, gdc, GDC 2011, graphics, josh doss, Onloaded CPU, Onloaded Shadows, visual computing
Talking About MeeGo at GDC 2011[Videos]
Independent game developer Benjamin Vaccaro talks about his interest in MeeGo at an Application Lab event held at GDC 2011. He also hints at the possibility of a new game he is designing with composer...

Posted: 2011-03-15 09:12:29
App Lab, Application Lab, AppUp, Benjamin Vaccaro, game developer, gdc, GDC 2011, IADP, Intel AppUp Developer Program, Justin Lassen, meego, mobile application
Allegorithmic's Substance at GDC 2011[Videos]
Alexis Khouri of Allegorithmic shows "Substance" which is their brand new material format that is multi-output, resolution independent, highly customizable, and contained in a small file size! Watch the...

Posted: 2011-03-15 09:03:22
Alexis Khouri, Allegorithmics, FPS, frame rate, gdc, GDC 2011, graphics, multicore, rendering, Substance, visual computing
Blizzard Starcraft II at GDC 2010[Videos]
Bob Colayco of Blizzard talks to Take Five Videos about Starcraft II at the Intel GDC 2010 boothTo learn more about Starcraft II: www.starcraft2.comTo learn more about how Intel works with companies like...

Posted: 2010-04-19 12:12:38
Battle.net, Blizzard, game developers conference, gaming, gdc, GDC 2010, Intel Software Network, ISN, online gaming, StarCraft II, visual computing
NCsoft Aion at GDC 2010[Videos]
Lance Stites, Vice President of NCsoft West, talks about the RPG Aion at Intel's GDC 2010 booth.To learn more about Aion visit: www.aiononline.comTo learn more about how Intel partners with companies like...

Posted: 2010-04-19 11:22:20
Aion, game developers conference, gaming, gdc, GDC 2010, Intel Software Network, Lanc Stites, Mobile Gaming, multicore, NCsoft, NCsoft Aion, online gaming, Parallel Programming, RPG, visual computing
Intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 3[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 13:13:12
gdc, GDC 2010, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 2[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 13:08:17
gdc, GDC 2010, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 1[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:58:47
gdc, GDC 2010 Intel, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 3 - Profile and Tune Parallel Code Part 4[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:49:28
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 3 - Profile and Tune Parallel Code Part 3[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:44:27
gdc, GDC 2010, GPA, graphics performance analyzers, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 3 - Profile and Tune Parallel Code Part 2[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:39:15
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 3 - Profile and Tune Parallel Code Part 1[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:33:27
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 1 - Get Oriented Part 1[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 11:37:07
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, session, Smoke Demo
Intel Game Performance Work Shop - Design for Features and Performance Part 1[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:05:22
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Design for Features and Performance Part 2[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:12:50
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Design for Features and Performance Part 3[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 12:17:31
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 2 - Profile and Tune Serial Code Part 2[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 11:56:30
gdc, GDC 2010, GPA, graphics performance analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 2 - Profile and Tune Serial Code Part 1[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 11:50:56
gdc, GDC 2010, GPA, graphics performance analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 1 - Get Oriented Part 3[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 11:45:31
gdc, GDC 2010, GPA, Graphics Perfomance Analyzer, Gulftown, Intel Game Performance Workshop, session, Smoke Demo
Intel Game Performance Work Shop - Lab 1 - Get Oriented Part 2[Videos]
Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel...

Posted: 2010-04-08 11:40:54
gdc, GDC 2010, GPA, Gulftown, Intel Game Performance Workshop, session, Smoke Demo, threading
a Conversation with Firaxis about Developing Civilization V at GDC 2010[Videos]
Dan Baker, Firaxis Games Graphics Lead for Civilization V and Yannis Minadakis, Intel Senior Graphics Engineer talk about their experience in optimizing Civilization V using Intel tools such as the Intel®...

