All Articles Tagged parallel
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| Developer Samples on 2nd Generation Core Processor Architecture [Videos] Paul Lindberg gives a brief overview of developer samples running on Intel Sandy Bridge architecture. Paul demonstrates the AVX cloth demo, Terrain demo, the hair simulation, onloaded shadows, and the... Posted: 2011-03-15 13:42:02 | AVX Cloth, cpu, Developer samples, Dynamic Resolution, gdc, GDC 2011, GPU, Hair Simulation, Onloaded Shadows, parallel, Parallel Programming, simd, Terrain Demo, Visual Compuiting |
| Intel Parallel Advisor overview - how to explore parallelizing your application[Videos] Overview of the features that contribute to Intel Parallel Advisor being an essential tool during the discovery abd design phase of parallelizing existing serial programs. This tool lets the developer... Posted: 2010-09-02 14:38:05 | Cilk Plus, Intel Parallel Advisor, Intel Parallel Studio, parallel, Parallel Advisor, parallel Studio 2011 |
| Compiling Hydrodynamic Model with ifort on Intel Quad-Core[Forums] I have been trying to use ifort to compile a hydrodynamic model for an intel quad-core processor. The program has OpenMP directives that can be activated/de-activated, and I have activated them correctly,... Posted: 2010-01-13 15:14:42 | hydodynamic model, parallel, quad-core |
| Smoke R1.2 now available[Forums] Smoke R1.2 is now available. Read about it here: http://software.intel.com/en-us/articles/smoke-game-technology-demo/ and download it at http://software.intel.com/en-us/articles/smoke-game-technology-demo-download/This... Posted: 2009-12-17 16:05:55 | game, game demo, multicore, parallel, Smoke, Smoke Demo, smoke framework, thread |
| Threading Fortran applications for parallel performance on multi-core systems[Knowledgebase] Threading Fortran applications for parallel performance on multi-core systemsMost processors now come with multiple cores, and future increases in performance are expected to come mostly from increases... Posted: 2009-12-06 21:00:00 by Martyn Corden (Intel) | mult-core, parallel, performance, threading |
| -parallel[Forums] I am trying to use -parallel feature.I create the program and the env vars. But when I compile I got this: ../src/main.f90:(.text+0x2b): undefined reference to `__kmpc_begin' ../src/main.f90:(.text+0x35):... Posted: 2009-11-12 17:30:31 | environment, parallel |
| Release linker error LNK2001[Forums] hi folks,I am getting the following error only when building as release, when building for debug the program runs fine:error LNK2001: unresolved external symbol @__TBB_machine_trylockbyte@4Any help or... Posted: 2009-08-14 11:11:47 | Linker error, parallel, threading |
| Parallel For correct usage[Forums] Hello folks,I have recently been working on creating a particle system using tbb 2.1 for the threading. The source and demo application can be found on my blog at: http://thehinch.spaces.live.comCurrently... Posted: 2009-08-13 15:15:51 | parallel, particle, TBB, threading |
| Parallel Programming class open - A few seats still available register today![Forums] We announced a class on parallel programming last month and received good response. We have just a few seats left. If you register today or on Wednesday you may still be able to attend. The class... Posted: 2009-07-14 15:42:10 | multi core, Multi-Core Courseware, Multicore Parallel Programming, parallel, parallel computing, thread |
| Meet Aaron Tersteeg Intel Software Network[Videos] Aaron Tersteeg – Community manager parallel programming and multicore-- is a constant learner, enthusiastic teacher...skier, cyclist, chef, fly caster, volunteer, Orangeman, investor, media junkie and... Posted: 2009-06-23 13:31:59 | Aaron Tersteeg, behind the scenes, community, Intel Software Network, Intel Software Network TV, ISN Team, ISN TV, multicore, parallel, parallel computing, ParallelProgrammingTalk |
