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Spice Up Your Game with Ray Tracing Part II of II [Videos] Daniel Pohl, Intel Research Scientist, presents on the latest research on ray tracing in the Intel Booth at SIGGRAPH 2009. Algorithms for ray tracing simulate the properties of individual rays of light... Posted: 2009-08-06 09:59:143D future gaming , 3d model , game animation , game asset optimization , ray tracing , SIGGRAPH 2009 , SIGGRAPH09 Spice Up Your Game with Ray Tracing Part I of II [Videos] Daniel Pohl, Intel Research Scientist, presents on the latest research on ray tracing in the Intel Booth at SIGGRAPH 2009. Algorithms for ray tracing simulate the properties of individual rays of light... Posted: 2009-08-06 08:04:36Daniel Pohl , game animation , game asset optimization , ray tracing , SIGGRAPH 2009 , SIGGRAPH09 Optimizing Asset Processing [Knowledgebase] By Mick West[In an in-depth technical article, Neversoft co-founder Mick West discusses performance concerns when optimizing asset processing for games, including the basic nature of the common problems... Posted: 2009-06-20 00:00:00 by Vincent Scotto (Intel) game asset optimization , game development , vcsource_domain_graphics , vcsource_index , vcsource_os_windows , vcsource_platform_desktoplaptop , vcsource_type_techarticle , visual computing