All Articles Tagged multicore
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| Arizona State University, Carl Hayden and Intel Autobot at SIGCSE 2011[Videos] Jesus Yuriar showcases the ASU, Carl Hayden and Intel Autonomous Robot at SIGCSE 2011. Jesus talks about the software that has been developed to help students program their robots and about how students... Posted: 2011-03-28 07:10:59 | Arizona State University, Autobot, Carl Hayden, multicore, parallel computing, Robotics, software |
| Curriculum Development Using Games at SIGCSE 2011[Videos] Ashish Amresh and Ryan Anderson of Arizona State University talk about teaching parallel computing using games in your computer science curricula. They also provide a demonstration showing the tools that... Posted: 2011-03-28 06:53:33 | Academic, Computer Science, curricula, education, graphics, multicore, Parallel Programming |
| Allegorithmic's Substance at GDC 2011[Videos] Alexis Khouri of Allegorithmic shows "Substance" which is their brand new material format that is multi-output, resolution independent, highly customizable, and contained in a small file size! Watch the... Posted: 2011-03-15 09:03:22 | Alexis Khouri, Allegorithmics, FPS, frame rate, gdc, GDC 2011, graphics, multicore, rendering, Substance, visual computing |
| Benefits of Parallel Studio XE on Intel MIC Architecture[Videos] This video features a highly parallelized programming demo running on Intel Many Integrated Core (MIC) Architecture from SC10. Posted: 2010-12-27 08:36:24 | Architecture, demo, intel software tools, Many Integrated Core, manycore, MIC, multicore, Parallel Studio XE, SC10, Software Tools, tools |
| Intel Parallel Studio XE Array Building Blocks Demo[Videos] Mike McCool gives a demonstration of Array Building Blocks at SC10 in New Orleans. Array Building Blocks is part of the Intel Parallel Studio XE Suite of tools. Intel Parallel Studio XE 2011 and Intel... Posted: 2010-12-15 08:43:46 | ArBB, Array Building Blocks, demo, Intel Parallel Studio XE, Mike McCool, multicore, Multithreading, Paralle Programming, SC10, Software Tools, tools |
| Student Programming Contest at SC10 [Videos] A short video about the SC Education Student Programming Contest held at SC10 in New Orleans. Learn more about this contest by visiting http://sc10.sc-education.org/conference/studentcontest.php Posted: 2010-12-08 12:11:50 | contest, manycore, multicore, Parallel Programming, SC Education, SC10, Student Programming Contest |
| Intel Parallel Studio XE Parallel Building Blocks Demo [Videos] Intel's Ron Green demos Parallel Building Blocks at SC10. Intel Parallel Building Blocks is a set of comprehensive parallel development models that support multiple approaches to parallelism. Since they... Posted: 2010-12-08 09:17:36 | Code, compiler, Intel Parallel Building Blocks, manycore, multicore, Parallel Building Blocks, Parallel Studio XE, SC10, software, tools |
| Intel Parallel Studio XE CoArray Fortran [Videos] Steve Lionel, from Intel’s compiler team, talks about the new Coarray Fortran feature of the Intel Fortran compiler, part of Intel Parallel Studio XE 2011. Intel® Parallel Studio XE 2011... Posted: 2010-12-08 09:07:32 | application Performance, C++, COarray, Code, compiler, Intel Parallel Studio XE, Intel Tools, multicore, Parallel Studio XE, Software Tools, tools |
| Digital Arts Bits: Speedtree at SIGGRAPH [Videos] Think of Avatar without the forest. Not quite the same movie. Now think of how long it would take to build a digital forest. Try it with your favorite 3D modeling package - it's tedious, it's time-consuming... Posted: 2010-09-21 12:52:02 | animation, animator, artist, Artist animator community, FX, multicore, rendering, siggraph, SIGGRAPH 2010, Speedtree, Steve Pitzel, Steve Zell, visual computing |
| Manycore Testing Lab Tachyon Demo [Videos] The Intel® Manycore Testing Lab technical lead, Dr. Mike Pearce, showcases a demonstration of the scalability of the Open Source Tachyon software. This software implements a ray tracing algorithm that... Posted: 2010-09-10 11:20:39 | Acadamia, Academic, Intel Software Network, ISN, manycore testing lab, Mike Pearce, MTL, multicore, Parallel Programming, parallelization, Take Five Videos, testing |
