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| System Development for embedded Linux* OS running on Intel(R) Atom(TM) Processor[Knowledgebase] Abstract Developing and validating embedded software stack stability and peripheral device interfaces for System-on-Chip (SoC) designs gets ever more challenging. Driving factor is the increased level... Posted: 2012-03-17 00:00:00 by Robert MuellerAlbrecht (Intel) | atom, embedded, Embedded Atom, Linux, software development, tools, Yocto Project |
| A Look at Intel Graphics Checker 3.0[Videos] Intel® Graphics Checker 3.0 now works together with Intel® GPA to help game developers quickly create a special data capture file and generate a game playability report that can be uploaded to start... Posted: 2011-06-01 18:58:13 | Dave Valdovinos, GFX, Graphics Checker 3.0, IGC 3.0, Intel Graphics Checker, Intel Software Partner Program, ISPP, partner, SAT, tools |
| Take a bite-size tour of the FREE Intel® GraphicsChecker Software Assessment Tool (SAT)[Videos] Want to shave cycles off your graphics processing? This video gives you a "tour with a twist" of the FREE Intel® Graphics Checker SAT, which helps developers analyze graphics performance faster than... Posted: 2011-05-18 13:20:20 | graphics checker, Parallel Applications, SAT, Software Assessment Tools, tools |
| A Check Up with Dr. Fortran[Videos] Steve Lionel, widely known as Dr. Fortran answers customer questions about the Intel Fortran compiler. Posted: 2011-05-11 14:55:04 | Dr. Fortran, Fortran, Intel Fortran Compiler, Intel Threading Tools, Intel Tools, Software Tools, Steve Lionel, tools |
| Blizzard's World of Warcraft: Cataclysm Optimized with GPA 4.0 at GDC 2011 [Videos] Josh Doss talks about Blizzard's World of Warcraft: Cataclysm expansion, and how it was optimized using Intel's Graphic's Performance Analyzer 4.0 at GDC 2011. For more information on World of Warcraft... Posted: 2011-03-28 06:16:05 | Blizzard, Cataclysm, GPA, GPA 4.0, graphics performance analyzer, tools, visual computing, world of warcraft, World of warcraft: cataclysm |
| Intel Platform Analyzer at GDC 2011[Videos] Roman Borisov gives a demonstration of the Platform Analyzer, which is a part of the Intel Graphic's Performance Analyzer. The Platform Analyzer visualizes the execution profile of the tasks in your code... Posted: 2011-03-16 13:52:38 | Features, gdc, GDC 2011, GPA, GPA 4.0, Graphics Perfomance Analyzer, Platform Analyzer, tools |
| Softimage 2012 at GDC 2011[Videos] Mark Schoennagel of Autodesk talks about Softimage 2011, and how interoperable it is within the Autodesk suites. Softimage is multi-threaded and works with Intel multicore architecture to provide users... Posted: 2011-03-15 12:02:02 | Autodesk, gdc, GDC 2011, graphics, Mark Shoennagel, Maya, Softimage, tools, visual computing |
| Intel GPA 4.0 at GDC 2011[Videos] Dmitry Kozlov gives a brief overview of the features of Intel's Graphics Performance Analyzer at GDC 2011. TO learn more about this and other tools you can visit www.intel.com/software/gpa Posted: 2011-03-15 10:20:18 | gdc, GDC 2011, GPA, GPA 4.0, Graphics Perfomance Analyzer, tools, visual computing |
| Benefits of Parallel Studio XE on Intel MIC Architecture[Videos] This video features a highly parallelized programming demo running on Intel Many Integrated Core (MIC) Architecture from SC10. Posted: 2010-12-27 08:36:24 | Architecture, demo, intel software tools, Many Integrated Core, manycore, MIC, multicore, Parallel Studio XE, SC10, Software Tools, tools |
| Intel Parallel Studio XE Array Building Blocks Demo[Videos] Mike McCool gives a demonstration of Array Building Blocks at SC10 in New Orleans. Array Building Blocks is part of the Intel Parallel Studio XE Suite of tools. Intel Parallel Studio XE 2011 and Intel... Posted: 2010-12-15 08:43:46 | ArBB, Array Building Blocks, demo, Intel Parallel Studio XE, Mike McCool, multicore, Multithreading, Paralle Programming, SC10, Software Tools, tools |
| Kathy Farrel and Dr. Mike McCool on Intel Array Building Blocks[Videos] Intel Software Architect Dr. Michael McCool talks with Parallel Programming Community Manager Kathy Farrel about Intel® Array Building Blocks. This new product allows very high-level code writing... Posted: 2010-12-14 09:26:16 | ArBB, array, Array Building Blocks, compiler, Parallel Studio XE, SC10, Software Tools, tools |
| Particle Physics Track Fitting with Array Building Blocks[Videos] The following video describes the activities the Intel® Array Building Blocks (ArBB) team was involved in at SuperComputing 2010, namely a Particle Physics: Track Fitting Demo created in collaboration... Posted: 2010-12-08 09:49:28 | ArBB, Array Building Blocks, CERN, Intel Array Building Blocks, Particle Physics, software, tools, Track Fitting, Westmere |
