All Articles Tagged digital content creation

Link/UrlTags
Motion Capture[Videos]
We demonstrate advanced motion capture software that allows use of ordinary clothing on the actors and  uses multiple cameras instead of traditional markers.  The video streams are digitized and then...

Posted: 2010-08-24 11:26:21
animation, clothing model, dcc, digital content creation, Intel Software Network, motion capture, R@ID, Research At Intel Days, skeletal model, Take Five Videos
Optimized for the Core i7 Extreme and 12 Threads: Cakewalk SONAR 8 [Videos]
Cakewalk’s SONAR 8 has been optimized for the Core i7 processor and 64 bit computing. Workloads are automatically distributed among 12 threads, to render the most demanding projects in minutes – not...

Posted: 2010-03-23 19:47:42
audio, digital content creation, media, Visual Adrenaline, visual computing
UV-unwrapping the beetle by Son Kim[Videos]
Animate This! Digital Modeling expert Son Kim gives tips on UV-unwrapping.

Posted: 2009-11-30 11:02:46
Animate This, digital content creation, polygonal modeling, texture mapping dcc, UV mapping
Interview with Project Offset's Yeong-hao Han [Videos]
Project Offset's Lead Designer describes his process for level design and the amazing new Offset Editor. Categories this video belongs to: Artist, Visual Computing

Posted: 2009-10-15 09:50:24
concept art, dcc, digital art, digital content creation, game artwork, game design, level design, Offset Editor, Project Offset
Project Offset's Yeong-hao[Videos]
Project Offset's Lead Designer, Yeong-hao Han goes over his work, background, and what it takes to prepare for and accomplish high-level level design. He also speaks about the incredible Offset Editor.

Posted: 2009-10-05 08:50:12
artist, concept art, dcc, digital content creation, game artwork, game design, level design, Offset Editor
Create the Final Score Using Cakewalk SONAR at SIGGRAPH 2009 Part 2[Videos]


Posted: 2009-08-19 15:14:26
cakewalk, Cakewalk Sonar, digital content creation, Intel Software Network, siggraph, video composite
Create the Final Score Using Cakewalk SONAR at SIGGRAPH 2009 Part 1[Videos]
Seth Perlstein, Cakewalk, shows you how to easily add sound effects using Cakewalk Sonar - the final step in the digital content creation pipeline demo at SIGGRAPH 2009. Learn how to get greater control...

Posted: 2009-08-19 14:54:54
cakewalk, Cakewalk Sonar, digital content creation, Intel Software Network, siggraph, sonar 8, soundtack, video composite
Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools[Videos]
Peter De Lappe, 3D Evangelist and Application Engineer with Softimage, shows Softimage's XSI and COLLADA exchange asset aggregator tools at the Game Developers Conference. Watch to see how easily you can...

Posted: 2008-04-03 23:36:41
3D interoperatibility, animator, artist, collada, digital content creation, exchange asset aggregator, visual computing
Intel® Digital Media Software Enabling Kit v2.1[Knowledgebase]
The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices. The following tools are offered as part of this release: Digital...

Posted: 2009-06-18 00:00:00 by Linda Swink (Intel)
digital content creation, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing
keeping-it-quads[Knowledgebase]
  We all know that QUADs are king. But if you model some objects in pieces and join them later on— that can lead to n-sided or 3-sided polygons as you put everything back together. Best to fix those...

Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel)
animation; character rig; animator; modeling; polygon; n-gon; 3-sided; quad; game character; feature character; 3D modeling technique, animator, digital content creation, inverse kinematics, rendering, visual computing
seeing eyes part 2 handling eyelashes with blend shapes[Knowledgebase]
  There are lots of ways of dealing with eyelashes - everything from just painting them on to using full-fledged hair or fur systems. Another way is to handle them as separate pieces of geometry through...

Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel)
animation, animation; character rig; animator; artist; modeling eyes; polygon; iris; pupil; character setup; believable eyes; lattice; wire tool; wire deformer; morph target; handling eyelashes; game character, animator, character rig, digital content creation, feature character, game character, handling eyelashes, morph target, polygon, visual computing
seeing eyes part 1 modeling eyes[Knowledgebase]
  Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing...

Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel)
animation, animation;, animator, artist, believable eyes, character rig, character setup, digital content creation, iris, lattice, modeling eyes, polygon, pupil, visual computing, wire deformer, wire tool
Creating the Best Possible Content by Using the Best Possible Tools[Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development team,...

Posted: 2009-04-14 16:18:37
animator, artist, collada, digital content creation, Game Developer Conference, gaming, gdc, Project Offset, remi arnaud, Visual Adrenaline, visual computing
Autodesk's Maya 2009 Motion Builder at GDC[Videos]
Autodesk 3D Application Specialist, Roland Reyer, demos Maya 2009's Motion Builder at GDC 2009. For more info on Autodesk software products visit: www.autodesk.com or www.thearea.com Visit the Intel Visual...

Posted: 2009-04-06 15:08:51
animator, artist, Autodesk, Autodesk Maya, digital content creation, Game Developer Conference, gdc, Intel Software Network, Maya 2009, Motion Builder 2009, Take Five Videos, Visual Adrenaline, visual computing
Checking in With Intel Software Partner Program Member Tandem Games[Videos]
Tandem Games is a member of the Intel Partner Program, and was interviewed for Take Five Videos in 2008 at the Game Developer Conference in Austin, TX. Take Five Videos caught up with Tandem Games at the...

Posted: 2009-03-31 16:16:13
Bumble Tales, digital content creation, Drew McGee, Game Developer Conference, game development, gdc, Intel Software Network, Intel Software Partner Program, partner program, story, Take Five Videos, Tandem Games, Writer
Case Study: Digital Cinema Speeds to the Next Level of Multi-Core Performance with Intel® Core™ i7 processor[Knowledgebase]
Real Image Media Technologies* aimed to significantly boost the performance of QubeMaster Xpress* with the deployment of an Intel® CoreTM i7 processor based PC with Hyper-Threading technology1 (HT technology)   About...

Posted: 2009-06-18 00:00:00 by Preethi Raj (Intel)
Core i7, Core i7 Case study, digital content creation, India Case Study, multimedia, real image case study, visual computing
A Landmark in Image Processing: DMIP[Knowledgebase]
By Lee Purcell Download PDF A Landmark in Image Processing: DMIP** Wherever you look, the graphical resolution of commonly used digital image formats is steadily increasing, resulting in larger file...

Posted: 2009-09-07 00:00:00 by Cecilia Villalon (Intel)
animator, digital content creation, Integrated Graphics, physics, visual computing
You're Singing My Toon: Cartoon Style Nonphotorealistic Rendering in Macromedia's* Shockwave 3D[Knowledgebase]
Introduction "When you see a comics rack, even at a distance of ten to fifteen feet, you're overwhelmed by the energy and the grossness and the vulgarity and the pure vitality that's spilling off that...

Posted: 2009-06-20 00:00:00 by David Bookout (Intel)
animator, digital content creation, texture map, visual computing
Character Animation: Skeletons and Inverse Kinematics[Knowledgebase]
By Steve Pitzel Introduction So you've built your Gothic castle—it's time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system called...

Posted: 2009-06-17 00:00:00 by Steve Pitzel (Intel)
animator, digital content creation, inverse kinematics, NURBS, polygonal modeling, visual computing
Smoother Animation With Intel® Core™ i7 Processors[Knowledgebase]
by Steve Pitzel Introduction: Disguising seams in NURBS models Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons....

Posted: 2009-09-14 00:00:00 by Linda Swink (Intel)
animator, artist, Core i7, digital content creation, hide seams, NURBS, NURBS modeling, polygonal modeling, texture map, visual computing
Accelerating Digital Multimedia Production with Hyper-Threading Technology[Knowledgebase]
Overview Digital media applications are unique in that they generally can consume all the processing power they can get. Unlike other tasks that execute in a few seconds, the rendering of stills, audio...

Posted: 2009-06-18 00:00:00 by Linda Swink (Intel)
digital content creation, multimedia, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing
The 3D Production Pipeline for Games: Getting it There[Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc,...

Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel)
animator, bump map, digital content creation, game development, global illumination, inverse kinematics, NURBS, polygonal modeling, specular map, texture map, visual computing
Starting Out: Your Guide to PC Audio HW and SW[Knowledgebase]
Just the Basics, Ma'am By Steve PitzelI'm an animator, and have been one for over seven years now. If you're an animator too, you already know how important audio is to your work. In fact, if you're an...

Posted: 2009-06-19 00:00:00 by Linda Swink (Intel)
animator, audio, digital content creation, visual computing
Multithreading the Rendering Pipeline for 3D Model Animation[Knowledgebase]
Abstract This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animation...

Posted: 2009-06-19 00:00:00 by David Bookout (Intel)
3d model, animator, cpu, digital content creation, GPU, graphics, Multithreading, physics, visual computing
Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists[Knowledgebase]
by Geoff Koch Introduction Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study. Times are good for Toronto-based Autodesk. Maya* software,...

Posted: 2009-06-18 00:00:00 by Geoffrey Koch (Intel)
animator, digital content creation, game development, games, visual computing, visual effects