| 48-Core Single-Chip Cloud Computer[Videos] The experimental 48-core Single-chip Cloud Computer concept vehicle is a many-core research microprocessor. It integrates features found in today’s cloud datacenters into silicon, such as a packet-based... Posted: 2010-07-16 16:34:59 | 48-core, Cloud Computing, many-core, multicore, myo, packet-based mesh, Research at Intel Day, software-based cache coherency |
| NCsoft Aion at GDC 2010[Videos] Lance Stites, Vice President of NCsoft West, talks about the RPG Aion at Intel's GDC 2010 booth.To learn more about Aion visit: www.aiononline.comTo learn more about how Intel partners with companies like... Posted: 2010-04-19 11:22:20 | Aion, game developers conference, gaming, gdc, GDC 2010, Intel Software Network, Lanc Stites, Mobile Gaming, multicore, NCsoft, NCsoft Aion, online gaming, Parallel Programming, RPG, visual computing |
| Gaming Architecture: Why Parallelism is Important Part 8[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:29:05 | Academic, multicore, Multicore community, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tools |
| Gaming Architecture: Why Parallelism is Important Part 7[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:23:58 | Academic, multicore, Multicore community, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tools |
| Gaming Architecture: Why Parallelism is Important Part 6[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:18:21 | Academic, multicore, Multicore community, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tool |
| Gaming Architecture: Why Parallelism is Important Part 5[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:13:23 | Academic, Intel Software Network, multicore, Multicore community, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tool |
| Gaming Architecture: Why Parallelism is Important Part 4[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:09:56 | Academic, multicore, Multicore Communtiy, Parallel Programming, session, SIGCSE, SIGCSE 2010, threading, tool |
| Gaming Architecture: Why Parallelism is Important Part 3[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:06:46 | Academic, multicore, Multicore Communtiy, Parallel Programming, session, SIGCSE, SIGCSE 2010, thread, tool |
| Gaming Architecture: Why Parallelism is Important Part 2[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 10:02:58 | Academic, multicore, Multicore Communtiy, Parallel Programming, session, SIGCSE, SIGCSE 2010, thread, tools |
| Gaming Architecture: Why Parallelism is Important Part 1[Videos] Task and domain decompositions are two basic and powerful approaches of exploiting parallelism in a given problem. An effective decomposition requires careful partitioning of tasks and data, and a balanced... Posted: 2010-04-08 09:57:32 | Academic, Academic Community, multicore, parallel computing, Parallel Programming, session, SIGCSE, SIGCSE 2010, thread, tools |
| Intel Horsepower Demo: SIGCSE 2010[Videos] Amit Jindal sdemonstrates Horsepower at SIGCSE 2010. Horsepower is a tech demo based on Smoke. Horsepower showcases perceivable difference based on the number of available cores. The demo shows a bunch... Posted: 2010-04-02 14:49:31 | cores, demo, horsepower, Intel Software Network, multicore, SIGCSE, SIGCSE 2010, visual computing |
| Suddenly All Computing is Parallel: Seizing Opportunity Amid the Clamor Part 5[Videos] Michael Wrinn's keynote from SIGCSE 2010. The shift in computing hardware to parallel systems is well underway. Sequential chips are no longer designed, and the proud era of von Neumann architecture passes... Posted: 2010-04-01 12:14:40 | Academic, Innovative Software Education, Intel Software Network, keynote, Michael Wrinn, multicore, Parallel Programming, SIGCSE, SIGCSE 2010, tools, Training |
| EA Sports Tiger Woods PGA Online Tour at GDC 2010[Videos] Carlos Barbosa of EA talks about Tiger Woods PGA Online Tour at GDC 2010. This new title lets you take your golf game on the road without any compromise. Users should encounter the usual great experience... Posted: 2010-03-23 15:11:55 | atom, Carlos Barbosa, cloud gaming, Core Family Processors, desktop, EA Sports, game developers conference, Intel Atom, Intel Partners, Mobile Gaming, multicore, netbook, optimize, Tiger Woods |
| Smoke R1.2 now available[Forums] Smoke R1.2 is now available. Read about it here: http://software.intel.com/en-us/articles/smoke-game-technology-demo/ and download it at http://software.intel.com/en-us/articles/smoke-game-technology-demo-download/This... Posted: 2009-12-17 16:05:55 | game, game demo, multicore, parallel, Smoke, Smoke Demo, smoke framework, thread |
| 2009 Supercomputing Programming Contest [Videos] Posted: 2009-12-09 14:41:16 | Academic, multicore, Parallel Programming, SC Education, SC09, Teach Parallel, Think Parallel, Tom Murphy |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 9[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 16:24:18 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 8[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 15:59:54 | Academic, multicore, Panel, Parallel Programming, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 7[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 15:52:37 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 6[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 15:45:50 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 5[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 15:38:51 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 4 [Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 14:14:50 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 3[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 14:06:51 | Academic, multicore, Panel, Parallel Programming, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 2[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 13:57:33 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Preparing the World for Ubiquitous Parallelism at SC09 Part 1[Videos] Multicore platforms are transforming the nature of computation. Increasingly, FLOPs are free, but the people who know how to program these petascale, manycore platforms are not. This panel, composed of... Posted: 2009-11-25 13:42:58 | Academic, multicore, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 9 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 15:36:47 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 8 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 15:31:41 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 7 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 14:48:38 | Academic, multicore, Panel, Parallel Programming, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 6 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 14:41:58 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 5 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 14:32:14 | Academic, multicore, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 4 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 14:20:45 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 3 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 14:03:54 | Academic, multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 2 [Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 13:48:00 | Academic, multicore, Panel, Parellel Programming, Supercomputing 2009, Teach Parallel |
| Teach Parallel: Developing a Curriculum for Parallelism Part 1[Videos] Time is no longer a best performance programming tool, by just waiting 18 months for a doubling of performance. The discussion initiated by last year's panel led to the conclusion that parallelism must... Posted: 2009-11-24 13:32:27 | multicore, Panel, Parallel Programming, SC09, Supercomputing 2009, Teach Parallel |
| New Intel Parallel Universe Portal[Knowledgebase] There is currently no charge for this service; it is available online through the Intel Software Network at paralleluniverse.intel.com.A Quick Overview of the New Intel Parallel Universe... Posted: 2009-12-22 21:00:00 by Aaron Tersteeg (Intel) | developer, multicore, Multicore Parallel Programming, Paralle Computing, parallel studio, parallel universe, scaling, threading |
| [smp] processor disabled[Forums] Hi,I am trying to manage the multiprocessor initialization.I found a little program [1] that implements the multiprocessor specification [2]. but in the processor entries([2] page 4-7) I get that the APs... Posted: 2009-10-15 11:12:31 | multicore, multiprocessor, SMP |