Posted: 2010-04-02 10:03:29
Civilization, Firaxis, gdc, GDC 2010, GPA, GPA 3.0, Intel Software Partner Program, Software Network, tools, visual computing
Cryptic Studios Star Trek Online at GDC 2010[Videos]
Eric Hansen of Intel talks about Cryptic Studios Star Trek Online Game at the Intel Booth during GDC 2010.Check out Star Trek Online at www.startrekonline.comLearn more about Cryptic Studios: www.crypticstudios.comVisit...

Posted: 2010-03-31 12:52:50
Cryptic Studios, game developers conference, gdc, GDC 2010, intel, Intel Software Network, Intel Software Partner Program, Mobile Gaming, Mobility, Star Trek Online
Autodesk Maya 2011 at GDC 2010[Videos]
Craig Barr of Autodesk gives a demonstration of new features within Maya 2011 at the GDC 2010 Intel Booth.Maya software is a tool giving artists an end-to-end workflow and comprehensive tools for working...

Posted: 2010-03-31 12:38:08
3D animation, 3d design, Autodesk, Autodesk Maya 2011, Craig Barr, game developers conference, game development, gdc, GDC 2010, intel, Intel Booth, intel partner program, Intel Software Network, Maya 2011
Havok Cloth Demo at GDC 2010[Videos]
Malcolm Tyrrell gives a demonstration of Havok Cloth™ at Intel's GDC 2010 Booth. To learn more about Havok Cloth and other optimized Havok development tools you can visit: www.havok.com Jerry Makare 03-29-2010 03-29-2010 Videos Havok™...

Posted: 2010-03-29 12:26:23
game developers conference, gdc, GDC 2010, havok, Havok Cloth, Intel Software Network, Multi-thread, optimized, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video, visual computing
Intel Software Partner Program Member: Calibre Games[Videos]
Ronaldo Cruz of Calibre Games talks about being a member of the Intel Software partner Program.To learn about Calibre Games visot: www.calibregames.com To learn about the Intel Software Partner Program"...

Posted: 2010-03-29 11:46:05
Calibre, Calibre Games, game developers conference, gdc, GDC 2010, Intel Software Network, Intel Software Partner Program, Ronaldo Cruz
Intel Software Partner Program Member: BattleGoat Studios[Videos]
George Geczy of BattleGoat Studios talks about being a member of the Intel Software Partner Program at GDC 2010.To learn more about BattleGoat Studios: www.battlegoat.comTo learn more about the Intel Software...

Posted: 2010-03-29 11:29:53
BattleGoat, BattleGoat Studios, game developers conference, gdc, GDC 2010, Intel Software Partner Program, ISPP
Geomerics Enlighten Demo at GDC 2010[Videos]
Chris Doran of Geomerics gives a demonstration of Enlighten at Intel's GDC 2010 booth. Enlighten is a real-time radiosity lighting product for games and the demonstration was running on the new Intel®...

Posted: 2010-03-29 11:11:34
Chris Doran, Demonstration, Enlighten, Game Developers Confernce, gdc, GDC 2010, Geomerics, Geomerics Enlighten, Gulftown, Intel Software Network, Take Five Videos
Intel Software Partner Program Member -Reallusion[Videos]
John Martin II, Reallusion Product Marketing, talks about Reallusions software products and about how being a member of the Intel Software Partner Program has benefited his company as they optimize their...

Posted: 2010-03-26 15:14:15
gdc, GDC 2010, Intel Booth, Intel Software Network, Intel Software Partner Program, John Martin, partner program, Reallusion
Luxology Modo 401 Demo at GDC 2010[Videos]
Brad Peebler gives a ddemonstration of Luxology's MODO 401 at GDC 2010. Modo 401 allows modeling, rendering and animation. It is software for artists - for the way artists and animators want to work,...

