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Advanced Threading for Games: Threading Quake4 - Pt. 3 of 4. Thinking About Threading -continued [Videos] ... Posted: 2007-01-22 20:52:44 by ISN Admin, Sharon Greenfield (Intel)developer , tera-scale , technology , pentium , software , game , intel , multithread , threading , multicore , game development , visual computing , Anupreet Kalra , multithreading drivers , processing power Levels of concurrency: an example using both instruction and thread level parallelism [Videos] Dr. Michael Wrinn, Senior Course Architect with Intel(R) Software College, opens up his series on topics in parallelism with a discussion on mapping between software strategies for concurrency and the ... Posted: 2007-03-02 19:25:54 by Michael Wrinn (Intel)tools , wrinn , simd , technology , Multithreading , software , intel , multithread , threading Benchmarking in a Virtual Environment [Videos] ... Posted: 2007-06-06 18:55:14 by ISN Admincomputing , virtualization , untility , software , intel , multithread Multiple worlds instance in a multithreaded environment [Forums] Hi everybody !
I'm trying to perfom two independant simulation using havok. To do so, I do instanciate two hkpWorld, and use them separately.
However, I do only one call to hkBaseSystem::init(...) f ... Posted: 2009-05-28 09:23:57 by _loeiz_crash , multithread , multiple , hkpWorld Intel® MKL Threaded 1D FFTs [Knowledgebase] In Intel MKL 10.2, one-dimensional complex-to-complex fast Fourier transforms (FFTs) are now threaded for non-prime sizes from 216 and larger with the following exception:
if at least one prime fac ... Posted: 2009-10-30 10:12:28 by Dmitry Baksheev (Intel), AmandaS (Intel)FFT , Multi-threading , multithread , fourier transform , threading , multi-core , multicore