| Jim Dempsey on Parallel Programming at IDF 2009[Videos] Intel Software Network Black Belt Developer, Jim Dempsey, shares his experiences participating at the Intel Developer Forum (IDF 2009), including his thoughts on the parallel programming demos, tools... Posted: 2009-10-15 10:02:33 | Aaron Tersteeg, black belt, concurrency, Dempsey, hyperthreading, IDF, IDF09, intel, Intel Software Network, ISN, Jim, Jim Dempsey, mult-core, multicore, parallel studio, Parellel Programming, parellel programming talk, QuickThread, QuickThreadProgramming, Tersteeg, threading |
| Bloggers at IDF[Videos] Abstract: Aaron Tersteeg, Intel Multicore Community Manager, talks with Michael Huelskoetter, blogger for software-dev-blog.de, a German blog, sponsored by Intel, that covers software developer topics... Posted: 2009-09-24 09:36:13 | blogger, IDF, IDF09, multicore, Social Media, software-dev-blog |
| Intel® MKL Threaded 1D FFTs[Knowledgebase] In Intel MKL 10.2, one-dimensional complex-to-complex fast Fourier transforms (FFTs) are now threaded for non-prime sizes from 216 and larger with the following exception: if at least one prime factor... Posted: 2009-07-16 00:00:00 by Dmitry Baksheev (Intel) | FFT, fourier transform, multi-core, Multi-threading, multicore, multithread, threading |
| Optimizing Direct X for Multicore - Intro to series[Videos] Intel Applications Engineer, Leigh Davies, gives a summary of his session, Optimizing Direct X for Multicore, from the Game Developers Conference. How to optimize for graphics using the CPUs and GPUs?... Posted: 2008-04-03 23:19:57 | DirectX, DirectX optimizations, multicore, scalability, visual computing |
| Hellgate London on Intel Integrated Graphics Card[Videos] Raymond Paik, Applications Engineer with Intel's Virtual Computing Group shows Hellgate London running on the next generation (pre-release) Intelr Integrated Graphics Card and shows some of the benefits... Posted: 2008-04-03 23:54:19 | Hellgate London, Integrated Graphics, multicore, threading, visual computing |
| Parallel Programming Tools: Enhancing Computer Vision[Videos] Creating applications that take advantage of multi-core hardware requires new approaches in parallel programming. We show how innovative tools like Intel® Concurrent Collections and Intel's Ct Technology... Posted: 2009-07-01 12:41:31 | C++, C/C++, computer vision, Concurrent Collections, Ct, Ct Technology, Intel Software Network, multi-core, multicore, parallel computing |
| Face-Tracking enhanced Speech-Recognition [Videos] This demonstration shows an innovative solution to a classic problem: how computer speech recognition can determine whether the user is talking to the computer, or to someone else. Face-tracking software... Posted: 2009-06-29 12:37:33 | Compute Cycles, Face-recognition, Glen Shires, Intel Software Netwirk, multi-core, multicore, Research @ Intel Days, Tracking |
| Concurrent Collections: Thread your applications for multicore. Now! [Videos] Intel® Concurrent Collections (CnC) for C/C++ provides a mechanism for developing a C++ program that will execute in parallel while allowing the application developer to ignore issues of parallelism such... Posted: 2009-06-29 11:55:32 | C/C++, Code, Concurrent Collections, Ganesh Rao, Intel Software Network, multi-core, multicore, Parallel Programming, tools |
| Developer Viewpoint - Far Cry 2 and Intel® Core i7[Videos] Dominique Guay, Technical Director for Far Cry 2, shares his experience working with a team of programmers, artists, and animators in developing this game. He talks about the development goals how his... Posted: 2008-12-04 11:59:58 | Core i7, Dominic Guay, game development, multicore, Parallel Programming, visual computing |
| Meet Aaron Tersteeg Intel Software Network[Videos] Aaron Tersteeg – Community manager parallel programming and multicore-- is a constant learner, enthusiastic teacher...skier, cyclist, chef, fly caster, volunteer, Orangeman, investor, media junkie and... Posted: 2009-06-23 13:31:59 | Aaron Tersteeg, behind the scenes, community, Intel Software Network, Intel Software Network TV, ISN Team, ISN TV, multicore, parallel, parallel computing, ParallelProgrammingTalk |
