Visualizing Floats[Knowledgebase] By Mick West
Floating point numbers permeate almost every area of game programming. They are used to represent everything from position, velocity, and acceleration, to fuzzy AI variables, texture coordinates,...
Level Up 2009 - Resources[Knowledgebase]
Welcome to our guide of game development resources that we think are particularly relevant for Intel Visual Adrenaline Game Demo Challenge participants. We've organized the links by topic showing resources...
Smoke - Game Technology Demo Download[Knowledgebase] ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:
DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip...
Smoke - Game Technology Demo[Knowledgebase]
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Product Overview
Smoke is...
Threaded Cross-Platform Game Development[Knowledgebase] Introduction
The technology of computer gaming is undergoing a major conceptual shift: a shift to multi-threaded engines running on multi-core processors. Multi-core processors are powering the next generation...
Multi-Core Learning Guide: Advanced[Knowledgebase]
Welcome
You've made your move to Multi-Core. Is your code threaded for optimal performance? Will it scale to Quad-Core? Have you tried lock-free algorithms, or task...