| Link/Url | Tags |
|---|---|
| Real-Time Texture Streaming & Decompression [Knowledgebase] Introduction Textures are digitized images drawn onto geometric shapes to add visual detail. In today's computer graphics a tremendous amount of detail is mapped onto geometric shapes during ras ... Posted: 2009-06-19 18:38:53 by | specular map, texture map, visual computing |
| 利用英特尔 SIMD 流指令扩展指令集,优化动画模型的渲染管线 [Knowledgebase] 介绍 下列文章阐述了用于渲染管线的单个例程,以及如何采用英特尔 SIMD 流指令扩展指令集对其进行优化。 作者 Id Software 公司,J.M.P. van Waveren 目前, ... Posted: 2008-03-28 21:59:39 by | simd, specular map, visual computing |
| Optimizing DirectX* 8.0 Vertex Shaders [Knowledgebase] Optimizing DirectX* 8.0 Vertex Shaders Once again, welcome back to Maximum FPS! This month Ronen Zohar will provide us with a thorough understanding of how to take advantage of vertex shaders on Inte ... Posted: 2009-06-19 13:06:13 by | specular map, visual computing |
| The 3D Production Pipeline for Games: Getting it There [Knowledgebase] The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDi ... Posted: 2009-06-19 23:52:20 by Steve Pitzel (Intel) | inverse kinematics, polygonal modeling, animator, game development, specular map, digital content creation, texture map, global illumination, NURBS, visual computing, bump map |
| A J2SE Application Enhances and Classifies Map Data [Knowledgebase] by Wei Kee Law Introduction Classification is the process of assigning classes to the pixels in a remotely sensed image. For example, in an agricultural map, each pixel could be assigned one of ... Posted: 2009-06-17 17:12:14 by | specular map, visual computing |
| Quake Wars* Gets Ray Traced [Knowledgebase] A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each e ... Posted: 2009-08-12 16:20:40 by Daniel Pohl (Intel) | larrabee, ray tracing, game development, specular map, physics, texture map, visual computing, bump map |
| 2K Textures in 2KB Using Allegorithmics "Substance" [Videos] Frederic Moreau of Allegorithmic demos Substance at the Intel booth at GDC 2009. Substance is a texturing tool that is a middleware that integrates into the pipeline. The technology allows users to ... Posted: 2009-04-03 16:38:21 by Jerry Makare (Intel), Sharon Greenfield (Intel), Gina Harris (Intel) | Take Five Videos, Intel Software Network, game developers conference, Allegorithmics, gdc, Visual Adrenaliine, Substance, animator, specular map, texture map, visual computing, normal map, blendshape |
| Allegorithmics Real Time Graphics Texture Streaming for Games [Videos] Alexis Khouri, Marketing & Sales Director for Allegorithmic shows their just announced engine "Substance" for real time texture streaming. The calculation power of multicore and their optimized en ... Posted: 2008-04-03 23:42:51 by alexis.khouri@allegorithmic.com, Sharon Greenfield (Intel), venkatrajaraman | animator, game development, specular map, texture map, visual computing, normal map |