| Intel Software Network - Meet the Team[Videos] Meet the team who has brought you the Intel Software Network (intel.com/software). This is the first in a series of videos that will introduce many of the folks who are behind building a community of... Posted: 2009-06-23 11:54:14 | behind the scenes, graphics, intel, intel software, Intel Software Network, ISN, multicore, parallel computing, software developer, visual computing |
| Gaming into the Future[Knowledgebase] Gaming into the Future---------------------------------------------------------------------------------------------------------------------------------------Research Area: Optimizing games for Multi-core... Posted: 2009-07-12 00:00:00 by lakshya90 | engine, game, multicore, parallel |
| Autodesk Perspectives on the Intel(R) Xeon 5500 Series[Videos] The Nehalem architecture has arrived for servers and workstations. Check out what AUTODESK leaders have to say about the new Intel(R) Xeon 5500 Series processors and how it performs with their leading... Posted: 2009-03-31 18:00:27 | animator, artist, Autodesk, Autodesk 3ds Max, graphics, intel, manycore, multicore, Nehalem, Visual Adrenaline, visual computing, Vtune, xeon, xeon 5500 series |
| Intel(R) Xeon 5500 Series Launch - ISV Perspectives on Intel(R) Tools and Architecture Collaboration[Videos] Nehalem-EP for Servers and Workstations has arrived. Check out what the top ISVs have to say about how Intel(R) Tools and industry collaboration helped them port and develop their applications for... Posted: 2009-03-30 17:42:34 | compilers, intel, multicore, Multicore Parallel Programming, Nehalem, Vtune, xeon |
| GDC Threading Tutorial – Lab 3[Videos] This video looks at an AI system and how it can take advantage of the threading framework outlined in Lecture 2. Follow along and you will spread out its load across available CPU cores. The lab will... Posted: 2009-03-23 23:22:32 | awesomeness, concurrent code, game development, intel, multicore, parallel, parallel amplifier, parallel studio, Smoke, Take Five Videos, thread, threading, visual computing |
| The Basics of Parallel Architecture: What Should I Know? [Forums] So my question is pretty simple and straight forward. I am a non-technical guy. When it comes to Parallel Programming I wouldn't even know where to start, and to be perfectly honest, when it comes to good... Posted: 2009-02-20 14:16:58 | intel, multicore, parallel, parallel computing, threading |
| Intel® Parallel Studio - a comprehensive solution for parallelism[Videos] Watch James Reindeer speak about the Intel Parallel Studio Product. Posted: 2009-02-19 10:11:25 | multicore, Parallel Programming |
| Intel® IPP Threaded Functions[Knowledgebase] Some Intel® IPP functions contain OpenMP* code, which give significant performance gain on multi-processor and multi-core systems. With each version of Intel IPP a list of threaded functions... Posted: 2009-06-08 15:00:00 by ISN Admin | IPP, multicore |
| Sequential programming is no more — why are we still teaching it? Panel Super Computing 08 Education Forum Pt.2[Videos] Part 2/7: Sequential Programming is no more. Why Are we still Teaching it? All major manufactures of CPUs, GPUs and ASICs have moved to a many core design, yet universities and colleges are not training... Posted: 2009-04-09 14:36:50 | Academic, concurrency, HPC, intel, Intel Academic Community, multicore, parallel computing, supercomputing |
| Sequential programming is no more — why are we still teaching it? Panel Super Computing 08 Education Forum Pt.1[Videos] Part 1/7: Sequential Programming is no more. Why Are we still Teaching it? All major manufactures of CPUs, GPUs and ASICs have moved to a many core design, yet universities and colleges are not training... Posted: 2009-04-09 14:40:30 | Computer Science, concurrency, education, HPC, intel, multicore, parallel computing, supercomputing |
| Introduction to Intel® Thread Checker for Linux[Videos] Are you threading applications on Linux using C/C++? If so, consider using Intel® Thread Checker to pinpoint hard-to-find threading errors like data races and deadlocks that can cause lockups and crashes.... Posted: 2008-11-06 14:25:36 | Intel Thread Checker, Intel Tools, multicore, OpenMP, TBB, Threading Building Blocks, Threading Tools |