| Intel Parallel Studio XE Parallel Building Blocks Demo [Videos] Intel's Ron Green demos Parallel Building Blocks at SC10. Intel Parallel Building Blocks is a set of comprehensive parallel development models that support multiple approaches to parallelism. Since they... Posted: 2010-12-08 09:17:36 | Code, compiler, Intel Parallel Building Blocks, manycore, multicore, Parallel Building Blocks, Parallel Studio XE, SC10, software, tools |
| Intel Parallel Studio XE CoArray Fortran [Videos] Steve Lionel, from Intel’s compiler team, talks about the new Coarray Fortran feature of the Intel Fortran compiler, part of Intel Parallel Studio XE 2011. Intel® Parallel Studio XE 2011... Posted: 2010-12-08 09:07:32 | application Performance, C++, COarray, Code, compiler, Intel Parallel Studio XE, Intel Tools, multicore, Parallel Studio XE, Software Tools, tools |
| Ambient Scalable Effects Fireflies Demo [Videos] Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly... Posted: 2010-11-10 15:03:46 | Fireflies, graphics, Intel Software Network, Intel TBB, ISN, Multithreading, particle, Scalable Effects, Take Five Videos, TBB, Tech Sample, Threading Building Blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_tbb, vcsource_techsample_fireflies, vcsource_type_video |
| Colony Demo[Videos] Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing Intel® Threading Building... Posted: 2010-11-09 10:52:20 | Colony, graphics, Instruction Level Parallelism, Intel Software Network, Intel TBB, ISN, Multithreading, Ray-casting, rendering, simd, Take Five Videos, TBB, Tech Sample, thread building blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_colony, vcsource_type_video |
| Software Optimization with Intel® tools[Videos] Optimizing games, media and content creation software with some of the latest Intel Tools; including the Graphics Performance Analyzer, Media SDK, and Parallel Studio Posted: 2010-09-24 16:03:00 | Content Creation, game, Game Analysis, GPA, Graphics Perfomance Analyzer, Intel Software Network, media sdk, parallel studio, Software Assessment Tools, Software Tools, Take Five Videos, tools |
| Changes in programmer tools' infrastructure[Knowledgebase] Abstract Introduction Automated testing Code editor Static analysis Dynamic analysis Summary Abstract The article describes some observations concerning changes in the... Posted: 2010-04-26 10:00:00 by Andrey Karpov | Developement Tools, Intel Parallel Studio, Microsoft Visual Studio, Microsoft Visual Studio 2010, PVS-Studio, tools |
| Intel Game Performance Work Shop - Introduction[Videos] Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel... Posted: 2010-04-08 11:32:00 | GDC 2010, GPA, graphics performance analyzer, Gulftown, Intel Game Performance Workshop, Intel Software Network, session, Smoke Demo, tools |
| Gaming Architecture: Why Parallelism is Important Part 8[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:29:05 | Academic, multicore, Multicore community, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tools |
| Gaming Architecture: Why Parallelism is Important Part 7[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:23:58 | Academic, multicore, Multicore community, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tools |
| Gaming Architecture: Why Parallelism is Important Part 2[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:02:58 | Academic, multicore, Multicore Communtiy, Parallel Programming, session, SIGCSE, SIGCSE 2010, thread, tools |
| Gaming Architecture: Why Parallelism is Important Part 1[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 09:57:32 | Academic, Academic Community, multicore, parallel computing, Parallel Programming, session, SIGCSE, SIGCSE 2010, thread, tools |
| a Conversation with Firaxis about Developing Civilization V at GDC 2010[Videos] Dan Baker, Firaxis Games Graphics Lead for Civilization V and Yannis Minadakis, Intel Senior Graphics Engineer talk about their experience in optimizing Civilization V using Intel tools such as the Intel®... Posted: 2010-04-02 10:03:29 | Civilization, Firaxis, gdc, GDC 2010, GPA, GPA 3.0, Intel Software Partner Program, Software Network, tools, visual computing |
| Suddenly All Computing is Parallel: Seizing Opportunity Amid the Clamor Part 5[Videos] Michael Wrinn's keynote from SIGCSE 2010. The shift in computing hardware to parallel systems is well underway. Sequential chips are no longer designed, and the proud era of von Neumann architecture passes... Posted: 2010-04-01 12:14:40 | Academic, Innovative Software Education, Intel Software Network, keynote, Michael Wrinn, multicore, Parallel Programming, SIGCSE, SIGCSE 2010, tools, Training |
