game

Link/UrlTags
Advanced Threading for Games: Threading Quake4 - Pt. 3 of 4. Thinking About Threading -continued [Videos]
...

Posted: 2007-01-22 20:52:44 by ISN Admin, Sharon Greenfield (Intel)
developer, tera-scale, technology, pentium, software, game, intel, multithread, threading, multicore, game development, visual computing, Anupreet Kalra, multithreading drivers, processing power
GCDC'08: Remi Arnaud is talking about COLLADA [Videos]
During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3 ...

Posted: 2008-09-22 16:36:23 by Remi Arnaud (Intel)
GCDC, collada, gamedevelopment, kronos, game developer, collaboration tools, remi arnaud, game, visual computing, graphics
GCDC'08: first impressions from the golf tournament [Videos]
Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hot ...

Posted: 2008-09-22 18:38:32 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman
GCDC, gameing, gamedevelopment, game developer, game, intel, visual computing, graphics
Dual Core Game Threading Lab [Videos]
This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools. ...

Posted: 2006-12-11 22:50:44 by ISN Admin
dual-core, ogre, ai, software, gaming, game, intel, threading, physics
Ultra Mobile PC Game Design Best Practices - Pt2. [Videos]
The Ultra Mobile PC is a cool platform, arguably an industry changing shift which will allow laptop perforance in a pocket sized device. The small size and different interfaces will present challenged ...

Posted: 2007-01-23 17:57:46 by sgsubram
developer, ultra, pc, model-based computing, technology, software, mobile, game, intel
Ultra Mobile PC Game Design Best Practices - Pt1. [Videos]
The Ultra Mobile PC is a cool platform, arguably an industry changing shift which will allow laptop perforance in a pocket sized device. The small size and different interfaces will present challenged ...

Posted: 2007-01-11 23:42:25 by sgsubram
ultra, pc, best, practices, technol, Gort, software, mobile, game, intel
Greg Corson, Sony Software Engineer on COLLADA Tools [Videos]
We interviewed Greg Corson, Sony Software Engineer, who has worked on COLLADA since 2005 on game development development tools including importers, exporters and coherency checkers. If you are writing ...

Posted: 2008-10-16 11:47:03 by greg-a-corson, Jerry Makare (Intel), venkatrajaraman
collada, coherency, checkers, sony, greg, corson, game, game development, visual computing, coherency checker
Austin GDC Photos [Knowledgebase]
See all the fun we had at the Austin Game Developer Conference 2008! Day 1, Monday, September 15, 2008 (setup day): Moving in the lounge desk Intel-sponsored Lounge Staffers Mike Yi ...

Posted: 2009-04-03 16:39:50 by Gina Bovara (Intel)
Events, developer, conference, austin gdc, gaming, gdc, game
GCDC'08: interview with Chris Taylor about Demigod & more [Videos]
During GCDC'08 we had the opportunity to interview Chris Taylor two hours after his keynote speech, where the CEO of Gas Powered Games talked about the next gaming title Demigod and why you should fol ...

Posted: 2008-09-22 16:26:51 by ISN Admin, venkatrajaraman
GCDC, game
GCDC'08: some more compelling Intel demos [Videos]
After moving towards GC hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show! ...

Posted: 2008-09-22 16:23:35 by ISN Admin
GCDC, development, software, gaming, game, G45 Chipset, visual computing, core 2 extreme, quad core
Massively Multiplayer Online Game [Forums]
Hi Havok Users I was wondering if anyone could give me an idea on how many concurrent RigidBody updates they think Havok can handle in one update if.. say I was updating at 30Hz (batch.. eg 100 in a ...

Posted: 2008-12-04 08:38:57 by setasohjiro
Massively, Multiplayer, Online, game
The IGDA Leadership Forum Rocked! [Blogs]
  What: Trip report from the International Game Developer’s Association (IGDA) Leadership Forum (conference) Where: San Francisco, CA, USA When: November 13th & 14th, 2008 (Sorry I'm a b ...

Posted: 2008-12-12 14:13:06 by Scott Crabtree (Intel)
conference, IGDA, Leadership Forum, game
Intel на КРИ 2008 [Knowledgebase]
Встречаемся на КРИ 2008! В последние годы конференция разработчиков компьютерных игр стала одним из самых в ...

