| Link/Url | Tags |
|---|---|
| Advanced Threading for Games: Threading Quake4 - Pt. 3 of 4. Thinking About Threading -continued [Videos] ... Posted: 2007-01-22 20:52:44 by ISN Admin, Sharon Greenfield (Intel) | developer, tera-scale, technology, pentium, software, game, intel, multithread, threading, multicore, game development, visual computing, Anupreet Kalra, multithreading drivers, processing power |
| GCDC'08: Remi Arnaud is talking about COLLADA [Videos] During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3 ... Posted: 2008-09-22 16:36:23 by Remi Arnaud (Intel) | GCDC, collada, gamedevelopment, kronos, game developer, collaboration tools, remi arnaud, game, visual computing, graphics |
| GCDC'08: first impressions from the golf tournament [Videos] Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hot ... Posted: 2008-09-22 18:38:32 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman | GCDC, gameing, gamedevelopment, game developer, game, intel, visual computing, graphics |
| Dual Core Game Threading Lab [Videos] This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools. ... Posted: 2006-12-11 22:50:44 by ISN Admin | dual-core, ogre, ai, software, gaming, game, intel, threading, physics |
| Ultra Mobile PC Game Design Best Practices - Pt2. [Videos] The Ultra Mobile PC is a cool platform, arguably an industry changing shift which will allow laptop perforance in a pocket sized device. The small size and different interfaces will present challenged ... Posted: 2007-01-23 17:57:46 by sgsubram | developer, ultra, pc, model-based computing, technology, software, mobile, game, intel |
| Ultra Mobile PC Game Design Best Practices - Pt1. [Videos] The Ultra Mobile PC is a cool platform, arguably an industry changing shift which will allow laptop perforance in a pocket sized device. The small size and different interfaces will present challenged ... Posted: 2007-01-11 23:42:25 by sgsubram | ultra, pc, best, practices, technol, Gort, software, mobile, game, intel |
| Greg Corson, Sony Software Engineer on COLLADA Tools [Videos] We interviewed Greg Corson, Sony Software Engineer, who has worked on COLLADA since 2005 on game development development tools including importers, exporters and coherency checkers. If you are writing ... Posted: 2008-10-16 11:47:03 by greg-a-corson, Jerry Makare (Intel), venkatrajaraman | collada, coherency, checkers, sony, greg, corson, game, game development, visual computing, coherency checker |
| Austin GDC Photos [Knowledgebase] See all the fun we had at the Austin Game Developer Conference 2008! Day 1, Monday, September 15, 2008 (setup day): Moving in the lounge desk Intel-sponsored Lounge Staffers Mike Yi ... Posted: 2009-04-03 16:39:50 by Gina Bovara (Intel) | Events, developer, conference, austin gdc, gaming, gdc, game |
| GCDC'08: interview with Chris Taylor about Demigod & more [Videos] During GCDC'08 we had the opportunity to interview Chris Taylor two hours after his keynote speech, where the CEO of Gas Powered Games talked about the next gaming title Demigod and why you should fol ... Posted: 2008-09-22 16:26:51 by ISN Admin, venkatrajaraman | GCDC, game |
| GCDC'08: some more compelling Intel demos [Videos] After moving towards GC hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show! ... Posted: 2008-09-22 16:23:35 by ISN Admin | GCDC, development, software, gaming, game, G45 Chipset, visual computing, core 2 extreme, quad core |
| Massively Multiplayer Online Game [Forums] Hi Havok Users I was wondering if anyone could give me an idea on how many concurrent RigidBody updates they think Havok can handle in one update if.. say I was updating at 30Hz (batch.. eg 100 in a ... Posted: 2008-12-04 08:38:57 by setasohjiro | Massively, Multiplayer, Online, game |
| The IGDA Leadership Forum Rocked! [Blogs] What: Trip report from the International Game Developer’s Association (IGDA) Leadership Forum (conference) Where: San Francisco, CA, USA When: November 13th & 14th, 2008 (Sorry I'm a b ... Posted: 2008-12-12 14:13:06 by Scott Crabtree (Intel) | conference, IGDA, Leadership Forum, game |
