specular map

Link/UrlTags
Real-Time Texture Streaming & Decompression [Knowledgebase]
Introduction Textures are digitized images drawn onto geometric shapes to add visual detail. In today's computer graphics a tremendous amount of detail is mapped onto geometric shapes during ras ...

Posted: 2009-06-19 18:38:53 by
specular map, texture map, visual computing
利用英特尔 SIMD 流指令扩展指令集,优化动画模型的渲染管线 [Knowledgebase]
介绍 下列文章阐述了用于渲染管线的单个例程,以及如何采用英特尔 SIMD 流指令扩展指令集对其进行优化。 作者 Id Software 公司,J.M.P. van Waveren 目前, ...

Posted: 2008-03-28 21:59:39 by
simd, specular map, visual computing
Optimizing DirectX* 8.0 Vertex Shaders [Knowledgebase]
Optimizing DirectX* 8.0 Vertex Shaders Once again, welcome back to Maximum FPS! This month Ronen Zohar will provide us with a thorough understanding of how to take advantage of vertex shaders on Inte ...

Posted: 2009-06-19 13:06:13 by
specular map, visual computing
The 3D Production Pipeline for Games: Getting it There [Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDi ...

Posted: 2009-06-19 23:52:20 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, game development, specular map, digital content creation, texture map, global illumination, NURBS, visual computing, bump map
A J2SE Application Enhances and Classifies Map Data [Knowledgebase]
by Wei Kee Law Introduction Classification is the process of assigning classes to the pixels in a remotely sensed image. For example, in an agricultural map, each pixel could be assigned one of ...

Posted: 2009-06-17 17:12:14 by
specular map, visual computing
Quake Wars* Gets Ray Traced [Knowledgebase]
A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each e ...

Posted: 2009-08-12 16:20:40 by Daniel Pohl (Intel)
larrabee, ray tracing, game development, specular map, physics, texture map, visual computing, bump map
2K Textures in 2KB Using Allegorithmics "Substance" [Videos]
Frederic Moreau of Allegorithmic demos Substance at the Intel booth at GDC 2009.  Substance is a texturing tool that is a middleware that integrates into the pipeline. The technology allows users to ...

Posted: 2009-04-03 16:38:21 by Jerry Makare (Intel), Sharon Greenfield (Intel), Gina Harris (Intel)
Take Five Videos, Intel Software Network, game developers conference, Allegorithmics, gdc, Visual Adrenaliine, Substance, animator, specular map, texture map, visual computing, normal map, blendshape
Allegorithmics Real Time Graphics Texture Streaming for Games [Videos]
Alexis Khouri, Marketing & Sales Director for Allegorithmic shows their just announced engine "Substance" for real time texture streaming. The calculation power of multicore and their optimized en ...

Posted: 2008-04-03 23:42:51 by alexis.khouri@allegorithmic.com, Sharon Greenfield (Intel), venkatrajaraman
animator, game development, specular map, texture map, visual computing, normal map