Posted: 2009-02-04 13:14:05 by Dmitry Oganezov (Intel)
Игры, КРИ, game
ZOMG! Come play with zombies (and fire) at GDC tutorial [Blogs]
Have you seen the Smoke demo? Have you thought - yeah, it's pretty cool, but ... if only it had ... Zombies!?!? Come make it happen! Join us at the GDC tutorial (Tuesday, March 24 at GDC 2009 in ...

Posted: 2009-02-06 16:26:59 by Paul Lindberg (Intel)
TBB, thread, Smoke, chicken, zombie, gdc, game
Intel technologies game: IT Manager 3: Unseen Forces [Blogs]
So... Are you a skilled IT Manager? Or, did you ever wondered if you're fit to the job? Intel has released a new game: IT Manager 3: Unseen Forces. It is a promotional game, sure, but a very cool ...

Posted: 2009-02-27 04:33:02 by Shmuel Gershon (Intel)
AMT, manager, vPro, it, forces, promotion, unseen, game
Download Optimizing with TBB [Knowledgebase]
  DOWNLOAD Sample Code for Optimizing with TBB (34KB ZIP file) Please take a moment to register with ISN to participate in forum discussions. ...

Posted: 2009-06-07 21:46:47 by
Source, TBB, optimization, game
Taming Your Game Production Demons: The Offset Approach [Videos]
Ian Lewis of Project Offset was a presenter in a session at GDC. In this video he presents a brief overview of the session and how time and cost are the demons that plague every game. We have created ...

Posted: 2009-04-06 14:21:09 by Ian Lewis (Intel), venkatrajaraman
collada, Take Five Videos, Intel Software Network, game developers conference, gdc, Project Offset, game, Ian Lewis
Can I make a SDL game with Intel Fortran? [Forums]
It's been a long time since I've done anything with Fortran, but I've been missing it lately. Trouble is all I do these days is make casual games with SDL on Ubuntu Linux .  SDL is a C library. Can I ...

Posted: 2009-04-07 15:42:21 by lawcoperamail.com
Fortran, game, SDL
IPP for games? [Forums]
Hey performance people! I'm into writing games with SDL in Linux. I had a quick look-see at some of the docs and samples for IPP and was unable to distill any wisdom from them. So I thought I'd post a ...

Posted: 2009-04-07 16:04:33 by lawcoperamail.com
development, IPP, game, SDL
New options in IT Manager 3: Unseen Forces [Blogs]
Extra! Extra! As blogged before, Intel has released a cool (no no, really) game called "IT Manager III: Unseen Forces". Full explanation about the game is here. The game was recently upgraded to ...

Posted: 2009-06-06 11:38:59 by Shmuel Gershon (Intel)
manager, options, Features, it, forces, unseen, game, intel, New
Gaming into the Future [Knowledgebase]
Gaming into the Future---------------------------------------------------------------------------------------------------------------------------------------Research Area: Optimizing games for Multi-c ...

Posted: 2009-07-13 01:00:36 by lakshya90, aditlal, nihal.armaan, shreya.nayak, sbdise, tc2009086
Programming, game, parallel, multicore, engine
Intel Media SDK Presentation at SIGGRAPH 2009 [Videos]
Kim Algstam presents in the Intel Booth at SIGGRAPH 2009 on the benefits and key features of the recently released Intel Media SDK version 1.0.   The Intel Media SDK allows developers to plug into m ...

Posted: 2009-08-06 07:45:48 by Elizabeth Vice (Intel), Amy Barton (Intel), venkatrajaraman, Steve Pitzel (Intel)
game, game animation, media, video editing, Intel Media SDK
IT manager, your game has evolved: IM3 Unseen Forces has new challenges! [Blogs]
Everybody is playing IT Manager 3: Unseen Forces now :) Ok, not everybody, but there are many tens of thousands of players, competition is high, and a lot of changes were seen in the LeaderBoard. ...

Posted: 2009-09-29 07:58:00 by Shmuel Gershon (Intel)
manager, options, Features, it, forces, unseen, game, intel, New
Could you be a great IT Manager? [Forums]
Top dog in IT? Will you still be after you’ve played IT Manager III: Unseen Forces. There are dozens of different software and hardware faults to tackle in . Sometimes these are easy to repair; some ...

Posted: 2009-11-04 03:01:47 by melissadigitalis
technology, game, intel