| Link/Url | Tags |
|---|---|
| COLLADA in the Game - GDC Session Overview [Videos] Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation u ... Posted: 2008-04-08 21:37:56 by Remi Arnaud (Intel) | collada, remi arnaud, Project Offset, artist, animator, visual computing, 3D interoperatibility |
| Behind the Scenes at Project Offset [Videos] We went behind the scenes at Project Offset and spoke with Project Manager Sam McGrath. See the demo footage of their new game that takes advantage of future graphics cards and stay tuned for more. ... Posted: 2008-04-23 19:40:16 by Samuel Mcgrath (Intel), Sharon Greenfield (Intel) | rendering, Project Offset, artist, animator, visual computing, motion blur |
| Ambient Design's Art Rage 2.5 Interview [Videos] Uwe Maurer, Business Development Director of Ambient Design, talks about their product Art Rage 2.5 which was featured in the production pipeline demo of Intel's SIGGRAPH booth. For more information o ... Posted: 2008-10-15 16:26:21 by Jerry Makare (Intel), venkatrajaraman | tool, siggraph, artist, visual computing, Uwe Maurer, scalability |
| Smoother Animation With Intel® Core™ i7 Processors [Knowledgebase] by Steve Pitzel Introduction: Disguising seams in NURBS models Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking aut ... Posted: 2009-09-14 14:27:25 by | , Core i7, artist, polygonal modeling, animator, digital content creation, texture map, NURBS, visual computing, hide seams, NURBS modeling |
| Project Offset GDC 2006 [Videos] Release of video at GDC (Game Developers Conference) 2006 ... Posted: 2009-03-18 14:17:20 by Project Offset, Sharon Greenfield (Intel), Steve Pitzel (Intel) | rendering, gdc, Project Offset, artist, animator, visual computing, motion blur, soft shadow |
| Collada-Collboration [Videos] ... Posted: 2009-03-25 18:16:21 by Project Offset, Sharon Greenfield (Intel), Steve Pitzel (Intel) | Project Offset, artist, animator, visual computing |
| Blockout Elevator [Videos] ... Posted: 2009-03-25 18:24:48 by Project Offset, Sharon Greenfield (Intel) | Project Offset, artist, animator, visual computing |
| Creating Complex [Videos] ... Posted: 2009-03-26 10:14:51 by Project Offset, Sharon Greenfield (Intel) | Project Offset, artist, animator, visual computing |
| Destruction [Videos] ... Posted: 2009-03-26 10:17:56 by Project Offset, Sharon Greenfield (Intel) | Project Offset, artist, animator, visual computing |
| Autodesk Perspectives on the Intel(R) Xeon 5500 Series [Videos] The Nehalem architecture has arrived for servers and workstations. Check out what AUTODESK leaders have to say about the new Intel(R) Xeon 5500 Series processors and how it performs with their leadin ... Posted: 2009-03-31 18:00:27 by Sharon Greenfield (Intel), Steve Pitzel (Intel) | xeon, Vtune, Visual Adrenaline, Nehalem, Autodesk, intel, artist, animator, multicore, visual computing, graphics, Autodesk 3ds Max, manycore, xeon 5500 series |
| A Chat with Justin Lassen at GDC [Videos] Justin Lassen is Composer, Producer, and Remixer of music for film and video games. Take Five Videos caught up with Justin at GDC 2009 in San Francisco, and had a brief chat with him about his work. T ... Posted: 2009-04-02 11:34:00 by Jerry Makare (Intel), Sharon Greenfield (Intel) | Intel Software Partner Program, audio, Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Justin Lassen, artist, game development, visual computing, audio artist |
| Autodesk's Maya 2009 Motion Builder at GDC [Videos] Autodesk 3D Application Specialist, Roland Reyer, demos Maya 2009's Motion Builder at GDC 2009. For more info on Autodesk software products visit: www.autodesk.com or www.thearea.com Visit the Intel V ... Posted: 2009-04-06 15:08:51 by Jerry Makare (Intel), Steve Pitzel (Intel) | Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Visual Adrenaline, Autodesk, Maya 2009, Motion Builder 2009, artist, animator, digital content creation, visual computing, Autodesk Maya |
