| Link/Url | Tags |
|---|---|
| 3D Integration Using After Effects, CS3, and Cinema 4D Part 1 [Videos] Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more detai ... Posted: 2008-08-18 02:48:01 by Stephen Whalley (Intel), Sharon Greenfield (Intel), venkatrajaraman | visual effects, global illumination, visual computing |
| 采用英特尔® 极速图形引擎尽显区域图形成形(Zone Rendering)优势 [Knowledgebase] 概述 作者 Matt McClellan、Kipp Owens 和 Cody Northrop 通过一次渲染一小部分场景,区域渲染大大减少了三维管线所需的内存带宽。伴随每一帧的生成,其场 ... Posted: 2008-05-10 22:53:11 by | Integrated Graphics, visual effects, visual computing |
| Продукты семейства Intel® Threading Tools помогают повысить производительность ресурсоёмких приложений компьютерной графики [Knowledgebase] Введение Продукты семейства Intel® Threading Tools помогают компании Autodesk оптимизировать программное обеспечение Ma ... Posted: 2008-06-07 19:45:54 by Geoffrey Koch (Intel) | games, animator, visual effects, game development, digital content creation, visual computing |
| The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores [Knowledgebase] by Alexandra Weber Morales Abstract While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a parad ... Posted: 2009-06-20 00:04:06 by | games, visual effects, physics, visual computing |
| Creating a Particle System with Streaming SIMD Extensions [Knowledgebase] by William Damon Introduction Smoke, fire, water spray, dust, and more all have something in common. They all benefit from a good particle system. For the uninitiated, a particle system is esse ... Posted: 2009-06-18 17:32:04 by William Damon (Intel) | simd, Smoke, visual effects, physics, visual computing |
| Digital Workflow Acceleration for Visual Effects & Animation Approvals Part 2 [Videos] Phil Reizen, Sample Digital VP Business Development, Gary Zorko, Sample Digital Group VP Technology & Patrick Macdonald King, Sample Digital CEO, discuss Sample Digitals technology that allows pro ... Posted: 2008-10-15 12:58:49 by Jerry Makare (Intel), venkatrajaraman | siggraph, animator, visual effects, visual computing, animation production, workflow acceleration |
| Digital Workflow Acceleration for Visual Effects & Animation Approvals Part 1 [Videos] Phil Reizen, Sample Digital VP Business Development, Gary Zorko, Sample Digital Group VP Technology & Patrick Macdonald King, Sample Digital CEO, discuss Sample Digitals technology that allows pro ... Posted: 2008-10-16 11:41:35 by Jerry Makare (Intel), venkatrajaraman | siggraph, animator, visual effects, visual computing, animation production, workflow acceleration |
| An Overview of Procedural Fire [Knowledgebase] Download PDF An Overview of Procedural Fire [PDF | 1MB] Introduction The “Smoke” demo, created to highlight the scalability of a multi-threaded game engine architecture, includes a no ... Posted: 2009-06-18 14:37:59 by | havok, Smoke, Game programming, visual effects, game development, physics, visual computing |
| Метод точного рендеринга частиц объема с помощью пиксельного шейдера [Knowledgebase] Многие игры, даже работающие на современном «продвинутом» оборудовании, рендерят частицы с помощью смотрящ ... Posted: 2009-04-01 06:19:49 by | Smoke, visual effects, game development, physics, texture map, visual computing |
| Boost Game Performance With Threads [Knowledgebase] How to use functional decomposition to get better performance by using all your processor cores—while making only small changes to your existing code. Andrew Binstock Games and other software that ... Posted: 2009-06-18 15:41:06 by | Parallel Programming, visual effects, game development, visual computing |
| Meteor [Videos] ... Posted: 2009-03-26 10:22:14 by Project Offset | Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape |
| Meteor Behind the Scenes [Videos] ... Posted: 2009-03-26 10:28:39 by Project Offset | Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape |
| An Overview of How to Accurately Model Procedurally Spreading Fire [Knowledgebase] The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. As part of a farmhouse scene, complete with AI-co ... Posted: 2009-06-09 10:49:08 by Hugh Smith (Intel), Jeff Freeman (Intel) | havok, Smoke Demo, procedural fire, visual effects, game development, visual computing |
| Random Scattering: Creating Realistic Landscapes [Knowledgebase] By Mick West Gamasutra August 6 2008 [In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West continues his acclaimed analyses by showcasing an a ... Posted: 2009-06-09 11:29:40 by | visual effects, procedural scattering, game development, visual computing |
| 3D Integration Using After Effects, CS3, and Cinema 4D Part 2 [Videos] Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more detai ... Posted: 2008-08-18 02:58:44 by Stephen Whalley (Intel), Sharon Greenfield (Intel), venkatrajaraman | Adobe, visual effects, global illumination, visual computing, After Effects |
| 3D Integration Using After Effects, CS3, and Cinema 4D Part 3 [Videos] Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more detai ... Posted: 2008-08-18 03:12:13 by Stephen Whalley (Intel), Sharon Greenfield (Intel), venkatrajaraman | Adobe, visual effects, global illumination, visual computing, After Effects |