| Intel Academic Community at Supercomputing 08[Knowledgebase] Home>> | The Intel Academic Community will be sponsoring a number of events at Supercomputing 08 in Austin Texas. This conference draws academic attendees from across the world with an interest... Posted: 2009-10-09 00:00:00 by Paul Steinberg (Intel) | concurrency, multi-core, multicore, Multithreading, threading |
| After Effects, CS3 & Multi-core Technology Part 1[Videos] Kevan O'Brien, Adobe Systems Field Engineer, talks about using Adobe's tapeless pipeline. This is a must watch for film and video post-production. For more information visit: www.adobe.com Posted: 2008-10-16 11:44:45 | Adobe Premiere, After Effects, multicore, rendering, speed, tapeless pipeline, visual computing |
| After Effects, CS3 & Multi-core Technology Part 2[Videos] Kevan O'Brien, Adobe Systems Field Engineer, talks about using Adobe's tapeless pipeline. This is a must watch for film and video post-production. For more information visit: www.adobe.com Posted: 2008-10-16 11:44:09 | Adobe Premiere, After Effects, multicore, rendering, speed, visual computing |
| Destroy The Castle Demo at GDC Austin[Videos] Brad Werth, Intel Senior Software Engineer, gives a demo of "Destroy the Castle" which is used to show the versatility of multicore architecture. For more information on Intel tools please visit: www.intel.com/software/tools Posted: 2008-10-15 16:36:36 | brad werth, Destroy the Castle, GDC Austin, Intel Software Network, Intel Tools, multicore, Smoke, Take Five Videos, threading, visual computing |
| Would you be interested in adding a lecture on Parallel Architecture for Games, described in this design document? Why or why not?[Forums] 1. Course Name: Parallel Architecture for Games2. Writers: Mike Pearce, et al.3. Targeted availability: Q4 2008 4. Brief Course Description This module examines a game architecture developed by Intel,... Posted: 2008-10-09 10:44:52 | Framework, games, multicore, parallel, threading |
| Advanced Threading for Games: Threading Quake4 - Pt. 2 of 4. Thinking About Threading[Videos] Posted: 2007-01-22 20:28:08 | Anupreet Kalra, game development, games, intel, multicore, Multithreading, multithreading drivers, processing power, technology, terascale, threading, visual computing |
| Advanced Threading for Games: Threading Quake4 - Pt. 4 of 4. Next Steps and the Future[Videos] We kept this file large in order to preserve graphics clarity. Please allow time for the file to buffer for a minute or so. Nexts Steps and Future Flaws with Functional Decomposition - Severe Load Balancing... Posted: 2007-01-03 22:09:57 | Anupreet Kalra, developer, game development, games, intel, Multi-threading, multicore, multithreaded drivers, Multithreading, processing power, software, visual computing |
| Advanced Threading for Games: Threading Quake4 - Pt. 1 of 4. The Need for Threading[Videos] Posted: 2007-01-04 16:27:33 | Anupreet Kalra, game development, games, intel, Multi-threading, multicore, Multithreading, multithreading drivers, processing power, software, technology, threading |
| Threading Frequently Asked Questions - Series Introduction[Videos] Frequently asked questions (FAQ) from Charles Congdon on multi-core, parallelism and multithreading. Please let us know if you have more questions for Charles. If we get enough, we'll do a Charles FAQ... Posted: 2006-12-08 22:09:46 | Charles, Charles Congdon, Code, Dev, developers, FAQ, intel, Intro, methodology, Multi-threading, multicore, software, threading |
| Advanced Threading for Games: Threading Quake4 - Pt. 3 of 4. Thinking About Threading -continued[Videos] Posted: 2007-01-22 20:52:44 | Anupreet Kalra, developer, game, game development, intel, multicore, multithread, multithreading drivers, pentium, processing power, software, technology, tera-scale, threading, visual computing |
| Clay Breshears - Eight Simple Rules for Designing Threaded Apps[Videos] Dr. Clay Breshears, Intel threading maven, introduces his guide to the perplexed -Eight Simple Rules for Designing Threaded Apps. Read his white paper here - http://softwarecommunity.intel.com/articles/eng/1483.htm Posted: 2008-07-18 18:45:21 | breshears, clay, concurrency, intel, multicore, software, technology, threading |