| A Chat with Intel Software Partner Program Member Tandem Games Artist [Videos] Tandem Games is a member of the Intel Software Partner Program. Take Five Videos caught up with new member of the Tandem Games team Fernando Baz. Fernando is one of the artists working on the casual g ... Posted: 2009-04-14 14:59:52 by Jerry Makare (Intel), Sharon Greenfield (Intel) | Intel Software Partner Program, Game Developer Conference, Take Five Videos, Intel Software Network, Tandem Games, Domain of Heroes, ISPP, gdc, Fernando Baz, artist, animator, game development, visual computing |
| Creating the Best Possible Content by Using the Best Possible Tools [Videos] Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ... Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel) | Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing |
| seeing eyes part 1 modeling eyes [Knowledgebase] Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the S ... Posted: 2009-10-29 07:38:13 by Steve Pitzel (Intel) | artist, iris, pupil, character setup, character rig, believable eyes, wire tool, animation, animator, modeling eyes, polygon, lattice, wire deformer, animation;, digital content creation, visual computing |
| Introducing Artist/Animator Resources on ISN [Blogs] Digital Content Creation is tough work. It takes stamina, it takes discipline - and it takes the guts to throw stamina and discipline completely out the window, blow things up, walk away, and come bac ... Posted: 2009-05-27 06:53:36 by Steve Pitzel (Intel) | siggraph, dcc, artist, inverse kinematics, animation, animator, digital art, game animation, learn animation techniques, visual computing |
| Intel Software Network TV - Are You Watching? [Blogs] Today is the first day of LIVE broadcasts for the new Intel Software Network TV, providing live video streaming plus interactive chat. Below is the complete lineup of programs for today, and our beh ... Posted: 2009-06-09 08:49:44 by Amy Barton (Intel) | Academic, Parallel Programming, artist, animator, visual computing |
| Ambient Designs Presentation of Art Rage 2.5 at SIGGRAPH Part 1 [Videos] Ambient Design Director of Business Development, Uwe Maurer, gives a presentation on Art Rage 2.5 in the Intel Theater at SIGGRAPH ... Posted: 2008-08-18 03:24:33 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman | siggraph, artist, visual computing, Uwe Maurer, scalability, Art Rage |
| Ambient Designs Presentation of Art Rage 2.5 at SIGGRAPH Part 2 [Videos] Ambient Design Director of Business Development, Uwe Maurer, gives a presentation on Art Rage 2.5 in the Intel Theater at SIGGRAPH ... Posted: 2008-08-18 03:30:41 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman | tool, siggraph, artist, visual computing, Uwe Maurer, scalability, Art Rage |
| Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools [Videos] Peter De Lappe, 3D Evangelist and Application Engineer with Softimage, shows Softimage's XSI and COLLADA exchange asset aggregator tools at the Game Developers Conference. Watch to see how easily you ... Posted: 2008-04-03 23:36:41 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman | collada, artist, animator, digital content creation, visual computing, 3D interoperatibility, exchange asset aggregator |
| Animator, Artist - Are You Nuts? Probably - but There is Help! [Blogs] I was talking to Carl Jacobson from Cakewalk a while back about the challenges artists face in this world. Okay, I know, Cakewalk creates audio software, not what you'd normally call "visual computing ... Posted: 2009-06-29 18:00:34 by Steve Pitzel (Intel) | artist, animator, digital art, visual computing, Cakewalk Sonar, Carl Jacobson, musician, living as an artist, artistanimator |