| Suddenly All Computing is Parallel: Seizing Opportunity Amid the Clamor Part 4[Videos] Michael Wrinn's keynote from SIGCSE 2010. The shift in computing hardware to parallel systems is well underway. Sequential chips are no longer designed, and the proud era of von Neumann architecture passes... Posted: 2010-04-01 12:08:15 | Academic, Architecture, education, Innovative Software Education, Intel Software Network, Michael Wrinn, Parallel Programming, tools, Training |
| Suddenly All Computing is Parallel: Seizing Opportunity Amid the Clamor Part 3[Videos] Michael Wrinn's Keynote form SIGCSE 2010. The shift in computing hardware to parallel systems is well underway. Sequential chips are no longer designed, and the proud era of von Neumann architecture... Posted: 2010-04-01 12:00:31 | Academic, Innovative Software Education, Intel Software Network, Michael Wrinn, Parallel Programming, SIGCSE, SIGCSE 2010, tools, Training |
| Suddenly All Computing is Parallel: Seizing Opportunity Amid the Clamor Part 1[Videos] The shift in computing hardware to parallel systems is well underway. Sequential chips are no longer designed, and the proud era of von Neumann architecture passes into history. Foundational change of... Posted: 2010-04-01 11:39:16 | Architecture, Innovative Software Education, keynote, Michael Wrinn, Parallel Programming, Parallel Programming & Multi-Core, SIGCSE, SIGCSE 2010, tools |
| Ticker Tape Demo – Use of Real Time 3D Aerodynamics [Videos] Quentin Froemke, Lead TickerTape Demo Architect, demonstrates and describes the latest demo from Intel. Key features include real time 3D aerodynamic lift and drag calculations, multi-threading, and... Posted: 2010-03-09 13:43:47 | Developement Tools, game development, Intel Software Network, Particle Generator, testing, Ticekr Tape Demo, Ticker Tape, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_tickertape, vcsource_type_video, visual computing |
| Intel® Media SDK: Fast and Simple Hardware Accelerated Video Encode/Decode Part 2[Videos] Join us for a deep dive into a new and easy way to make high performance video encode/decode accessible on all supported Intel platforms. This new powerful and flexible Intel® Media... Posted: 2009-09-28 11:30:20 | IDF, media sdk, Take Five Videos, tools, visual computing |
| Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 6[Videos] Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster... Posted: 2009-09-28 11:05:04 | IDF, Intel Software Network TV, multi-core, Smoke Demo, Take Five Videos, tools |
| Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 3 [Videos] Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster... Posted: 2009-09-28 10:26:52 | multi-core, Smoke Demo, Take Five Videos, tools, visual computing |
| Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 2[Videos] Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster... Posted: 2009-09-28 10:09:15 | Smoke Demo, tools, visual computing |
| Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 1[Videos] Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster... Posted: 2009-09-28 09:54:02 | IDF, multi-core, Smoke Demo, Take Five Videos, tools, visual computing |
| Building the Intel Atom Developer Program: Bill Pearson[Videos] Behind the scenes perspective on how the Intel® Atom™ Developer Program was built by the software development team. Bill Pearson shares his experiences as the manager of the team. What was it like... Posted: 2009-09-24 15:14:02 | app store, appdeveloper, appstore, atom, Atom App Store, Atom Developer, blogs, community, components, dev4atom, developer, forum, IDF09, intel, Intel Atom, ISN, Mobility, mobilize, netbooks, SDK, tools |
| Gaston Hillar on Intel Atom Developer Program: Gaston Hillar[Videos] Hear the software developer perspective on the Intel® Atom™ Developer Program as an opportunity for developers to write and sell developer components and applications for netbooks. Intel Software... Posted: 2009-09-24 14:52:45 | app store, appdeveloper, appstore, atom, Atom App Store, Atom Developer, blogs, community, components, dev4atom, developer, forum, IDF09, intel, Intel Atom, ISN, MID, Mobility, mobilize, netbook, SDK, tools |
| Sascha Pallenberg on Intel Atom Developer Program: Sascha Pallenberg[Videos] We asked Sascha Pallenberg, Intel Insider, and Founder of netbooknews.com, about the growth opportunity of the netbook market and consumer trends he is seeing. He also shares his view on the new opportunities... Posted: 2009-09-24 14:41:28 | app store, appdeveloper, appstore, atom, Atom App Store, Atom Developer, blogs, community, components, dev4atom, developer, forum, IDF09, intel, Intel Atom, ISN, MID, Mobility, mobilize, netbooks, SDK, tools |