| Intel на КРИ 2008 [Knowledgebase] Встречаемся на КРИ 2008! В последние годы конференция разработчиков компьютерных игр стала одним из самых в ... Posted: 2009-02-04 13:14:05 by Dmitry Oganezov (Intel) | Игры, КРИ, game |
| ZOMG! Come play with zombies (and fire) at GDC tutorial [Blogs] Have you seen the Smoke demo? Have you thought - yeah, it's pretty cool, but ... if only it had ... Zombies!?!? Come make it happen! Join us at the GDC tutorial (Tuesday, March 24 at GDC 2009 in ... Posted: 2009-02-06 16:26:59 by Paul Lindberg (Intel) | TBB, thread, Smoke, chicken, zombie, gdc, game |
| Intel technologies game: IT Manager 3: Unseen Forces [Blogs] So... Are you a skilled IT Manager? Or, did you ever wondered if you're fit to the job? Intel has released a new game: IT Manager 3: Unseen Forces. It is a promotional game, sure, but a very cool ... Posted: 2009-02-27 04:33:02 by Shmuel Gershon (Intel) | AMT, manager, vPro, it, forces, promotion, unseen, game |
| Download Optimizing with TBB [Knowledgebase] DOWNLOAD Sample Code for Optimizing with TBB (34KB ZIP file) Please take a moment to register with ISN to participate in forum discussions. ... Posted: 2009-06-07 21:46:47 by | Source, TBB, optimization, game |
| Taming Your Game Production Demons: The Offset Approach [Videos] Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created ... Posted: 2009-04-06 14:21:09 by Ian Lewis (Intel), venkatrajaraman | collada, Take Five Videos, Intel Software Network, game developers conference, gdc, Project Offset, game, Ian Lewis |
| Can I make a SDL game with Intel Fortran? [Forums] It's been a long time since I've done anything with Fortran, but I've been missing it lately. Trouble is all I do these days is make casual games with SDL on Ubuntu Linux . SDL is a C library. Can I ... Posted: 2009-04-07 15:42:21 by lawcoperamail.com | Fortran, game, SDL |
| IPP for games? [Forums] Hey performance people! I'm into writing games with SDL in Linux. I had a quick look-see at some of the docs and samples for IPP and was unable to distill any wisdom from them. So I thought I'd post a ... Posted: 2009-04-07 16:04:33 by lawcoperamail.com | development, IPP, game, SDL |
| New options in IT Manager 3: Unseen Forces [Blogs] Extra! Extra! As blogged before, Intel has released a cool (no no, really) game called "IT Manager III: Unseen Forces". Full explanation about the game is here. The game was recently upgraded to ... Posted: 2009-06-06 11:38:59 by Shmuel Gershon (Intel) | manager, options, Features, it, forces, unseen, game, intel, New |
| Gaming into the Future [Knowledgebase] Gaming into the Future---------------------------------------------------------------------------------------------------------------------------------------Research Area: Optimizing games for Multi-c ... Posted: 2009-07-13 01:00:36 by lakshya90, aditlal, nihal.armaan, shreya.nayak, sbdise, tc2009086 | Programming, game, parallel, multicore, engine |
| Intel Media SDK Presentation at SIGGRAPH 2009 [Videos] Kim Algstam presents in the Intel Booth at SIGGRAPH 2009 on the benefits and key features of the recently released Intel Media SDK version 1.0. The Intel Media SDK allows developers to plug into m ... Posted: 2009-08-06 07:45:48 by Elizabeth Vice (Intel), Amy Barton (Intel), venkatrajaraman, Steve Pitzel (Intel) | game, game animation, media, video editing, Intel Media SDK |
| IT manager, your game has evolved: IM3 Unseen Forces has new challenges! [Blogs] Everybody is playing IT Manager 3: Unseen Forces now :) Ok, not everybody, but there are many tens of thousands of players, competition is high, and a lot of changes were seen in the LeaderBoard. ... Posted: 2009-09-29 07:58:00 by Shmuel Gershon (Intel) | manager, options, Features, it, forces, unseen, game, intel, New |
| Could you be a great IT Manager? [Forums] Top dog in IT? Will you still be after you’ve played IT Manager III: Unseen Forces. There are dozens of different software and hardware faults to tackle in . Sometimes these are easy to repair; some ... Posted: 2009-11-04 03:01:47 by melissadigitalis | technology, game, intel |