| Gaming into the Future[Knowledgebase] Gaming into the Future---------------------------------------------------------------------------------------------------------------------------------------Research Area: Optimizing games for Multi-core... Posted: 2009-07-12 00:00:00 by lakshya90 | engine, game, multicore, parallel |
| Why intell cannot parallelize simple strided loop?[Forums] Hello I am trying to access/transform in parallel( by openmp or autoparallelization) the 3D point set like: typedef struct { float Pos[3];} TstrPos;TstrPos *strP;const unsigned int Np=1024*1024*16;... Posted: 2009-05-04 13:09:49 | for loop parallelization, icpc, OpenMP, parallel |
| How to debug programs with OpenMP parallelization?[Forums] I have a program which uses OpenMP. All parallel parts of the code look like this: !dec$ if defined (_PARALLELIZATION_) !$omp parallel if ( enableOpenMP ) num_threads ( threads ) default ( shared ) ... !dec$... Posted: 2009-04-14 13:10:56 | debugging, OpenMP, parallel |
| Intel at SIGCSE 2009 pt. 2 of 2[Videos] Professor Matthew Wolf of Georgia Tech receives Academic Community Member of the Year Award, Professors Charley Peck and Dan Garcia discuss parallelism and concurrency in large universities and small colleges,... Posted: 2009-04-04 01:26:26 | Charley Peck, concurrency, Dan Garcia, Intel Academic Community, parallel, SIGCSE |
| Clubhouse Parallel Universe 2009[Knowledgebase] Clubhouse Parallel Universe 2009 Welcome to the Clubhouse Parallel Universe! This is your place to learn about parallel programming, see what speakers or webcasts are lined up, or sign up for the... Posted: 2009-08-14 00:00:00 by Robert Chesebrough (Intel) | clubhouse, high school, new york city, NYC, parallel, parallel computing, students |
| GDC Threading Tutorial – Lab 5 Part 2[Videos] This is the final video which will find (and fix) memory leaks and data races with Parallel Inspector. Follow along and try out Parallel Inspector on the provided code base. Source download for the GDC... Posted: 2009-03-24 01:55:44 | awesomeness, concurrent code, game development, gdc, intel, multi core, parallel, parallel amplifier, parallel studio, Take Five Videos, threading, visual computing |
| GDC Threading Tutorial – Lab 5 Part 1[Videos] This is the final video which will find (and fix) memory leaks and data races with Parallel Inspector. Follow along and try out Parallel Inspector on the provided code base. Source download for the GDC... Posted: 2009-03-24 01:31:42 | awesomeness, gdc, intel, multi core, parallel, parallel studio, Take Five Videos, threading |
| GDC Threading Tutorial – Lab 4 Part 1[Videos] This video examines how to hook multiple threaded systems together (e.g. input, AI, physics). Follow along with the video and see how the data flows without bottlenecking systems. Source download for... Posted: 2009-03-23 23:53:42 | awesomeness, gdc, intel, multi-core, parallel, parallel studio, Take Five Videos, threading |
| GDC Threading Tutorial – Lab 3[Videos] This video looks at an AI system and how it can take advantage of the threading framework outlined in Lecture 2. Follow along and you will spread out its load across available CPU cores. The lab will... Posted: 2009-03-23 23:22:32 | awesomeness, concurrent code, game development, intel, multicore, parallel, parallel amplifier, parallel studio, Smoke, Take Five Videos, thread, threading, visual computing |
| GDC Threading Tutorial – Lab 2[Videos] This video dives into the design of the Smoke framework and explores the design principles that make it thread well. Smoke is the code base used in the labs and is freely available on Whatif.intel.com. ... Posted: 2009-03-23 22:40:21 | awesomeness, gdc, intel, parallel, parallel studio, Smoke, Take Five Videos |