Posted: 2010-03-26 10:55:45
Brad Peebler, Gallery, Game Developers Confernce, gdc, GDC 2010, Gulftown, Intel Booth, Intel Software Network, Luxology, MODO 401, Take Five Videos
Soma Games on the Intel Atom Developer Program[Videos]
Chris Skaggs of Soma Games talks about joining the Intel Atom Developer Program, and what being on the ground floor of Intel's new program is like. To learn more about the Intel Atom Developer Program: ...

Posted: 2010-03-24 14:00:23
app store, atom, Atom Processor, Chris Skaggs, dev4atom, game developers conference, gdc, GDC 2010, IADP, Intel Atom, Intel Atom Developer Challenge, Intel Atom Developer Program, Intel Software Network, ISN, Soma Games
Intel Atom Developer Challenge Winner: Mike Kasprzak[Videos]
Michael Kasprzak is a game industry veteran with more than a decade of experience. He's worked on numerous titles for a number of platforms including Game Boy Color, Game Boy Advance, PlayStation, Mobile,...

Posted: 2010-03-24 13:27:52
AppUp, atom, Atom Processor, challenge, contest, dev4atom, game developers conference, gdc, GDC 2010, Intel App Developer, Intel App Developer Challenge, Intel Atom Developer Challenge, Intel Atom Developer Program, Intel Software Network, Mike Kasprzak, Sykhronics
Ubisoft's Assassin's Creed II at GDC 2010[Videos]
Ubisoft Frag Doll Amy "Valkyrie" Brady shows of Assassin's Creed II at the Intel Booth during GDC 2010. Amy takes us on a quick tour of the world, and talks about some of the new features of the game.To...

Posted: 2010-03-24 12:09:35
Amy "Valkyrie" Brady, Amy Brady, Amy Frag Dolls, Assassin's Creed II, Frag Dolls, game developers conference, gaming, gdc, GDC 2010, intel, Intel Software Network, Ubisoft
Napoleon: Total War at GDC 2010[Videos]
Mike Simpson of Creative Assembly gives a demonstration of Napoleon: total War. Mike talks about the technology and support that Intel provided to create this amazing game. Learn abot Napoleon: Total War...

Posted: 2010-03-24 11:58:27
Creative Assembly, De-synch, Empire: Total War, game developers conference, gdc, GDC 2010, Grpahics, Intel Software Network, multithread, Napoleon: Total War, Sega, vcsource_producttout_GPA
Sound Design and Editing Using Cakewalk Sonar 8.5 at GDC[Videos]
Cakewalk's Seth Perlstein gives a demonstration of Cakewalk's Sonar 8.5 running on an Intel Core i7. To learn more about Cakewalk visit: www.cakewalk.com and check out www.intel.com to learn about the...

Posted: 2010-03-24 11:15:48
cakewalk, Cakewalk Sonar, Core i7, Game Developer Conference, gdc, GDC 2010, Intel core family, parallel computing, processor, sonar 8.5, visual computing
Intel Artist/Animator Community at GDC 2010[Videos]
Recovering Animator Steve Pitzel takes a moment to show off the Intel Software Network's Artist/Animator community. This is where artists and animators can share content creation methods, pet peeves and...

Posted: 2010-03-22 11:38:01
animator, artist, artistanimator, community, Creation, digital art, digital artist, game developers conference, gdc, GDC 2010, Intel Software Network, Steve Pitzel, visual computing
Intel @ GDC 2010[Knowledgebase]
  Join us in San Francisco for GDC 2010!More information coming to our site soon - make sure to check back! Want to know what you're in for?  Watch our GDC 2009 videos on YouTube. GDC...

Posted: 2010-02-22 23:00:00 by Gina Bovara (Intel)
conference, game developers conference, gdc, GDC 2010
Getting the Most for your Games with Intel Integrated Graphics[Videos]
Scott Brown, President of NetDevil talked to us at the Game Developers Conference about how his products have taken advantage of performance analysis tools and coding for the Intel Integrated Graphics...

Posted: 2008-04-03 23:44:37
game development, gdc, Integrated Graphics, Scott Brown, visual computing
Intel @ GDC Show Archives[Knowledgebase]
Links from Game Developers Conference in March 2010 (San Francisco, CA): Main page for GDC San Francisco 2010 Links from Game Developers Conference in September 2009 (Austin, TX): Main page...

Posted: 2010-01-17 21:00:00 by Gina Bovara (Intel)
conferences, Game Developers, game developers conference, gdc
Creating the Best Possible Content by Using the Best Possible Tools[Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development team,...

Posted: 2009-04-14 16:18:37
animator, artist, collada, digital content creation, Game Developer Conference, gaming, gdc, Project Offset, remi arnaud, Visual Adrenaline, visual computing
Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules[Videos]
Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC.  We put $40,000 worth of prizes up for grabs and today we've...

Posted: 2009-04-14 15:57:10
Game Developer Conference, gaming, gdc, havok, Havok Physics Innovation Contest, Intel Software Network, Ricardo Rosapepe, Take Five Videos, Visual Adrenaline
A Chat with Intel Software Partner Program Member Tandem Games Artist[Videos]
Tandem Games is a member of the Intel Software Partner Program. Take Five Videos caught up with new member of the Tandem Games team Fernando Baz. Fernando is one of the artists working on the casual game...

Posted: 2009-04-14 14:59:52
animator, artist, Domain of Heroes, Fernando Baz, Game Developer Conference, game development, gdc, Intel Software Network, Intel Software Partner Program, ISPP, Take Five Videos, Tandem Games, visual computing
Autodesk's Maya 2009 Motion Builder at GDC[Videos]
Autodesk 3D Application Specialist, Roland Reyer, demos Maya 2009's Motion Builder at GDC 2009. For more info on Autodesk software products visit: www.autodesk.com or www.thearea.com Visit the Intel Visual...

Posted: 2009-04-06 15:08:51
animator, artist, Autodesk, Autodesk Maya, digital content creation, Game Developer Conference, gdc, Intel Software Network, Maya 2009, Motion Builder 2009, Take Five Videos, Visual Adrenaline, visual computing
Taming Your Game Production Demons: The Offset Approach[Videos]
Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created...

Posted: 2009-04-06 14:21:09
collada, game, game developers conference, gdc, Ian Lewis, Intel Software Network, Project Offset, Take Five Videos
Who Moved the Goalposts? The Rapidly Changing World of CPUs[Videos]
Leigh Davies gives a brief overview of his GDC session which coverd how in less time than some games take to develop, Intel desktop PC architecture has undergone two major revisions. This talk provides...

Posted: 2009-04-06 13:50:17
game developers conference, gdc, Intel Software Network, leigh davies, multi core, Multi-threading, Take Five Videos, Vusual Adrenaline
Umbra's Occlusion Booster at intel's GDC 2009 Booth[Videos]
Teppo Soininen, Umbra Software Developer Relations, gives demonstration of Umbra's Occlusion Booster in the Intel booth at GDC 2009For more information on Umbra visit: www.umbrasoftware.com For more information...

Posted: 2009-04-06 13:35:14
Game Developer Conference, gdc, Intel Software Network, Occlusion Boosting, Take Five Videos, Teppo Soininen, Umbra, Visual Adrenaline, visual computing
2K Textures in 2KB Using Allegorithmics "Substance"[Videos]
Frederic Moreau of Allegorithmic demos Substance at the Intel booth at GDC 2009.  Substance is a texturing tool that is a middleware that integrates into the pipeline. The technology allows users to compress...

Posted: 2009-04-03 16:38:21
Allegorithmics, animator, blendshape, game developers conference, gdc, Intel Software Network, normal map, specular map, Substance, Take Five Videos, texture map, Visual Adrenaliine, visual computing
Intel Partner Program Member: Reallusion at GDC 09[Videos]
John Martin II, Reallusion Product Marketing, talks about Reallusions software products "Iclone", and "Crazy Talk" and about how being a member of the Intel Software Partner Program has benefited his company...

Posted: 2009-04-03 15:59:18
Crazy talk, Game Developer Conference, gdc, Iclone, Intel Software Partner Program, John Martin, Reallusion, Take Five Videos
Intel Software Partner Program Member: Side Effects Software[Videos]
Jeff Lait, Side Effects Software Senior Mathematician, talks about Side Effects Softwares products, and how being a member of the Intel Software Partner Program has benefited his company as they optimize...

Posted: 2009-04-03 15:15:50
Game Developer Conference, gdc, houdini, Intel Software Partner Program, Jeff Lait, partner, Side Effects Software, visual computing
Intel Integrated Graphics at GDC 2009[Videos]
Ray Paik, Intel Marketing Manager, discusses Intel's Integrated Graphics at the Game Developers Conference 2009 in San Francisco. The Intel Integrated Graphic demo at the show used Activision's new "Monsters...

Posted: 2009-04-02 11:49:28
Activision, Core i7, Empire: Total War, Game Developer Conference, gdc, Intel Integrated Graphics, Monsters vs. Aliens, optimization, Ray Paik, Sega, visual computing
A Chat with Justin Lassen at GDC[Videos]
Justin Lassen is Composer, Producer, and Remixer of music for film and video games. Take Five Videos caught up with Justin at GDC 2009 in San Francisco, and had a brief chat with him about his work. To...

Posted: 2009-04-02 11:34:00
artist, audio, audio artist, Game Developer Conference, game development, gdc, Intel Software Network, Intel Software Partner Program, Justin Lassen, Take Five Videos, visual computing
Intel Lounge Chalk Talk: Proceduralism Part 2[Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. To learn more about the Intel Software Partner...

Posted: 2009-04-01 16:22:55
Chalk talk, Game Developer Conference, gdc, Intel Software Partner Program, Jeff Lait, Proceduralism, Side Effects Software, Take Five Videos
Intel Lounge Chalk Talk: Proceduralism Part 1[Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. Part 1 of 2For more information on visual computing...

Posted: 2009-04-01 13:13:16
gdc, graphics, intel, Jeff Lait, Procedurlaism, Software Network, Take Five Videos, visual computing
GDC Session Overview: SIMD Programming on Larrabee[Videos]
This video is a brief overview of Tom Forsyth's session from GDC about Larrabee. Larrabee is Intel's revolutionary approach to take the current evolving programmability of the GPGPU to its logical end....

Posted: 2009-04-01 11:40:34
game developers conference, gdc, intel, Intel Software Network, larrabee, Take Five Videos, tom forsyth, visual computing
Threaded AI For the Win![Videos]
This video is an overview of the session Orion Granatir presented a session at GDC 2009. Threading AI is easier than you think! We will examine how AI can be threaded and live in a highly parallel environment....

Posted: 2009-04-01 11:24:04
ai, Game Developer Conference, gdc, Intel Software Network, orion granatir, Smoke, Take Five Videos, threading, visual computing
Kaboom: Real-Time Multi-Threaded Fluid Simulation for Games[Videos]
This video is an overview of the session Jeff Freeman, Intel Software Engineer, presented at GDC 2009. In the session you could learn how to easily add real-time 3D smoke, fog and other fluid simulations...

Posted: 2009-03-31 17:02:44
Core i7, game developers conference, gdc, intel, Intel Software Network, jeff freeman, Kaboom, Smoke, Take Five Videos
Intel Parallel Studio Suite at GDC 2009[Videos]
Gary Carleton talks to the demo of Intel Parallel Studio Suite at GDC 2009 in San Francisco, CA. The demo at GDC allowed developers to look in depth at 2 of the tools within the suite: Amplifier is a...

Posted: 2009-03-31 16:48:27
game developers conference, Gary Carelton, gdc, Intel Parallel Studio, Intel Software Network, multi-core, Take Five Videos, tools
Procedural and Multi-core Techniques to Take Visuals to the Next Level[Videos]
In this session Ed Plowman explored how Allegorithmic utilizes multi-core architectures in the Substance tools and middleware space to deliver unseen texture qualities and new production and rendering...

