All Articles Tagged global illumination
| Link/Url | Tags |
|---|---|
| Luxion Keyshot Demo at SIGGRAPH 2011[Videos] Thomas Teger of Luxion demonstrates Keyshot, areal time ray tracing and global illumination that runs 100% on CPU. To learn more about Luxion and Keyshot visit www.keyshot.com Posted: 2011-09-01 13:04:45 | cpu, global illumination, Keyshot, Luxion, Luxion Keyshot, Real Time Ray Tracing, SIGGRAPH 2011 |
| Advanced Rendering Techniques[Knowledgebase] By Lucy Burton Download PDF Download Advanced Rendering Techniques [PDF 578KB]This article goes further into the details of the varying procedures associated with rendering in Autodesk* Softimage*. Rendering... Posted: 2010-05-17 00:00:00 by Vincent Scotto (Intel) | ambient occlusion, artistanimator, global illumination, HDR lighting, rendering, tutorial, visual computing |
| 3D Integration Using After Effects, CS3, and Cinema 4D Part 3[Videos] Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more details... Posted: 2008-08-18 03:12:13 | Adobe, After Effects, global illumination, visual computing, visual effects |
| 3D Integration Using After Effects, CS3, and Cinema 4D Part 2[Videos] Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more details... Posted: 2008-08-18 02:58:44 | Adobe, After Effects, global illumination, visual computing, visual effects |
| Architecture of a Real-Time Ray-Tracer[Knowledgebase] Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands Introduction Recently, it has been shown that ray tracing can be done in real-time on consumer PCs. This is an interesting... Posted: 2009-11-02 00:00:00 by jacco@bik5.com | coding, global illumination, ray tracing, texture map, visual computing |
| Meteor Behind the Scenes[Videos] Posted: 2009-03-26 10:28:39 | blendshape, bump map, global illumination, Project Offset, ray tracing, visual computing, visual effects |
| Meteor[Videos] Posted: 2009-03-26 10:22:14 | blendshape, bump map, global illumination, Project Offset, ray tracing, visual computing, visual effects |
| Multi-Threaded Shadow Volumes on Mainstream Graphics Hardware[Knowledgebase] Introduction This white paper describes techniques to generate shadows on mainstream graphics hardware in realtime. Shadows make a 3D scene more realistic and while Shadow Maps suffer from anti-aliasing... Posted: 2009-06-19 00:00:00 by David Bookout (Intel) | global illumination, visual computing |
| Light Based Tessellation Application Note[Knowledgebase] by Jeff Andrews 1.0 Introduction Light Based Tessellation technology is used for adding enhanced lighting effects to three-dimensional objects. Current lighting algorithms (e.g., DX* and OpenGL*)... Posted: 2009-06-19 00:00:00 by Jeff Andrews (Intel) | global illumination, visual computing |
| The 3D Production Pipeline for Games: Getting it There[Knowledgebase] The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc,... Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel) | animator, bump map, digital content creation, game development, global illumination, inverse kinematics, NURBS, polygonal modeling, specular map, texture map, visual computing |
| Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology[Knowledgebase] Datatype color conversions are a common requirement in 3-D application pipelines. In a simple lighting scheme, these conversions happen at least once per color channel, red, green, blue (R, G, B) per vertex,... Posted: 2009-06-18 00:00:00 by Linda Swink (Intel) | global illumination, MMX, simd, SSE, visual computing |
| High Dynamic Range Environment Mapping On Mainstream Graphics Hardware[Knowledgebase] This white paper discusses the use of High Dynamic Range Imagery rendering utilizing Reinhard’s tone mapping calculation and floating point textures on the Intel® 965 Express Chipset and Mobile Intel®... Posted: 2009-06-16 00:00:00 by jfreeman2 | download, global illumination, visual computing |
| Real-Time Shadow Maps on Mainstream Graphics Hardware[Knowledgebase] Abstract This white paper describes techniques to generate shadows on mainstream graphics hardware in realtime. Shadows make a 3D scene more realistic and the realism is increased by the use of floating-point... Posted: 2009-06-19 00:00:00 by sgsubram | global illumination, texture map, visual computing |
| 3D Integration Using After Effects, CS3, and Cinema 4D Part 1[Videos] Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more details... Posted: 2008-08-18 02:48:01 | global illumination, visual computing, visual effects |
