ai

Link/UrlTags
Dual Core Game Threading Lab [Videos]
This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools. ...

Posted: 2006-12-11 22:50:44 by ISN Admin
dual-core, ogre, ai, software, gaming, game, intel, threading, physics
Introducing Smoke and Orion [Blogs]
Hi all ^_^ This is the first of a series of blogs I am going to post about Smoke. Smoke is a demo developed by Intel to show n-way threading in a game framework… that’s a mouth full! Basicall ...

Posted: 2008-12-10 09:16:46 by Orion Granatir (Intel)
ai, Smoke, games, threading, multi-core, multicore
Threaded AI: FTW [Blogs]
Writing threaded AI (Artificial Intelligence) is epic? It’s easier than you would think! I am going to give a presentation about multithreaded AI at GDC this year. We will examine how AI ...

Posted: 2009-01-29 16:16:40 by Orion Granatir (Intel)
ai, Smoke, gdc, multicore
Threaded AI For the Win! [Videos]
This video is an overview of the session Orion Granatir presented a session at GDC 2009. Threading AI is easier than you think! We will examine how AI can be threaded and live in a highly parallel env ...

Posted: 2009-04-01 11:24:04 by Orion Granatir (Intel), venkatrajaraman
ai, Game Developer Conference, Take Five Videos, Intel Software Network, Smoke, orion granatir, gdc, threading, visual computing
Designing Artificial Intelligence for Games (Part 1) [Knowledgebase]
By Donald Kehoe Over the course of the last few decades, the gaming industry has seen great strides.  Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from ...

Posted: 2009-06-20 19:32:38 by
ai, Artificial intelligence, artificial intelligence engine, multi-core, game development, visual computing
Designing Artificial Intelligence for Games (part 2) [Knowledgebase]
Perceptions and Path Finding In the last article (part 1), I discussed ways to govern the basic decisions that an intelligent agent-as artificial intelligence (AI) research refers to entities that us ...

Posted: 2009-06-17 14:04:48 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, multi-core, visual computing
Designing Artificial Intelligence for Games (part 3) [Knowledgebase]
By Donald Kehoe Tactical and Strategic AI When last we left out heroes (intelligent agents, or IAs), they had just been given the ability to see what is around them and to figure out where they are ...

Posted: 2009-07-21 11:28:38 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, visual computing, tactical AI, path finding, strategic AI
Designing Artificial Intelligence for Games (Part 4) [Knowledgebase]
By Donald Kehoe Getting the Most out of Your AI: Threading All the previous articles in this series have been laying the foundation for this. Hopefully, you now have a good understanding of what a ...

Posted: 2009-08-19 09:26:51 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, game development
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Knowledgebase]
By Mick WestWhite Paper provided in association with Gamasutra.com.Neversoft co-founder West presents a thought-provoking look at improving the believability of AI opponents in games by upping their u ...

Posted: 2009-08-25 15:22:34 by
ai, Artificial intelligence, visual computing, intelligent mistakes