Posted: 2009-03-31 16:30:14
ed plowman, game developers conference, gdc, Intel Software Network, Intel Software Partner Program, multi-core, Take Five Videos, visual computing
Checking in With Intel Software Partner Program Member Tandem Games[Videos]
Tandem Games is a member of the Intel Partner Program, and was interviewed for Take Five Videos in 2008 at the Game Developer Conference in Austin, TX. Take Five Videos caught up with Tandem Games at the...

Posted: 2009-03-31 16:16:13
Bumble Tales, digital content creation, Drew McGee, Game Developer Conference, game development, gdc, Intel Software Network, Intel Software Partner Program, partner program, story, Take Five Videos, Tandem Games, Writer
Optimizing Game Architecture with Intel Threading Building Blocks[Videos]
Brad Werth, Intel Senior Software Engineer, Spoke to game developers at GDC 2009 about how the cross-platform threading library, Intel Threading Building Blocks, can enhance the performance of your game....

Posted: 2009-03-31 16:01:51
brad werth, game developers conference, game development, gdc, intel, Intel Software Network, Intel Tools, Take Five Videos, TBB, Threading Building Blocks, visual computing
GDC Session Overview: Intel's New Graphics Performance Analyzers[Videos]
Aaron Davies, Intel Marketing Manager, presented a session at GDC about the new graphics tools just released by Intel. In this video he gives an overview of his presentation. You can get more information...

Posted: 2009-03-31 15:31:13
aaron davies, game developers conference, gdc, GPA, Graphics Performance Analyzer Suite, graphics performance analyzers, intel, Intel Tools, Take Five Videos, visual computing
Game Demo Challenge kicked off at San Francisco GDC on March 23, 2009[Forums]
Welcome to the forum for Level Up 2009, the fourth annual, worldwide Visual Adrenaline game demo challenge, where professional and aspiring game developers can compete for the chance to win valuable prizes....

Posted: 2009-03-30 11:03:00
game demo challenge, game demo contest, gdc, level up 2009
GDC'09 Prefab Teaser[Videos]
GDC'09 Prefab Teaser

Posted: 2009-03-24 10:33:35
game developers conference, game development, gdc, Project Offset, visual computing
GDC Threading Tutorial – Lab 5 Part 2[Videos]
This is the final video which will find (and fix) memory leaks and data races with Parallel Inspector.  Follow along and try out Parallel Inspector on the provided code base.  Source download for the GDC...

Posted: 2009-03-24 01:55:44
awesomeness, concurrent code, game development, gdc, intel, multi core, parallel, parallel amplifier, parallel studio, Take Five Videos, threading, visual computing
GDC Threading Tutorial – Lab 5 Part 1[Videos]
This is the final video which will find (and fix) memory leaks and data races with Parallel Inspector.  Follow along and try out Parallel Inspector on the provided code base.  Source download for the GDC...

Posted: 2009-03-24 01:31:42
awesomeness, gdc, intel, multi core, parallel, parallel studio, Take Five Videos, threading
GDC Threading Tutorial – Lab 4 Part 2[Videos]
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics).  Follow along with the video and see how the data flows without bottlenecking systems.  Source download for...

Posted: 2009-03-24 00:20:54
awesomeness, concurrent code, game development, gdc, intel, multi core, paralleism, parallel amplifier, parallel studio, Take Five Videos, threading, visual computing
GDC Threading Tutorial – Lab 4 Part 1[Videos]
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics).  Follow along with the video and see how the data flows without bottlenecking systems.  Source download for...

Posted: 2009-03-23 23:53:42
awesomeness, gdc, intel, multi-core, parallel, parallel studio, Take Five Videos, threading
GDC Threading Tutorial – Lab 2[Videos]
This video dives into the design of the Smoke framework and explores the design principles that make it thread well.  Smoke is the code base used in the labs and is freely available on Whatif.intel.com. ...

Posted: 2009-03-23 22:40:21
awesomeness, gdc, intel, parallel, parallel studio, Smoke, Take Five Videos
GDC Threading Tutorial – Lab 1[Videos]
This video examines how Parallel Amplifier can find hotspots and concurrent (or not) parts of your code.  Follow along and try out Parallel Amplifier on the provided code base.  Source download for the entire...

Posted: 2009-03-23 21:42:07
awesomeness, concurrent code, game development, gdc, intel, parallel, parallel amplifier, parallel studio, Smoke, Take Five Videos, threading, visual computing
GDC Threading Tutorial – Introduction[Videos]
This video is the first of a series of videos that recaps the full day threading tutorial delivered at GDC 2009.  This introduction previews the material and gives an overview of threading issues.  Source...

Posted: 2009-03-23 20:58:59
Awsomeness, gdc, multi core, parallel, parallel studio, Smoke, Take Five Videos, threading
Project Offset GDC 2006[Videos]
Release of video at GDC (Game Developers Conference) 2006

Posted: 2009-03-18 14:17:20
animator, artist, gdc, motion blur, Project Offset, rendering, soft shadow, visual computing
Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer[Videos]
GPA consists of two main tools – System Analyzer and Frame Analyzer.  In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphics...

Posted: 2009-03-18 12:39:29
Demigod, game developers conference, gdc, GPA, graphics, Graphics Performance Analyzer Suite, Integrated Graphics, intel, Take Five Videos, visual computing
Intel GPA: Capturing Mass Market Graphics Performance[Videos]
Integrated graphics chipsets continue to grow in overall market importance for gaming vendors.  Intel’s Graphics Performance Analyzer (GPA) is a DirectX-based tool that helps game developers evaluate...

Posted: 2009-03-18 12:08:36
game developers conference, gdc, GPA, Graphics Perfomance Analyzer, Integrated Graphics, intel, Take Five Videos, visual computing
GDC 2009 - Into Tomorrow with Dave Graveline[Knowledgebase]
We were very pleased to feature the radio show "Into Tomorrow with Dave Graveline" in our Intel booth at GDC 2009! Watch video clips of each segment of the show from GDC More about "Into...

Posted: 2009-04-01 01:00:00 by Gina Bovara (Intel)
dave graveline, Game Developer Conference, gdc, into tomorrow, radio show
Why we didn't learn about this here on the ISN first?[Forums]
Rasterization on Larrabee: A First Look at the Larrabee New Instructions (LRBni) in Action SIMD Programming with Larrabee: A Second Look at the Larrabee New Instructions (LRBni) in Action   I think...

Posted: 2009-02-19 00:17:14
2009, abrash, forsyth, gdc, intel, larrabee, michael, talk, tom
Intel at Game Developer Conference 2009[Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materials...

Posted: 2009-06-17 00:00:00 by Gina Bovara (Intel)
conferences, game developers conference, game development, gaming, gdc, GDC Intel, graphics, havok, inverse kinematics, larrabee, Smoke, vcsource_domain_graphics, vcsource_index, visual computing
Austin GDC Photos[Knowledgebase]
See all the fun we had at the Austin Game Developer Conference 2008! Day 1, Monday, September 15, 2008 (setup day): Moving in the lounge desk Intel-sponsored Lounge Staffers Mike Yi...

Posted: 2009-04-03 01:00:00 by Gina Bovara (Intel)
austin gdc, conference, developer, game, gaming, gdc
Graphix[Knowledgebase]
Landing page has moved. If your not redirected then click here.  

Posted: 2008-07-09 10:23:46 by Kevin Pirkl (Intel)
Game Developer Conference, gdc, GDC Intel, graphics, Graphix, IIG, Intel Havok, Intel Integrated Graphics, NextGen, visual