| Throw Mom from the Train (figuratively...) - a must for artists... [Blogs] Mom loves you. She absolutely adores everything you do. That's why, if you want to excel as an artist, you must throw Mom from the train - in a figurative sense anyway. Why? Because mom loves t ... Posted: 2009-06-29 17:20:07 by Steve Pitzel (Intel) | artist, animator, digital art, visual computing, ArtRage, photoshop, Pitz, Sketchbook Pro, Ugly Stage, artistanimator |
| Featured Artists - Project Offset's Khang Le [Blogs] Okay, Adobe's Photoshop has always been one of those necessary "utilities" for me - a tool I used because I had to create textures for my characters and it's always been an incredible texture tool. I ... Posted: 2009-07-21 10:56:32 by Steve Pitzel (Intel) | Project Offset, artist, animator, photoshop, artistanimator, Khang Le |
| Dreamworks and Intel at SIGGRAPH [Blogs] There's something magic about SIGGRAPH in New Orleans. This is my third New Orleans SIGGRAPH, and the first since Katrina. It's great to see New Orleans back - and to see SIGGRAPH back in New Orleans! ... Posted: 2009-08-02 17:23:42 by Steve Pitzel (Intel) | siggraph, artist, VC, animator, visual computing, artistanimator, dreamworks |
| SIGGRAPH 2009 Content Creation Pipeline Demo in Intel Booth [Videos] Steve Pitzel, Visual Computing Community Manager for the Intel Software Network, walks through the digital content creation pipeline demo at SIGGRAPH 2009. Learn about the stages of character and movi ... Posted: 2009-08-11 15:37:30 by Elizabeth Vice (Intel), Amy Barton (Intel), Steve Pitzel (Intel) | siggraph, artist, light, artist tools |
| Saving Time with Artist-Animator Resources at SIGGRAPH 2009 [Videos] Steve Pitzel,Intel Visual Computing Community Manager showcases the new Digital Animator/Artist resource area within the Intel Software Network, at the Intel booth at SIGGRAPH 2009. The new Artist/Ani ... Posted: 2009-08-11 15:50:37 by Elizabeth Vice (Intel), Steve Pitzel (Intel) | artist |
| Create Your Concept Art – SIGGRAPH 2009 [Videos] Take your easel on location! Steve Pitzel, Intel Visual Computing Community Manager walks through the first stage of digital content creation which is creating the digital concept art using Adobe Phot ... Posted: 2009-08-17 10:22:29 by Elizabeth Vice (Intel), Amy Barton (Intel), Steve Pitzel (Intel) | siggraph, artist, animation, animator, concept art, pipeline demo |
| Smoother Animation With Intel® Core™ i7 Processors [Knowledgebase] by Steve Pitzel Introduction: Disguising seams in NURBS models Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking aut ... Posted: 2009-09-14 15:49:54 by Steve Pitzel (Intel) | Core i7, artist, modeling, animator, texture map, NURBS, NURBS modeling, hiding seams |
| Using Meatloaf (loaves) to Model a Polygonal Arm [Blogs] Okay folks, I started out with an arm...and then got carried away and built a torso using the same method. So check out Modeling a Torso One Meatloaf at a Time... Check in later this week for a ... Posted: 2009-09-28 05:31:52 by Steve Pitzel (Intel) | artist, animation, morph target, polygonal modeling, animator, Pitz, blend shape, muscle morph, character modeling, dealing with muscles, digital artist, modeling a polygonal arm, modeling techniques, Pitzel |
| Adobe and Intel(R) Core i7 Mobile Processor [Videos] Adobe digital content creation software, now with the performance of the Intel® Core™ i7 mobile processor, enables new workflows that were never before possible. Render on the road, rende ... Posted: 2009-10-01 15:02:52 by Joel De Guzman (Intel) | Visual Adrenaline, dcc, artist, game development, visual computing, graphics, artist tools |
| Project Offset's Yeong-hao [Videos] Project Offset's Lead Designer, Yeong-hao Han goes over his work, background, and what it takes to prepare for and accomplish high-level level design. He also speaks about the incredible Offset Editor ... Posted: 2009-10-05 08:50:12 by John Tilton (Intel) | game design, dcc, artist, digital content creation, concept art, level design, game artwork, Offset Editor |