All Articles Tagged game
| Link/Url | Tags |
|---|---|
| Rounds[Forums] To clarify, it would seem that, unlike in the original Game of Life, where all cells act in the same turn, there are two turns within each turn of the Maze of Life. The BLUE cell (player) makes its move,... Posted: 2011-04-28 03:06:41 | cell, game, life, round, turn |
| Software Optimization with Intel® tools[Videos] Optimizing games, media and content creation software with some of the latest Intel Tools; including the Graphics Performance Analyzer, Media SDK, and Parallel Studio Posted: 2010-09-24 16:03:00 | Content Creation, game, Game Analysis, GPA, Graphics Perfomance Analyzer, Intel Software Network, media sdk, parallel studio, Software Assessment Tools, Software Tools, Take Five Videos, tools |
| Smoke R1.2 now available[Forums] Smoke R1.2 is now available. Read about it here: http://software.intel.com/en-us/articles/smoke-game-technology-demo/ and download it at http://software.intel.com/en-us/articles/smoke-game-technology-demo-download/This... Posted: 2009-12-17 16:05:55 | game, game demo, multicore, parallel, Smoke, Smoke Demo, smoke framework, thread |
| Intel Media SDK Presentation at SIGGRAPH 2009[Videos] Kim Algstam presents in the Intel Booth at SIGGRAPH 2009 on the benefits and key features of the recently released Intel Media SDK version 1.0. The Intel Media SDK allows developers to plug into many... Posted: 2009-08-06 07:45:48 | game, game animation, Intel Media SDK, media, video editing |
| Gaming into the Future[Knowledgebase] Gaming into the Future---------------------------------------------------------------------------------------------------------------------------------------Research Area: Optimizing games for Multi-core... Posted: 2009-07-12 00:00:00 by lakshya90 | engine, game, multicore, parallel |
| IPP for games?[Forums] Hey performance people! I'm into writing games with SDL in Linux. I had a quick look-see at some of the docs and samples for IPP and was unable to distill any wisdom from them. So I thought I'd post another... Posted: 2009-04-07 16:04:33 | development, game, IPP, SDL |
| Can I make a SDL game with Intel Fortran?[Forums] It's been a long time since I've done anything with Fortran, but I've been missing it lately. Trouble is all I do these days is make casual games with SDL on Ubuntu Linux . SDL is a C library. Can I... Posted: 2009-04-07 15:42:21 | game, SDL |
| Taming Your Game Production Demons: The Offset Approach[Videos] Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created... Posted: 2009-04-06 14:21:09 | collada, game, game developers conference, gdc, Ian Lewis, Intel Software Network, Project Offset, Take Five Videos |
| Download Optimizing with TBB[Knowledgebase] DOWNLOAD Sample Code for Optimizing with TBB (34KB ZIP file) Please take a moment to register with ISN to participate in forum discussions. Posted: 2009-06-07 00:00:00 by Lora Woodruff (Intel) | game, optimization, Source, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode |
| GCDC'08: some more compelling Intel demos[Videos] After moving towards GC hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show! Posted: 2008-09-22 16:23:35 | core 2 extreme, development, G45 Chipset, game, gaming, quad core, software, visual computing |
| GCDC'08: interview with Chris Taylor about Demigod & more[Videos] During GCDC'08 we had the opportunity to interview Chris Taylor two hours after his keynote speech, where the CEO of Gas Powered Games talked about the next gaming title Demigod and why you should follow... Posted: 2008-09-22 16:26:51 | game |
| Austin GDC Photos[Knowledgebase] See all the fun we had at the Austin Game Developer Conference 2008! Day 1, Monday, September 15, 2008 (setup day): Moving in the lounge desk Intel-sponsored Lounge Staffers Mike Yi... Posted: 2009-04-03 01:00:00 by Gina Bovara (Intel) | austin gdc, conference, developer, game, gaming, gdc |
| Greg Corson, Sony Software Engineer on COLLADA Tools[Videos] We interviewed Greg Corson, Sony Software Engineer, who has worked on COLLADA since 2005 on game development development tools including importers, exporters and coherency checkers. If you are writing... Posted: 2008-10-16 11:47:03 | checkers, coherency, coherency checker, collada, corson, game, game development, greg, sony, visual computing |
| Ultra Mobile PC Game Design Best Practices - Pt1.[Videos] The Ultra Mobile PC is a cool platform, arguably an industry changing shift which will allow laptop perforance in a pocket sized device. The small size and different interfaces will present challenged... Posted: 2007-01-11 23:42:25 | best, game, Gort, intel, mobile, pc, practices, software, technol, ultra |
| Ultra Mobile PC Game Design Best Practices - Pt2.[Videos] The Ultra Mobile PC is a cool platform, arguably an industry changing shift which will allow laptop perforance in a pocket sized device. The small size and different interfaces will present challenged... Posted: 2007-01-23 17:57:46 | developer, game, intel, mobile, model-based computing, pc, software, technology, ultra |
| Dual Core Game Threading Lab[Videos] This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools. Posted: 2006-12-11 22:50:44 | ai, dual-core, game, gaming, intel, ogre, physics, software, threading |
| GCDC'08: first impressions from the golf tournament[Videos] Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hotel... Posted: 2008-09-22 18:38:32 | game, game developer, gamedevelopment, gameing, graphics, intel, visual computing |
| GCDC'08: Remi Arnaud is talking about COLLADA[Videos] During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3dsMax,... Posted: 2008-09-22 16:36:23 | collaboration tools, collada, game, game developer, gamedevelopment, graphics, kronos, remi arnaud, visual computing |
| Advanced Threading for Games: Threading Quake4 - Pt. 3 of 4. Thinking About Threading -continued[Videos] Posted: 2007-01-22 20:52:44 | Anupreet Kalra, developer, game, game development, intel, multicore, multithread, multithreading drivers, pentium, processing power, software, technology, tera-scale, threading, visual computing |