| A Step by Step Guide to Installing Smoke[Videos] Omar Rodriguez takes you through the step by step process of installing Smoke on your computer. You can download the source code for Smoke Here: http://software.intel.com/en-us/articles/smoke-game-technology-demo/... Posted: 2009-07-08 15:16:20 | graphics, intel, Intel Software Network, Omar Rodriguez, Smoke, Smoke Demo, source code, tools, visual computing |
| Concurrent Collections: Thread your applications for multicore. Now! [Videos] Intel® Concurrent Collections (CnC) for C/C++ provides a mechanism for developing a C++ program that will execute in parallel while allowing the application developer to ignore issues of parallelism such... Posted: 2009-06-29 11:55:32 | C/C++, Code, Concurrent Collections, Ganesh Rao, Intel Software Network, multi-core, multicore, Parallel Programming, tools |
| Demo of the Thread Profiler and Threading Building Blocks [Videos] Gary Carleton, Intel Senior Software Engineer, shows how the Intel Thread Profiler and the Thread Building Blocks assist software developers in creating parallel applications by showing core utilizations,... Posted: 2008-04-03 23:29:23 | core utilization, Intel Thread Profiler, thread lock, thread release, thread timelines, tools, visual computing |
| Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer 2.0 Part 2[Videos] GPA consists of two main tools - System Analyzer and Frame Analyzer. In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphics... Posted: 2009-06-22 16:01:41 | Chris Cormack, Frame Analyzer, GPA, Intel Graphics Performance Analyzer, System Analyzer, tools, visual computing |
| Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer 2.0 Part 1[Videos] GPA consists of two main tools - System Analyzer and Frame Analyzer. In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphics... Posted: 2009-06-22 15:13:37 | Chris Cormack, Frame Analyzer, graphics, Graphics Perfomance Analyzer, Graphics Performance Analyzer Suite, tools, visual computing |
| Software Scaling with Clay and Betty[Videos] Have you struggled with scaling? Have you been a victim of data races and contention? And what about those pesky for loops?? Well slave no more. With the parallel programming smarts available from... Posted: 2009-06-11 12:23:28 | Betty, Contention, data races, Dr. Clay Breshears, For Loops, Infomercial Parody, Intel Software Development Products, Intel Software Network, multi-core, OpenMP, Paraellelism, parallel computing, TBB, Threaded Building Blocks, tools |
| Havok's Destruction and Cloth Demos at GDC 2009[Videos] Chris Keogh of Havok shows the new Cloth and Destruction demos at the Intel Booth at GDC 2009 in San Francisco. Vist the Havok site to learn more about the Cloth Demo and the Destruction Demo. You can... Posted: 2009-05-20 14:43:00 | Behaviors, game developers conference, GDC 2009, havok, Havok Cloth, Havok Destruction, tools, Visual Adrenaline, visual computing |
| Intel Parallel Studio Suite at GDC 2009[Videos] Gary Carleton talks to the demo of Intel Parallel Studio Suite at GDC 2009 in San Francisco, CA. The demo at GDC allowed developers to look in depth at 2 of the tools within the suite: Amplifier is a... Posted: 2009-03-31 16:48:27 | game developers conference, Gary Carelton, gdc, Intel Parallel Studio, Intel Software Network, multi-core, Take Five Videos, tools |
| Building POV-Ray* with Intel(R) C++ Compiler[Knowledgebase] Introduction Version information Application notes Obtaining the source code Obtaining the latest version of the Intel® compilers Prerequisites Configuration and set-up information Source... Posted: 2009-06-17 00:00:00 by Grishma Kotecha (Intel) | compiler, graphics, Povray, ray tracing, tools, visual computing |
| 5 minutes to understand video series - Intel(R) Thread Checker[Videos] The "5 minutes to understand" series show how to use Intel(R) VTune(TM) Performance Analyzer, Thread Profiler and Thread Checker products. In these videos, you will learn the basics of the products and... Posted: 2008-12-11 03:22:51 | Intel Thread Checker, performance, Thread Profiler, tools, Visual Studio, Vtune |
| Intel® Concurrency Checker 2.1 - Free Tool[Knowledgebase] Intel® Concurrency Checker is Intel's free concurrency finder audit tool for software developers. You can use the tool to check if an application is threaded and if the threads are running concurrently.... Posted: 2008-10-27 01:00:00 by Aaron Tersteeg (Intel) | download, Free, multi core, tools |
| Intel® and Macintosh*: Improved Performance for Developers[Knowledgebase] by John Gorman Introduction Intel® Core™ Duo processors bring new levels of power and efficiency, plus a full spectrum of support for developers In a natural evolution of Intel’s role as the... Posted: 2009-02-24 00:00:00 by john_gorman | apple, compilers, mac, macintosh, tools |
