| Link/Url | Tags |
|---|---|
| GCDC'08: Michael Capps talking about Gears of War 2 [Videos] Especially here in Germany Gears of War is one the most imported games for Xbox as it`s not being distributed by Microsoft to the German market due to legal matters. And of course the sequel ,Gears of ... Posted: 2008-09-22 18:54:23 by ISN Admin, venkatrajaraman | GCDC, gamedevelopment, germany, software, intel, Network |
| GCDC'08: more demos optimized for Intel platform [Videos] ... Posted: 2008-10-10 15:13:07 by ISN Admin, Sharon Greenfield (Intel) | GCDC, gamedevelopment, software, intel, Network, game development, visual computing, core 2 extreme, platform scaling |
| GCDC'08: Intel Tuning Tools can help optimizing software [Videos] At 11:30 a.m. CET Intel's Jérôme Muffat-Méridol and Basher Khan entered the stage at GCDC'08 where they talked about the real turbo for gaming software namely Intel Software Tools for optimized gam ... Posted: 2008-09-22 18:44:59 by Jérôme Muffat-Méridol (Intel), Sharon Greenfield (Intel) | GCDC, tools, Threading Building Blocks, gamedevelopment, software, Tuning, Vtune, intel, Network, visual computing, tuning tools |
| GCDC'08: optimized games running on Intel platform [Videos] Day one at GCDC'08 began with a bunch of interesting Intel demos which we had a quick look at. One surprising thing we were discovering is the ability of Intel Integrated Graphics running complex game ... Posted: 2008-09-22 18:41:49 by ISN Admin, Sharon Greenfield (Intel) | GCDC, Mobile Gaming, gamedevelopment, Integrated Graphics, intel, visual computing, ad hoc gaming, Sacred 2 |
| GCDC'08: Remi Arnaud is talking about COLLADA [Videos] During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3 ... Posted: 2008-09-22 16:36:23 by Remi Arnaud (Intel) | GCDC, collada, gamedevelopment, kronos, game developer, collaboration tools, remi arnaud, game, visual computing, graphics |
| GCDC'08: first impressions from the golf tournament [Videos] Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hot ... Posted: 2008-09-22 18:38:32 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman | GCDC, gameing, gamedevelopment, game developer, game, intel, visual computing, graphics |
| GCDC'08: David Perry talks about the future of gaming [Videos] Two hours before his curiously awaited keynote speech at GCDC'08 we had the opportunity to interview David Perry, CCO of Acclaim Games. Of course we wanted to know beforehand what he will talk about a ... Posted: 2008-09-22 16:41:54 by ISN Admin, venkatrajaraman | GCDC, David Perry, keynote, gamedevelopment, david, perry, acclaim, game developer, games, game development |
| Come see Intel Software Network at GCDC & GC! [Knowledgebase] The Games Convention (GC) conference is a showcase for the public where the gaming industry displays its coolest, newest, and best games and products, and usually does so with enormous pre ... Posted: 2009-06-18 16:46:56 by Gina Bovara (Intel) | GCDC, Events, conferences, GC, Integrated Graphics, visual computing |
| GCDC'08: what do think of the conference - part one [Videos] After our interview meeting with Steve Hughes from Intel we stopped some people on their way as we wanted to know quite a few important things from them: Whether GCDC'08 met their expectations so far? ... Posted: 2008-09-22 16:44:07 by ISN Admin, venkatrajaraman | GCDC, intel, game development, visual computing |
| GCDC'08: interview with Chris Taylor about Demigod & more [Videos] During GCDC'08 we had the opportunity to interview Chris Taylor two hours after his keynote speech, where the CEO of Gas Powered Games talked about the next gaming title Demigod and why you should fol ... Posted: 2008-09-22 16:26:51 by ISN Admin, venkatrajaraman | GCDC, game |
| GCDC'08: some more compelling Intel demos [Videos] After moving towards GC hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show! ... Posted: 2008-09-22 16:23:35 by ISN Admin | GCDC, development, software, gaming, game, G45 Chipset, visual computing, core 2 extreme, quad core |
| GCDC 08: Optimizing DirectX code for multi-core platforms [Videos] Right after his 50 minutes session at GCDC'08 talking about DirectX optimizations for multi-core platforms we had the chance to interview Intel fellow Leigh Davies. Our questions we asked him were qui ... Posted: 2008-09-22 16:19:18 by ISN Admin, Sharon Greenfield (Intel) | GCDC, development, Threading Building Blocks, leigh davies, rendering, game development, visual computing, DirectX optimizations, multi-core platforms |
| GCDC’08: Leipzig, we are coming! [Blogs] This was really an exciting week: I blogged like hell about the different topics Intel will cover at Games Convention Developers Conference 2008: When will Intel presenters talk about their favour ... Posted: 2008-08-16 00:34:58 by Michael J Huelskoetter | GCDC |
| GCDC'08: more demos optimized for Intel platform [Blogs] In our first Intel demo blog post we talked about Sacred 2 by Ascaron. In the second part of this demo story we have a look at highly optimized games for Intel platform. Steve Hughes demonstrat ... Posted: 2008-08-18 03:02:12 by Michael J Huelskoetter | GCDC |
| GCDC'08: get the best out of your gaming titles [Blogs] When you think of game development there's one major issue that concerns many developers: single-threaded code which doesn't scale on a multi-core platform. In order to get the best performance out ... Posted: 2008-08-12 04:19:19 by Michael J Huelskoetter | GCDC |