| GDC Threading Tutorial – Lab 1[Videos] This video examines how Parallel Amplifier can find hotspots and concurrent (or not) parts of your code. Follow along and try out Parallel Amplifier on the provided code base. Source download for the entire... Posted: 2009-03-23 21:42:07 | awesomeness, concurrent code, game development, gdc, intel, parallel, parallel amplifier, parallel studio, Smoke, Take Five Videos, threading, visual computing |
| GDC Threading Tutorial – Introduction[Videos] This video is the first of a series of videos that recaps the full day threading tutorial delivered at GDC 2009. This introduction previews the material and gives an overview of threading issues. Source... Posted: 2009-03-23 20:58:59 | Awsomeness, gdc, multi core, parallel, parallel studio, Smoke, Take Five Videos, threading |
| OpenMP* Loops with Function Calls for Bounds May Not Parallelize[Knowledgebase] Reference Number : DPD200110877Version : 11.0, 11.1 or Intel® Parallel ComposerOperating System : Windows*, Linux*, Mac OS X*Problem Description : The OpenMP* 3.0 standard now supports using... Posted: 2009-07-07 00:00:00 by Brandon Hewitt (Intel) | bound, call, for, function, inline, limit, loop, OpenMP, parallel, routine, STL, vector, while |
| The Basics of Parallel Architecture: What Should I Know? [Forums] So my question is pretty simple and straight forward. I am a non-technical guy. When it comes to Parallel Programming I wouldn't even know where to start, and to be perfectly honest, when it comes to good... Posted: 2009-02-20 14:16:58 | intel, multicore, parallel, parallel computing, threading |
| Using xilink with /Qipo and /Qparallel options may cause an Internal compiler error[Knowledgebase] Reference Number : DPD200110663Version : 11.0.066Operating System : Windows, LinuxProblem Description : When an application is compiled using /Qipo for Windows* (-ipo for Linux*) and /Qparallel... Posted: 2009-06-22 21:00:00 by Wendy Doerner (Intel) | C++, ClosedSWDefect, compiler, Ice, intel, internal compiler error, IPO, parallel |
| Intel(R) Parallel Debugger Extension[Knowledgebase] IntroductionThis tutorial describes the Intel® Parallel Debugger Extension for Microsoft Visual Studio* included with the Intel® Parallel Studio 2011, Intel® Parallel Studio XE 2011 and Intel® Composer... Posted: 2010-11-07 00:00:00 by Markus Metzger (Intel) | debug, Intel® Parallel Debugger Extension for Microsoft Visual Studio, Microsoft, parallel, Parallel Programming, studio, windows |
| Would you be interested in adding a lecture on Parallel Architecture for Games, described in this design document? Why or why not?[Forums] 1. Course Name: Parallel Architecture for Games2. Writers: Mike Pearce, et al.3. Targeted availability: Q4 2008 4. Brief Course Description This module examines a game architecture developed by Intel,... Posted: 2008-10-09 10:44:52 | Framework, games, multicore, parallel, threading |
| Design Patterns for Parallel Programming: Learning to Think Parallel [Videos] Design Patterns for Parallel Programming: Learning to Think Parallel - 60 Minutes A specialized community of software developers has been writing parallel programs for over 25 years and has compiled a... Posted: 2007-01-23 19:08:26 | 80-core, developer, intel, Mattson, Multithreading, parallel, patterns, software, technology |
| Parallel Computing Going Mainstream: Will You Be Ready?[Videos] The trend to multiple compute Cores is inevitable. This will have profound impact on software engineers and developers of all stripes. Tim Mattson, Principle Engineer at Intel's Application Reserach Labarotry,... Posted: 2007-01-04 16:58:19 | computing, developer, intel, Mattson, parallel, software, technology, tim |
| A Gentle Introduction to Parallel Software or Enough with the Theory, Let's See Some Parallel Code[Videos] Tim Mattson, Principal Engineer, Intel Corporation, gets out of his kayak to introduce some of the best APIs and interfaces to allow you to build parallelism into serial code. Posted: 2007-01-05 19:21:36 | computing, developer, Engineering, intel, Mattson, mp, MPI, open, parallel, software, technoloy |