| Using Multithreaded Libraries to Maximize Performance for Digital Media Apps[Knowledgebase] Using Multithreaded Libraries to Maximize Performance for Digital Media Apps - Intel® Integrated Performance Primitives (Intel® IPP) is an extensive library of multi-core-ready, highly optimized... Posted: 2008-06-10 13:03:23 by Paul Steinberg (Intel) | C++, concurrency, IPP, metaverse, second life, threading, tools |
| Scaling from 2 Cores to 80 Cores and Beyond[Knowledgebase] Intel Tech Talks :: 23Oct07 Moore’s Law is going strong. Transistor densities will keep climbing well into the next decade (or longer), but a number of issues (power density and leakage... Posted: 2008-06-10 12:57:21 by Paul Steinberg (Intel) | Borkar, concurrency, Mattson, scaling, second life, Sutter, threading, tools |
| Threading for Performance[Knowledgebase] Intel Tech Talks :: 25Oct07 Threading for Performance. Intel Technical Consulting Engineer, Shwetha Doss, discusses some common performance issues specific to multithreaded applications... Posted: 2008-06-10 12:57:52 by Paul Steinberg (Intel) | C++, concurrency, metaverse, second life, TBB, threading, tools |
| Designing Energy Efficient Mobile Applications[Knowledgebase] Intel Tech Talks :: 15Nov07 Desining for power and energy efficiency is important if your mobile apps depend upon a battery for power. Intel Technical Consulting Engineer,... Posted: 2008-06-23 16:02:14 by Paul Steinberg (Intel) | concurrency, Energy Efficient, metaverse, mobile, Mobility, threading, tools |
| Deploy Cluster Systems Dramatically Faster [Knowledgebase] Intel Tech Talks :: 29Nov07 Now that MPI and OpenMP* have become standard for cluster and multi-core architectures, it’s time to consider how to take full advantage of standards-based parallel... Posted: 2008-06-10 00:00:00 by Paul Steinberg (Intel) | Cluster, concurrency, HPC, metaverse parallelism, threading, tools |
| Intel and Dr. Dobbs Concurrency Minisummit Pt. 2[Knowledgebase] Intel Tech Talk, Part2 :: 03Dec07 A special Intel & Dr Dobbs mini summit 'Software and the Concurrency Revolution: Designing for Multiple Cores'. PART 2 : James Reinders (Intel) and Herb Sutter (Microsoft)... Posted: 2008-06-10 12:59:42 by Lexi S (Intel) | concurrency, Mattson, metaverse, Reinders, Sutter, threading, tools |
| Intel Software Network & Dr. Dobbs Minisummit on Concurrency Pt. 1[Knowledgebase] Intel Tech Talk, Part1 :: 03Dec07 A special Intel & Dr Dobbs mini summit 'Software and the Concurrency Revolution: Designing for Multiple Cores'. PART 1 : Paul Steinberg (Intel) introduces Tim... Posted: 2008-06-10 13:00:16 by Paul Steinberg (Intel) | concurrency, Mattson, metaverse, Reinders, Sutter, threading, tools |
| Intel® IPP for multithreaded, digital media software development [Videos] The Intel® Integrated Performance Primitives (Intel® IPP) is a library of performance-optimized software functions for use in digital media, data processing, communications applications and more. This... Posted: 2007-05-01 20:03:24 | integrated, intel, IPP, multi-core, Multithreading, primitives, software, technology, tools |
| Using Compiler Reports for Software Optimization[Videos] Eric Moore, senior Technical consulting Engineer at Intel, takes you through how to use reports generated by Intel's C compilers together with tools such as Intel VTune Performance Analyzer in order to... Posted: 2007-03-27 23:03:45 | compiler, intel, Multithreading, software, technology, tools |
| Levels of concurrency: an example using both instruction and thread level parallelism[Videos] Dr. Michael Wrinn, Senior Course Architect with the Intel(R) Academic Community, opens up his series on topics in parallelism with a discussion on mapping between software strategies for concurrency and... Posted: 2007-03-02 19:25:54 | intel, multithread, Multithreading, simd, software, technology, threading, tools, wrinn |
| Intel(R) Threading Building Blocks: A New Method for Threading in C++[Videos] What is Intel(R) Threading Building Blocks all about? Learn why Intel developed Intel(R) Threading Building Blocks. How does Intel(R) Threading Building Blocks work and how can a developer use it to accelerate... Posted: 2007-03-06 16:21:34 | blocks, building, comcurrency, intel, Multithreading, software, technology, threading, tools |
| Where do I get the best ROI: Adding parallelism to my app, or optimizing it? Part 9 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 20:35:31 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, tag234, threading, tools |
