All Articles Tagged global illumination

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Luxion Keyshot Demo at SIGGRAPH 2011[Videos]
Thomas Teger of Luxion demonstrates Keyshot, areal time ray tracing and global illumination that runs 100% on CPU. To learn more about Luxion and Keyshot visit www.keyshot.com

Posted: 2011-09-01 13:04:45
cpu, global illumination, Keyshot, Luxion, Luxion Keyshot, Real Time Ray Tracing, SIGGRAPH 2011
Advanced Rendering Techniques[Knowledgebase]
By Lucy Burton Download PDF Download Advanced Rendering Techniques [PDF 578KB]This article goes further into the details of the varying procedures associated with rendering in Autodesk* Softimage*. Rendering...

Posted: 2010-05-17 00:00:00 by Vincent Scotto (Intel)
ambient occlusion, artistanimator, global illumination, HDR lighting, rendering, tutorial, visual computing
3D Integration Using After Effects, CS3, and Cinema 4D Part 3[Videos]
Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more details...

Posted: 2008-08-18 03:12:13
Adobe, After Effects, global illumination, visual computing, visual effects
3D Integration Using After Effects, CS3, and Cinema 4D Part 2[Videos]
Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more details...

Posted: 2008-08-18 02:58:44
Adobe, After Effects, global illumination, visual computing, visual effects
Architecture of a Real-Time Ray-Tracer[Knowledgebase]
Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands Introduction Recently, it has been shown that ray tracing can be done in real-time on consumer PCs. This is an interesting...

Posted: 2009-11-02 00:00:00 by jacco@bik5.com
coding, global illumination, ray tracing, texture map, visual computing
Meteor Behind the Scenes[Videos]


Posted: 2009-03-26 10:28:39
blendshape, bump map, global illumination, Project Offset, ray tracing, visual computing, visual effects
Meteor[Videos]


Posted: 2009-03-26 10:22:14
blendshape, bump map, global illumination, Project Offset, ray tracing, visual computing, visual effects
Multi-Threaded Shadow Volumes on Mainstream Graphics Hardware[Knowledgebase]
Introduction This white paper describes techniques to generate shadows on mainstream graphics hardware in realtime. Shadows make a 3D scene more realistic and while Shadow Maps suffer from anti-aliasing...

Posted: 2009-06-19 00:00:00 by David Bookout (Intel)
global illumination, visual computing
Light Based Tessellation Application Note[Knowledgebase]
by Jeff Andrews 1.0 Introduction Light Based Tessellation technology is used for adding enhanced lighting effects to three-dimensional objects. Current lighting algorithms (e.g., DX* and OpenGL*)...

Posted: 2009-06-19 00:00:00 by Jeff Andrews (Intel)
global illumination, visual computing
The 3D Production Pipeline for Games: Getting it There[Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc,...

Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel)
animator, bump map, digital content creation, game development, global illumination, inverse kinematics, NURBS, polygonal modeling, specular map, texture map, visual computing
Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology[Knowledgebase]
Datatype color conversions are a common requirement in 3-D application pipelines. In a simple lighting scheme, these conversions happen at least once per color channel, red, green, blue (R, G, B) per vertex,...

Posted: 2009-06-18 00:00:00 by Linda Swink (Intel)
global illumination, MMX, simd, SSE, visual computing
High Dynamic Range Environment Mapping On Mainstream Graphics Hardware[Knowledgebase]
This white paper discusses the use of High Dynamic Range Imagery rendering utilizing Reinhard’s tone mapping calculation and floating point textures on the Intel® 965 Express Chipset and Mobile Intel®...

Posted: 2009-06-16 00:00:00 by jfreeman2
download, global illumination, visual computing
Real-Time Shadow Maps on Mainstream Graphics Hardware[Knowledgebase]
Abstract This white paper describes techniques to generate shadows on mainstream graphics hardware in realtime. Shadows make a 3D scene more realistic and the realism is increased by the use of floating-point...

Posted: 2009-06-19 00:00:00 by sgsubram
global illumination, texture map, visual computing
3D Integration Using After Effects, CS3, and Cinema 4D Part 1[Videos]
Adobe Systems Senior Systems Engineer, Stephen Whatley gives a demonstration of using 3D elements in After Effects, and other Adobe post-production programs at the Intel SIGGRAPH Booth. For more details...

Posted: 2008-08-18 02:48:01
global illumination, visual computing, visual effects