inverse kinematics

Link/UrlTags
The 3D Production Pipeline for Games: Getting it There [Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDi ...

Posted: 2009-06-19 23:52:20 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, game development, specular map, digital content creation, texture map, global illumination, NURBS, visual computing, bump map
Character Animation: Skeletons and Inverse Kinematics [Knowledgebase]
By Steve Pitzel Introduction So you've built your Gothic castle—it's time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system cal ...

Posted: 2009-06-18 16:43:40 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, digital content creation, NURBS, visual computing
Intel at Game Developer Conference 2009 [Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materi ...

Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel)
Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics
2 joint knee setup [Knowledgebase]
  Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (sometimes referred to as 2-bone knee) setup can help you cu ...

Posted: 2009-10-29 07:35:38 by Steve Pitzel (Intel)
inverse kinematics, IK, character setup, character rig, animation, game character, feature character, simple 2-joint knee, 2-bone knee, IK handle, how to animate, visual computing
keeping-it-quads [Knowledgebase]
  We all know that QUADs are king. But if you model some objects in pieces and join them later on— that can lead to n-sided or 3-sided polygons as you put everything back together. Best to fix t ...

Posted: 2009-10-29 07:44:28 by Steve Pitzel (Intel)
rendering, inverse kinematics, animator, animation; character rig; animator; modeling; polygon; n-gon; 3-sided; quad; game character; feature character; 3D modeling technique, digital content creation, visual computing
Introducing Artist/Animator Resources on ISN [Blogs]
Digital Content Creation is tough work. It takes stamina, it takes discipline - and it takes the guts to throw stamina and discipline completely out the window, blow things up, walk away, and come bac ...

Posted: 2009-05-27 06:53:36 by Steve Pitzel (Intel)
siggraph, dcc, artist, inverse kinematics, animation, animator, digital art, game animation, learn animation techniques, visual computing
Name Your Digital Poison [Blogs]
Okay - what's your worst production nightmare? Intersections? Texture seams? Weighting vertices? Creating soft shadows? Do you hate it when physics and IK collide?  What is it that either keeps yo ...

Posted: 2009-06-29 16:41:02 by Steve Pitzel (Intel)
Project Offset, inverse kinematics, animation, modeling, digital art, texture seams, weighting vertices, artistanimator
Artist Animator [Knowledgebase]
Share your content creation methods, pet peeves and challenges. Learn about new content creation techniques and software optimized to take advantage of Core i7 and Nehalem technol ...

Posted: 2009-11-02 11:59:52 by
Tutorials, Project Offset, inverse kinematics, IK, character rig, blend shapes, polygonal modeling, modeling eyes, lattice, 2-bone knee, IK handle, bump map, blendshape, character animation, texturing, 2-joint knee, Khang Le
Are You Animated Enough for Viewport??? [Blogs]
Artists & Animators -  got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring ...

Posted: 2009-10-29 06:22:51 by Steve Pitzel (Intel)
Facebook, inverse kinematics, character rig, polygonal modeling, artistanimator, character modeling, digital artist, 3D artist, 3D tutorials, free 3D model