An Introduction to Neural Networks with an Application to Games [Knowledgebase] by Dean Macri
Introduction
Speech recognition, handwriting recognition, face recognition: just a few of the many tasks that we as humans are able to quickly solve but which present an ever increasin ...
Open Source Game Development [Knowledgebase]
Introduction
A 3D game engine is a complex collection of code. Anyone entering into game development would have to spend at least a year developing a game engine or purchase a pricey game engine ...
An Overview of Procedural Fire [Knowledgebase]
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An Overview of Procedural Fire [PDF | 1MB]
Introduction
The “Smoke” demo, created to highlight the scalability of a multi-threaded game engine architecture, includes a no ...
Procedural Terrain Generation With Fractional Brownian Motion [Knowledgebase]
Introduction
The computer graphics industry has a long history of attempting to model real world terrain. These efforts try to capture the seemingly limitless complexity of natural terrain ...
Inking the Cube: Edge Detection with Direct3D 10 [Knowledgebase] "This article originally appeared in Game Developer magazine, and appears with the permission of Think Services."
Edge detection techniques are fundamental to non-photorealistic rendering algorithms. ...
Posted: 2009-06-18 18:40:55 by Joshua Doss (Intel)
Real-Time Parametric Shallow Wave Simulation [Knowledgebase] John Van Drasek IIIDavid BookoutAdam Lake
Abstract Summary
The simulation of ocean waves provides a significant challenge to computer graphics. Offline rendering yields phenomenal results, but the c ...