Game programming

Link/UrlTags
Моделирование поверхности воды в режиме реального времени на платформах с многоядерной архитектурой [Knowledgebase]
В статье рассматриваются многопоточные методы моделирования морских волн в режиме реального времени на дву ...

Posted: 2009-02-05 01:44:02 by
Integrated Graphics, Game programming, physics, visual computing
An Introduction to Neural Networks with an Application to Games [Knowledgebase]
by Dean Macri Introduction Speech recognition, handwriting recognition, face recognition: just a few of the many tasks that we as humans are able to quickly solve but which present an ever increasin ...

Posted: 2009-11-03 14:02:36 by Dean Macri (Intel)
Game programming, physics, visual computing
Open Source Game Development [Knowledgebase]
Introduction A 3D game engine is a complex collection of code. Anyone entering into game development would have to spend at least a year developing a game engine or purchase a pricey game engine ...

Posted: 2009-06-19 11:34:00 by
coding, Game programming, game development, physics, visual computing
An Overview of Procedural Fire [Knowledgebase]
Download PDF An Overview of Procedural Fire [PDF | 1MB] Introduction The “Smoke” demo, created to highlight the scalability of a multi-threaded game engine architecture, includes a no ...

Posted: 2009-06-18 14:37:59 by
havok, Smoke, Game programming, visual effects, game development, physics, visual computing
Procedural Terrain Generation With Fractional Brownian Motion [Knowledgebase]
  Introduction The computer graphics industry has a long history of attempting to model real world terrain. These efforts try to capture the seemingly limitless complexity of natural terrain ...

Posted: 2008-07-08 02:07:09 by
Game programming, texture map, visual computing
Inking the Cube: Edge Detection with Direct3D 10 [Knowledgebase]
"This article originally appeared in Game Developer magazine, and appears with the permission of Think Services." Edge detection techniques are fundamental to non-photorealistic rendering algorithms. ...

Posted: 2009-06-18 18:40:55 by Joshua Doss (Intel)
Game programming, physics, photorealistic rendering, visual computing
Real-Time Parametric Shallow Wave Simulation [Knowledgebase]
John Van Drasek IIIDavid BookoutAdam Lake Abstract Summary The simulation of ocean waves provides a significant challenge to computer graphics. Offline rendering yields phenomenal results, but the c ...

Posted: 2009-06-20 17:45:09 by
rendering, Game programming, shallow wave simulation, wave simulation, texture map, visual computing, normal map