| Where do I get the best ROI: Adding parallelism to my app, or optimizing it? Part 9 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 20:36:04 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| How do you know that your code is thread-safe? Part 11 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 20:48:13 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| My application is threaded. Am I done? Part 12 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 20:53:38 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| What are some of the reasons an application might have poor scalability? Part 13 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 20:57:10 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| What APIs or libraries do I use to add parallelism? Part 15 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 21:05:26 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| What parallel programming tools do you prefer? Part 16 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 21:07:16 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| What if I spend all that time threading for multiple cores and my app does not run any faster? Part 17 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 21:59:57 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Is there a practical parallelism limit, and why would I hit it? Part 19 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:02:43 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, Multithreading, software, threading, tools |
| What happens when you hit the scaling limit in data parallelism? Part 20 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:04:20 | Bea, Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| What do you do when functional/task parallelism reaches its limit? Part 21 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:06:08 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Why is parallel programming so difficult? Part 22 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:07:45 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Do you think it is best to design single-threaded and then optimize for parallelism, or is it better to design for parallelism to begin with? Part 23 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:08:45 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Are there some quick tips you can give me for successfully threading an application? Part 24 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:10:46 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Do techniques for adding parallelism vary for multi-core vs. multi-CPU? Part 25 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:12:13 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Are there simulator tools to use on a single CPU machine in order to test multi threaded apps for 2 CPU machines? Part 26 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:14:47 | Charles, congdon, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| Don't most of these complications go away when using the Java JVM or the .NET Framework? Part 27 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:15:58 | Charles, congdon, developer, FAQ, intel, methodology, multi-core, Multi-threading, software, threading, tools |
| My application isn't threaded. Does this mean I will be left behind? Part 10 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 20:39:18 | Charles, congdon, demo, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| How do I add parallelism to my application? Part 14 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 21:02:42 | Charles, congdon, demo, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| How do you debug threaded parallel algorithms? Part 18 of 27[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-11 22:01:41 | Charles, congdon, demo, developer, FAQ, intel, methodology, Multi-threading, software, threading, tools |
| GCDC'08: Intel Tuning Tools can help optimizing software[Videos] At 11:30 a.m. CET Intel's Jérôme Muffat-Méridol and Basher Khan entered the stage at GCDC'08 where they talked about the real turbo for gaming software namely Intel Software Tools for optimized games... Posted: 2008-09-22 18:44:59 | gamedevelopment, intel, Network, software, Threading Building Blocks, tools, Tuning, tuning tools, visual computing, Vtune |
| Intel® Concurrency Checker 2.0 : End User License Agreement for Application Concurrency Audit Tool[Knowledgebase] IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING. Do not copy, install, or use the "Materials" provided under this license agreement ("Agreement"), until you have carefully read the following terms... Posted: 2008-10-27 01:00:00 by Aaron Tersteeg (Intel) | cFinder, Intel® Concurrency Checker, tools |
