global illumination

Link/UrlTags
3D Integration Using After Effects, CS3, and Cinema 4D Part 1 [Videos]
Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more detai ...

Posted: 2008-08-18 02:48:01 by Stephen Whalley (Intel), Sharon Greenfield (Intel), venkatrajaraman
visual effects, global illumination, visual computing
Реализация карт теней на массовом графическом аппаратном обеспечении [Knowledgebase]
Введение Автор: Дэйв Букаут (Dave Bookout) В статье рассматривается использование карт теней в массовых системах ...

Posted: 2009-02-05 01:42:44 by
texture map, global illumination, visual computing
主流图形硬件上的高动态范围环境映射 [Knowledgebase]
本白皮书着重论述如何采用 Reinhard 的色调映射计算和浮点纹理,将高动态范围图像渲染应用于英特尔® 965 高速芯片组和移动式英特尔® 965 高速芯 ...

Posted: 2008-03-18 20:48:02 by Adam Lake (Intel), Jeff Freeman (Intel), David Reagin (Intel)
download, global illumination, visual computing
Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology [Knowledgebase]
Datatype color conversions are a common requirement in 3-D application pipelines. In a simple lighting scheme, these conversions happen at least once per color channel, red, green, blue (R, G, B) per ...

Posted: 2009-06-18 18:04:59 by
simd, global illumination, visual computing
The 3D Production Pipeline for Games: Getting it There [Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDi ...

Posted: 2009-06-19 23:52:20 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, game development, specular map, digital content creation, texture map, global illumination, NURBS, visual computing, bump map
Light Based Tessellation Application Note [Knowledgebase]
by Jeff Andrews 1.0 Introduction Light Based Tessellation technology is used for adding enhanced lighting effects to three-dimensional objects. Current lighting algorithms (e.g., DX* and OpenGL ...

Posted: 2009-06-19 10:38:15 by Jeff Andrews (Intel)
global illumination, visual computing
Creating A Custom Appwizard for 3D Development [Knowledgebase]
by Kim PallisterIntel Corporation The scene opens on a dusty street in an old western town. Under the blistering sun at high noon, two programmers face each other at 10 paces. From under the brim of ...

Posted: 2009-06-18 17:29:17 by Kim Pallister (Intel)
coding, global illumination, visual computing
Tips For Developers: The Deadly Light [Knowledgebase]
by Yakov Sumygin Tips on optimization of applications for Intel GMA X3000- X3100 The latest Intel video adapters are limited in terms of pixel rendering speed. Thus, it is necessary to provid ...

Posted: 2009-06-20 21:17:23 by
coding, physics, global illumination, visual computing, bump map
主流图形硬件上的多线程阴影锥 [Knowledgebase]
简介 本白皮书主要介绍一些在主流图形硬件上实时生成阴影的技术。阴影可增加 3D 图像的逼真度。纹理精确度低会导致阴影贴图受到抗锯齿假象的影 ...

Posted: 2008-07-08 02:04:07 by David Bookout (Intel), sgsubram
global illumination, visual computing
Meteor [Videos]
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Posted: 2009-03-26 10:22:14 by Project Offset
Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape
Meteor Behind the Scenes [Videos]
...

Posted: 2009-03-26 10:28:39 by Project Offset
Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape
Architecture of a Real-Time Ray-Tracer [Knowledgebase]
Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands Introduction Recently, it has been shown that ray tracing can be done in real-time on consumer PCs. This is an interesti ...

Posted: 2009-11-02 11:27:13 by jacco@bik5.com
coding, ray tracing, texture map, global illumination, visual computing
3D Integration Using After Effects, CS3, and Cinema 4D Part 2 [Videos]
Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more detai ...

Posted: 2008-08-18 02:58:44 by Stephen Whalley (Intel), Sharon Greenfield (Intel), venkatrajaraman
Adobe, visual effects, global illumination, visual computing, After Effects
3D Integration Using After Effects, CS3, and Cinema 4D Part 3 [Videos]
Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more detai ...

Posted: 2008-08-18 03:12:13 by Stephen Whalley (Intel), Sharon Greenfield (Intel), venkatrajaraman
Adobe, visual effects, global illumination, visual computing, After Effects