All Articles Tagged artificial intelligence engine

Link/UrlTags
AI Reasoning and Workload Management of Parallel Sensor Queries in Games[Knowledgebase]
By Alex J. ChampandardThe demo discussed in this article was implemented with Radu Cristea based on work by Jeremy Tryba. Thanks to Björn Knafla for his help and Damian Isla for his insights.Making the...

Posted: 2010-02-04 00:00:00 by Vincent Scotto (Intel)
ai, Artificial intelligence, artificial intelligence engine, game development, persistent queries, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing
Designing Artificial Intelligence for Games (Part 4)[Knowledgebase]
By Donald Kehoe Getting the Most out of Your AI: Threading All the previous articles in this series have been laying the foundation for this. Hopefully, you now have a good understanding of what artificial...

Posted: 2009-08-19 00:00:00 by Vincent Scotto (Intel)
ai, Artificial intelligence, artificial intelligence engine, game development, Multi-threading, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle
Designing Artificial Intelligence for Games (part 3)[Knowledgebase]
By Donald Kehoe Tactical and Strategic AI When last we left out heroes (intelligent agents, or IAs), they had just been given the ability to see what is around them and to figure out where they are going....

Posted: 2009-07-21 00:00:00 by Cecilia Villalon (Intel)
ai, Artificial intelligence, artificial intelligence engine, Multi-threading, path finding, strategic AI, tactical AI, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing
Designing Artificial Intelligence for Games (part 2)[Knowledgebase]
Perceptions and Path Finding In the last article (part 1), I discussed ways to govern the basic decisions that an intelligent agent-as artificial intelligence (AI) research refers to entities that use...

Posted: 2009-06-17 00:00:00 by Vincent Scotto (Intel)
ai, Artificial intelligence, artificial intelligence engine, multi-core, Multi-threading, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing
Designing Artificial Intelligence for Games (Part 1)[Knowledgebase]
By Donald Kehoe Over the course of the last few decades, the gaming industry has seen great strides. Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from reality...

Posted: 2009-06-20 00:00:00 by Cecilia Villalon (Intel)
ai, Artificial intelligence, artificial intelligence engine, game development, multi-core, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing