All Articles Tagged vcsource_techsample_gamecoderesourcedisk
| Link/Url | Tags |
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| Terrain Rendering[Knowledgebase] Introduction This sample demonstrates how to render large-scale terrains on Intel® microarchitecture codename Sandy Bridge in real time by efficiently distributing the tasks between the CPU cores and... Posted: 2011-12-22 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_snbterrain, vcsource_type_techarticle |
| Comparative Performance of Game Threading APIs in Task Managers[Knowledgebase] Abstract This article introduces tasking as a general approach for performance scaling on multi-core processors. An example Task Manager is shown, backed by 3 scheduling APIs: Intel® Threading Building... Posted: 2011-12-21 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_taskingupdate, vcsource_type_techarticle |
| Dynamic Resolution Rendering Article[Knowledgebase] Download Article and Source Download Dynamic Resolution Rendering Update [PDF .3MB]Download Dynamic Resolution Rendering [PDF 1.1MB]Visit Dynamic Resolution Rendering Sample Page to download source. Introduction The... Posted: 2011-07-13 00:00:00 by Doug Binks (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_techsample_dynamicresolutionrender, vcsource_techsample_gamecoderesourcedisk, vcsource_type_techarticle |
| MLAA: Efficiently Moving Antialiasing from the GPU to the CPU[Knowledgebase] Download Article and Source Code Download MLAA: Efficiently Moving Antialiasing from the GPU to the CPU (PDF 1.2MB)Visit MLAA Sample Page to download source. Introduction Efficient antialiasing techniques... Posted: 2011-07-15 00:00:00 by Alexandre De Pereyra (Intel) | antialiasing, GameDev, GamingGraphicSamples, samples, sandybridge, vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_morphanti, vcsource_type_techarticle |
| CPU Onloading: Leveraging the PC Platform[Knowledgebase] By Josh Doss Download Article Download CPU Onloading: Leveraging the PC Platform [PDF 877KB] FPS Matters During the optimization phase of your gaame's development it's all about the frame rate. Whether... Posted: 2011-05-09 00:00:00 by Josh Doss (Intel) | CPU Onloading, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_onloadedshadows, vcsource_type_techarticle, visual computing |
| Using Tasking to Scale Game Engine Systems[Knowledgebase] Download Article or Visit Game Tasking HomePage Download Using Tasking to Scale Game Engine Systems [PDF 436KB]View Game Engine Tasking Animation page (source code, binary, videos) Introduction Desktop... Posted: 2011-03-01 00:00:00 by Yannis Minadakis (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_getanimation, vcsource_type_techarticle |
| Comparing Shadow Mapping Techniques with Shadow Explorer[Knowledgebase] Sample Homepage http://software.intel.com/en-us/articles/shadowexplorer/ Download Article Download Comparing Shadow Mapping Techniques with Shadow Explorer [PDF 990KB] Introduction Most modern... Posted: 2011-02-23 00:00:00 by Alexey Rukhlinskiy (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_shadowexplorer, vcsource_type_techarticle |
| Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU[Knowledgebase] Download Article or Visit Onloaded Shadows page Download Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU [PDF 525KB]Visit Onloaded Shadows Page (source, binaries, videos) Introduction In... Posted: 2011-01-03 00:00:00 by Vincent Scotto (Intel) | GameDev, GamingGraphicSamples, samples, sandybridge, vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_onloadedshadows, vcsource_type_techarticle |
| SOA Cloth Simulation with 256-bit Intel® Advanced Vector Extensions (Intel® AVX)[Knowledgebase] Download Article or Visit AVX Cloth Page Download SOA Cloth Simulation with 256-bit Intel® Advanced Vector Extensions (Intel® AVX) [PDF 582KB]Visit AVX Cloth page (source code, binary, videos) Abstract This... Posted: 2011-01-03 00:00:00 by Stan Melax (Intel) | GameDev, GamingGraphicSamples, Intel AVX, samples, sandybridge, vcsource_domain_graphics, vcsource_index, vcsource_techsample_avxcloth, vcsource_techsample_gamecoderesourcedisk, vcsource_type_techarticle |
| Threaded Crowd Simulation with Collision Avoidance[Knowledgebase] Download article or visit Colony Page Download Threaded Crowd Simulation with Collision Avoidance [PDF 714KB]Visit Colony Page (source, binaries, videos) Figure 1: Colony in action One problem that... Posted: 2010-12-16 00:00:00 by Omar A Rodriguez (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_product_colony, vcsource_techsample_colony, vcsource_techsample_gamecoderesourcedisk, vcsource_type_techarticle |
| Scalable Ambient Effects[Knowledgebase] Download Article or Visit Fireflies Page Download Scalable Ambient Effects [PDF 747KB]View Fireflies page (source code, binary, videos) Introduction Imagine playing a video game where the player guides... Posted: 2010-11-29 00:00:00 by Eliezer Payzer (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_product_fireflies, vcsource_techsample_fireflies, vcsource_techsample_gamecoderesourcedisk, vcsource_type_techarticle |
| Do-it-yourself Game Task Scheduling [Knowledgebase] I attended my first demo party in 2008: Evoke in Germany. I was giving a talk about multi-core optimization in games and how to use Intel® Threading Building Blocks (Intel® TBB) to efficiently spread... Posted: 2009-11-04 00:00:00 by Jérôme Muffat-Méridol (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_nulstein, vcsource_type_techarticle |
