All Articles Tagged polygon

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seeing eyes part 2 handling eyelashes with blend shapes[Knowledgebase]
  There are lots of ways of dealing with eyelashes - everything from just painting them on to using full-fledged hair or fur systems. Another way is to handle them as separate pieces of geometry through...

Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel)
animation, animation; character rig; animator; artist; modeling eyes; polygon; iris; pupil; character setup; believable eyes; lattice; wire tool; wire deformer; morph target; handling eyelashes; game character, animator, character rig, digital content creation, feature character, game character, handling eyelashes, morph target, polygon, visual computing
seeing eyes part 1 modeling eyes[Knowledgebase]
  Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing...

Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel)
animation, animation;, animator, artist, believable eyes, character rig, character setup, digital content creation, iris, lattice, modeling eyes, polygon, pupil, visual computing, wire deformer, wire tool