digital content creation

Link/UrlTags
Продукты семейства Intel® Threading Tools помогают повысить производительность ресурсоёмких приложений компьютерной графики [Knowledgebase]
Введение Продукты семейства Intel® Threading Tools помогают компании Autodesk оптимизировать программное обеспечение Ma ...

Posted: 2008-06-07 19:45:54 by Geoffrey Koch (Intel)
games, animator, visual effects, game development, digital content creation, visual computing
Multithreading the Rendering Pipeline for 3D Model Animation [Knowledgebase]
Abstract This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animat ...

Posted: 2009-06-19 11:28:52 by David Bookout (Intel), 郭胜 (Intel)
Multithreading, 3d model, cpu, larrabee, GPU, animator, digital content creation, physics, visual computing, graphics
Starting Out: Your Guide to PC Audio HW and SW [Knowledgebase]
Just the Basics, Ma'am By Steve PitzelI'm an animator, and have been one for over seven years now. If you're an animator too, you already know how important audio is to your work. In fact, if you're ...

Posted: 2009-06-19 23:29:44 by
audio, animator, digital content creation, visual computing
The 3D Production Pipeline for Games: Getting it There [Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDi ...

Posted: 2009-06-19 23:52:20 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, game development, specular map, digital content creation, texture map, global illumination, NURBS, visual computing, bump map
Accelerating Digital Multimedia Production with Hyper-Threading Technology [Knowledgebase]
Overview Digital media applications are unique in that they generally can consume all the processing power they can get. Unlike other tasks that execute in a few seconds, the rendering of stills, aud ...

Posted: 2009-06-18 10:04:01 by
digital content creation, multimedia, visual computing
Smoother Animation With Intel® Core™ i7 Processors [Knowledgebase]
by Steve Pitzel Introduction: Disguising seams in NURBS models Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking aut ...

Posted: 2009-09-14 14:27:25 by
, Core i7, artist, polygonal modeling, animator, digital content creation, texture map, NURBS, visual computing, hide seams, NURBS modeling
Character Animation: Skeletons and Inverse Kinematics [Knowledgebase]
By Steve Pitzel Introduction So you've built your Gothic castle—it's time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system cal ...

Posted: 2009-06-18 16:43:40 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, digital content creation, NURBS, visual computing
You're Singing My Toon: Cartoon Style Nonphotorealistic Rendering in Macromedia's* Shockwave 3D [Knowledgebase]
Introduction "When you see a comics rack, even at a distance of ten to fifteen feet, you're overwhelmed by the energy and the grossness and the vulgarity and the pure vitality that's spilling off tha ...

Posted: 2009-06-20 17:33:45 by David Bookout (Intel)
animator, digital content creation, texture map, visual computing
A Landmark in Image Processing: DMIP [Knowledgebase]
By Lee Purcell Download PDF A Landmark in Image Processing: DMIP** Wherever you look, the graphical resolution of commonly used digital image formats is steadily increasing, resulting in larger fil ...

Posted: 2009-09-08 15:42:46 by
Integrated Graphics, animator, digital content creation, physics, visual computing
Case Study: Digital Cinema Speeds to the Next Level of Multi-Core Performance with Intel® Core™ i7 processor [Knowledgebase]
Real Image Media Technologies* aimed to significantly boost the performance of QubeMaster Xpress* with the deployment of an Intel® CoreTM i7 processor based PC with Hyper-Threading technology1 (HT te ...

Posted: 2009-06-18 16:40:23 by Preethi Raj (Intel), Mukesh B V (Intel), Udaysimha Mysore (Intel)
Core i7, India Case Study, Core i7 Case study, real image case study, digital content creation, multimedia, visual computing
Checking in With Intel Software Partner Program Member Tandem Games [Videos]
Tandem Games is a member of the Intel Partner Program, and was interviewed for Take Five Videos in 2008 at the Game Developer Conference in Austin, TX. Take Five Videos caught up with Tandem Games at ...

Posted: 2009-03-31 16:16:13 by Jerry Makare (Intel)
Intel Software Partner Program, Game Developer Conference, partner program, Take Five Videos, Intel Software Network, Tandem Games, gdc, Drew McGee, story, game development, digital content creation, Bumble Tales, Writer
Autodesk's Maya 2009 Motion Builder at GDC [Videos]
Autodesk 3D Application Specialist, Roland Reyer, demos Maya 2009's Motion Builder at GDC 2009. For more info on Autodesk software products visit: www.autodesk.com or www.thearea.com Visit the Intel V ...

