All Articles Tagged games
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| Porting Adobe Flash Apps to the Intel AppUp Developer Program[Videos] Adobe developer Terry Paton explains the ease and opportunity of distributing his apps using Adobe’s InMarket service for AppUp.Update 7/21/2011: Adobe has announced that the InMarket services will be... Posted: 2010-11-12 11:34:30 | Adobe Max, adobe max 2010, AMAX, AppUp, dev4atom, developers, flash, games, IADP, inmarket, Intel Software Network, ISN, netbook, Take Five Videos, terry paton |
| Would you be interested in adding a lecture on Parallel Architecture for Games, described in this design document? Why or why not?[Forums] 1. Course Name: Parallel Architecture for Games2. Writers: Mike Pearce, et al.3. Targeted availability: Q4 2008 4. Brief Course Description This module examines a game architecture developed by Intel,... Posted: 2008-10-09 10:44:52 | Framework, games, multicore, parallel, threading |
| Bringing it Home: Gear for Game Audio Developers[Knowledgebase] by Beverly Hanly Introduction Independent game audio developers can finally play in the same league as the major studios, thanks to descending hardware costs and skyrocketing capabilities in motherboards... Posted: 2009-06-17 00:00:00 by bhanly1 | audio, game development, games, visual computing |
| Artificial Neural Nets and Hyper-Threading Technology[Knowledgebase] by Chuck Desylva Introduction Different methods for optimizing AI algorithms to take advantage of an Intel® Pentium® 4 Processor with Hyper-Threading Technology The purpose of this paper is to... Posted: 2008-11-05 00:00:00 by Chuck V. DeSylva | games, Multi-threading, OpenMP |
| The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores[Knowledgebase] by Alexandra Weber Morales Abstract While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradigm... Posted: 2009-06-20 00:00:00 by Linda Swink (Intel) | games, physics, visual computing, visual effects |
| Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists[Knowledgebase] by Geoff Koch Introduction Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study. Times are good for Toronto-based Autodesk. Maya* software,... Posted: 2009-06-18 00:00:00 by Geoffrey Koch (Intel) | animator, digital content creation, game development, games, visual computing, visual effects |
| Building for the Digital Home - Games[Knowledgebase] Pushing the Envelope on Game Realism Intel makes it easy for gaming developers to accelerate the design, development, and deployment of gaming solutions using the latest software tools and development... Posted: 2009-06-17 00:00:00 by Linda Swink (Intel) | game development, games, Multi-threading, physics, visual computing |
| Multi-Core Learning Guide: Beginners[Knowledgebase] Welcome Multi-Core's here! Find links below to papers, training opportunities, information on threading tools, and multithreaded programming... Posted: 2009-02-19 21:00:00 by Aaron Tersteeg (Intel) | .net, games, Multi-threading, OpenMP, Tuning |
| Carry Small, Game Large[Knowledgebase] Do portable games have to be small? Check out our article on Gamasutra answering that very question and then download our free code below to test it out yourself. "Carry Small, Game Large" Free... Posted: 2009-06-18 00:00:00 by Scott Crabtree (Intel) | Code, game development, games, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing |
| Advanced Threading for Games: Threading Quake4 - Pt. 2 of 4. Thinking About Threading[Videos] Posted: 2007-01-22 20:28:08 | Anupreet Kalra, game development, games, intel, multicore, Multithreading, multithreading drivers, processing power, technology, terascale, threading, visual computing |
| Advanced Threading for Games: Threading Quake4 - Pt. 4 of 4. Next Steps and the Future[Videos] We kept this file large in order to preserve graphics clarity. Please allow time for the file to buffer for a minute or so. Nexts Steps and Future Flaws with Functional Decomposition - Severe Load Balancing... Posted: 2007-01-03 22:09:57 | Anupreet Kalra, developer, game development, games, intel, Multi-threading, multicore, multithreaded drivers, Multithreading, processing power, software, visual computing |
| Advanced Threading for Games: Threading Quake4 - Pt. 1 of 4. The Need for Threading[Videos] Posted: 2007-01-04 16:27:33 | Anupreet Kalra, game development, games, intel, Multi-threading, multicore, Multithreading, multithreading drivers, processing power, software, technology, threading |
| GCDC'08: David Perry talks about the future of gaming[Videos] Two hours before his curiously awaited keynote speech at GCDC'08 we had the opportunity to interview David Perry, CCO of Acclaim Games. Of course we wanted to know beforehand what he will talk about at... Posted: 2008-09-22 16:41:54 | acclaim, david, David Perry, game developer, game development, gamedevelopment, games, keynote, perry |
