artificial intelligence engine

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Designing Artificial Intelligence for Games (Part 1) [Knowledgebase]
By Donald Kehoe Over the course of the last few decades, the gaming industry has seen great strides.  Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from ...

Posted: 2009-06-20 19:32:38 by
ai, Artificial intelligence, artificial intelligence engine, multi-core, game development, visual computing
Designing Artificial Intelligence for Games (part 2) [Knowledgebase]
Perceptions and Path Finding In the last article (part 1), I discussed ways to govern the basic decisions that an intelligent agent-as artificial intelligence (AI) research refers to entities that us ...

Posted: 2009-06-17 14:04:48 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, multi-core, visual computing
Designing Artificial Intelligence for Games (part 3) [Knowledgebase]
By Donald Kehoe Tactical and Strategic AI When last we left out heroes (intelligent agents, or IAs), they had just been given the ability to see what is around them and to figure out where they are ...

Posted: 2009-07-21 11:28:38 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, visual computing, tactical AI, path finding, strategic AI
Designing Artificial Intelligence for Games (Part 4) [Knowledgebase]
By Donald Kehoe Getting the Most out of Your AI: Threading All the previous articles in this series have been laying the foundation for this. Hopefully, you now have a good understanding of what a ...

Posted: 2009-08-19 09:26:51 by
ai, Artificial intelligence, Multi-threading, artificial intelligence engine, game development