Posted: 2009-04-06 15:08:51 by Jerry Makare (Intel), Steve Pitzel (Intel)
Game Developer Conference, Take Five Videos, Intel Software Network, gdc, Visual Adrenaline, Autodesk, Maya 2009, Motion Builder 2009, artist, animator, digital content creation, visual computing, Autodesk Maya
Creating the Best Possible Content by Using the Best Possible Tools [Videos]
Remi Arnaud discusses the session that he presented with Project Offset's Ian Lewis at GDC 2009. Time and cost are the demons that plague every game. We have created a content-centered development tea ...

Posted: 2009-04-14 16:18:37 by Remi Arnaud (Intel), Sharon Greenfield (Intel), venkatrajaraman, Steve Pitzel (Intel)
Game Developer Conference, collada, gaming, remi arnaud, gdc, Visual Adrenaline, Project Offset, artist, animator, digital content creation, visual computing
seeing eyes part 1 modeling eyes [Knowledgebase]
  Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the S ...

Posted: 2009-10-29 07:38:13 by Steve Pitzel (Intel)
artist, iris, pupil, character setup, character rig, believable eyes, wire tool, animation, animator, modeling eyes, polygon, lattice, wire deformer, animation;, digital content creation, visual computing
seeing eyes part 2 handling eyelashes with blend shapes [Knowledgebase]
  There are lots of ways of dealing with eyelashes - everything from just painting them on to using full-fledged hair or fur systems. Another way is to handle them as separate pieces of geometry t ...

Posted: 2009-10-29 07:39:17 by Steve Pitzel (Intel)
character rig, animation, morph target, handling eyelashes, animator, polygon, animation; character rig; animator; artist; modeling eyes; polygon; iris; pupil; character setup; believable eyes; lattice; wire tool; wire deformer; morph target; handling eyelashes; game character, game character, feature character, digital content creation, visual computing
keeping-it-quads [Knowledgebase]
  We all know that QUADs are king. But if you model some objects in pieces and join them later on— that can lead to n-sided or 3-sided polygons as you put everything back together. Best to fix t ...

Posted: 2009-10-29 07:44:28 by Steve Pitzel (Intel)
rendering, inverse kinematics, animator, animation; character rig; animator; modeling; polygon; n-gon; 3-sided; quad; game character; feature character; 3D modeling technique, digital content creation, visual computing
Intel® Digital Media Software Enabling Kit v2.1 [Knowledgebase]
The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices. The following tools are offered as part of this re ...

Posted: 2009-06-18 19:02:07 by
digital content creation, media sdk, visual computing
Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools [Videos]
Peter De Lappe, 3D Evangelist and Application Engineer with Softimage, shows Softimage's XSI and COLLADA exchange asset aggregator tools at the Game Developers Conference. Watch to see how easily you ...

Posted: 2008-04-03 23:36:41 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman
collada, artist, animator, digital content creation, visual computing, 3D interoperatibility, exchange asset aggregator
Create the Final Score Using Cakewalk SONAR at SIGGRAPH 2009 Part 1 [Videos]
Seth Perlstein, Cakewalk, shows you how to easily add sound effects using Cakewalk Sonar - the final step in the digital content creation pipeline demo at SIGGRAPH 2009. Learn how to get greater contr ...

Posted: 2009-08-19 14:54:54 by Jerry Makare (Intel), Steve Pitzel (Intel)
siggraph, Intel Software Network, digital content creation, Cakewalk Sonar, video composite, cakewalk, soundtack, sonar 8
Create the Final Score Using Cakewalk SONAR at SIGGRAPH 2009 Part 2 [Videos]
...

Posted: 2009-08-19 15:14:26 by Steve Pitzel (Intel)
siggraph, Intel Software Network, digital content creation, Cakewalk Sonar, video composite, cakewalk
Project Offset's Yeong-hao [Videos]
Project Offset's Lead Designer, Yeong-hao Han goes over his work, background, and what it takes to prepare for and accomplish high-level level design. He also speaks about the incredible Offset Editor ...

Posted: 2009-10-05 08:50:12 by John Tilton (Intel)
game design, dcc, artist, digital content creation, concept art, level design, game artwork, Offset Editor
Featured Artist: Offset Lead Designer, Yeong-hao Han [Blogs]
Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)!  Whether you've already worked in animation - either in film, bro ...

Posted: 2009-10-14 07:33:44 by Steve Pitzel (Intel)
dcc, Project Offset, digital art, digital content creation, Pitz, artistanimator, game artist, level editor, Pitzel
Interview with Project Offset's Yeong-hao Han [Videos]
Project Offset's Lead Designer describes his process for level design and the amazing new Offset Editor. Categories this video belongs to: Artist, Visual Computing ...

Posted: 2009-10-15 09:50:24 by John Tilton (Intel), Steve Pitzel (Intel)
game design, dcc, Project Offset, digital art, digital content creation, concept art, level design, game artwork, Offset Editor