| Link/Url | Tags |
|---|---|
| COLLADA in the Game - GDC Session Overview [Videos] Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation u ... Posted: 2008-04-08 21:37:56 by Remi Arnaud (Intel) | collada, remi arnaud, Project Offset, artist, animator, visual computing, 3D interoperatibility |
| Behind the Scenes at Project Offset [Videos] We went behind the scenes at Project Offset and spoke with Project Manager Sam McGrath. See the demo footage of their new game that takes advantage of future graphics cards and stay tuned for more. ... Posted: 2008-04-23 19:40:16 by Samuel Mcgrath (Intel), Sharon Greenfield (Intel) | rendering, Project Offset, artist, animator, visual computing, motion blur |
| Project Offset GDC 2006 [Videos] Release of video at GDC (Game Developers Conference) 2006 ... Posted: 2009-03-18 14:17:20 by Project Offset, Sharon Greenfield (Intel), Steve Pitzel (Intel) | rendering, gdc, Project Offset, artist, animator, visual computing, motion blur, soft shadow |
| Sam McGrath on G4tv [Videos] Sam McGrath giving a technology demo live on TV. This was Offset's second appearance on G4, and Sam's first appearance on live TV. ... Posted: 2009-03-18 16:13:37 by Project Offset, venkatrajaraman | Project Offset, Sam McGrath, G4 |
| Project Offset Sneak Peak 2 – August 2005 [Videos] A peek at what we are making and the technology behind it. released in August 2005, it was a giant success, gathering interest worldwide. ... Posted: 2009-03-19 12:44:45 by Project Offset, venkatrajaraman | Project Offset |
| Project Offset Sneak Peak #1 [Videos] This was the video that started it all. Released in June, this video shows some character designs, detailed models, HDR lighting, and ends with a taste of the game itself. ... Posted: 2009-03-19 16:38:15 by Project Offset, venkatrajaraman, Steve Pitzel (Intel) | Project Offset |
| GDC'09 Prefab Teaser [Videos] GDC'09 Prefab Teaser ... Posted: 2009-03-24 10:33:35 by Project Offset, venkatrajaraman | game developers conference, gdc, Project Offset, game development, visual computing |
| Collada-Collboration [Videos] ... Posted: 2009-03-25 18:16:21 by Project Offset, Sharon Greenfield (Intel), Steve Pitzel (Intel) | Project Offset, artist, animator, visual computing |
| Blockout Elevator [Videos] ... Posted: 2009-03-25 18:24:48 by Project Offset, Sharon Greenfield (Intel) | Project Offset, artist, animator, visual computing |
| Creating Complex [Videos] ... Posted: 2009-03-26 10:14:51 by Project Offset, Sharon Greenfield (Intel) | Project Offset, artist, animator, visual computing |
| Destruction [Videos] ... Posted: 2009-03-26 10:17:56 by Project Offset, Sharon Greenfield (Intel) | Project Offset, artist, animator, visual computing |
| Meteor [Videos] ... Posted: 2009-03-26 10:22:14 by Project Offset | Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape |
| Meteor Behind the Scenes [Videos] ... Posted: 2009-03-26 10:28:39 by Project Offset | Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape |
| Rad Room [Videos] ... Posted: 2009-03-26 10:34:50 by Project Offset | Project Offset |
| Wiring Part 1 [Videos] ... Posted: 2009-03-26 10:42:53 by Project Offset | Project Offset |
| Wiring Cont. [Videos] ... Posted: 2009-03-26 10:56:26 by Project Offset | Project Offset |
| Taming Your Game Production Demons: The Offset Approach [Videos] Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created ... Posted: 2009-04-06 14:21:09 by Ian Lewis (Intel), venkatrajaraman | collada, Take Five Videos, Intel Software Network, game developers conference, gdc, Project Offset, game, Ian Lewis |
| Creating the Best Possible Content by Using the Best Possible Tools [Videos] Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ... Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel) | Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing |
| Name Your Digital Poison [Blogs] Okay - what's your worst production nightmare? Intersections? Texture seams? Weighting vertices? Creating soft shadows? Do you hate it when physics and IK collide? What is it that either keeps yo ... Posted: 2009-06-29 16:41:02 by Steve Pitzel (Intel) | Project Offset, inverse kinematics, animation, modeling, digital art, texture seams, weighting vertices, artistanimator |
| Artist Animator [Knowledgebase] Share your content creation methods, pet peeves and challenges. Learn about new content creation techniques and software optimized to take advantage of Core i7 and Nehalem technol ... Posted: 2009-11-02 11:59:52 by | Tutorials, Project Offset, inverse kinematics, IK, character rig, blend shapes, polygonal modeling, modeling eyes, lattice, 2-bone knee, IK handle, bump map, blendshape, character animation, texturing, 2-joint knee, Khang Le |
| Featured Artists - Project Offset's Khang Le [Blogs] Okay, Adobe's Photoshop has always been one of those necessary "utilities" for me - a tool I used because I had to create textures for my characters and it's always been an incredible texture tool. I ... Posted: 2009-07-21 10:56:32 by Steve Pitzel (Intel) | Project Offset, artist, animator, photoshop, artistanimator, Khang Le |
| Featured Artist: Offset Lead Designer, Yeong-hao Han [Blogs] Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)! Whether you've already worked in animation - either in film, bro ... Posted: 2009-10-14 07:33:44 by Steve Pitzel (Intel) | dcc, Project Offset, digital art, digital content creation, Pitz, artistanimator, game artist, level editor, Pitzel |
| Interview with Project Offset's Yeong-hao Han [Videos] Project Offset's Lead Designer describes his process for level design and the amazing new Offset Editor. Categories this video belongs to: Artist, Visual Computing ... Posted: 2009-10-15 09:50:24 by John Tilton (Intel), Steve Pitzel (Intel) | game design, dcc, Project Offset, digital art, digital content creation, concept art, level design, game artwork, Offset Editor |