graphics

Link/UrlTags
Author: Judy Hartley [Knowledgebase]
Judy Hartley is a Software Applications Engineer working for Intel Corporation’s Software and Solutions Group in Hillsboro, OR. She worked for 5 years in Chandler, Arizona as a Product Development E ...

Posted: 2008-10-02 08:25:52 by
Judy Hartley, wi-fi, UMPC, graphics
GCDC'08: Remi Arnaud is talking about COLLADA [Videos]
During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3 ...

Posted: 2008-09-22 16:36:23 by Remi Arnaud (Intel)
GCDC, collada, gamedevelopment, kronos, game developer, collaboration tools, remi arnaud, game, visual computing, graphics
GCDC'08: first impressions from the golf tournament [Videos]
Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hot ...

Posted: 2008-09-22 18:38:32 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman
GCDC, gameing, gamedevelopment, game developer, game, intel, visual computing, graphics
Technical Documents: Mobility [Knowledgebase]
Intel® Mobile Platform SDK: Prioritize and Estimate Bandwidth Redefining Connectivity, One API At A Time Power Event Interception and Control under Microsoft Windows* XP Optimizing for Intel ...

Posted: 2008-10-07 16:53:38 by
security, MPSDK, wi-fi, Mobility, graphics
Technical Documents: Centrino Platform [Knowledgebase]
Download MacCPUID Intel® Mobile Platform SDK: Prioritize and Estimate Bandwidth Power Event Interception and Control under MS Windows XP Optimizing for the Pentium-M Processor using the Vtune ...

Posted: 2008-11-21 10:36:20 by
Energy Efficient, security, MPSDK, wi-fi, windows, graphics
Graphix [Knowledgebase]
Landing page has moved. If your not redirected then click here.   ...

Posted: 2008-07-09 10:23:46 by
Intel Integrated Graphics, IIG, NextGen, visual, Graphix, Game Developer Conference, GDC Intel, Intel Havok, gdc, graphics
轻装上阵,畅玩游戏 [Knowledgebase]
难道便携式游戏程序就只能是小型的吗?即将在Gamasutra 上发布的同名文章将为您揭晓答案。文章发布后,您可以前往图形技术开发社区获得文章链接文 ...

Posted: 2008-07-08 02:12:54 by Scott Crabtree (Intel), Brad Werth (Intel), Omar A Rodriguez (Intel), Erik Johnson (Intel)
Code, games, game development, visual computing, graphics
Getting the Most out of Intel® Extreme Graphics Sample Code [Knowledgebase]
by Mark Buxton, Matt McClellan,Cody Northrop, Kipp Owens, and Eric Palmer Why Should I Care About This Code Sample? The sample code included within uses the framework of a couple DirectX* 9 sam ...

Posted: 2009-06-18 18:18:33 by Cody Northrop (Intel), Eric Palmer (Intel), Mark Buxton (Intel), Matthew Mcclellan (Intel), kippowens
coding, Code, visual computing, graphics
Architecture of a Real-Time Ray-Tracer [Knowledgebase]
Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands 1. Introduction Recently, it has been shown that ray tracing can be done in real-time on consumer PCs. This is an interesti ...

Posted: 2008-08-01 11:10:52 by jacco@bik5.com
graphics
How to Determine the Scope of a Software Mobilization Project [Knowledgebase]
Challenge Establish the scope of the effort to create a mobilized version of an existing application. A number of capabilities are required to support an environment in which computing devices ar ...

Posted: 2009-02-26 09:31:51 by
Energy Efficient, security, MID, graphics
The Art of Graceful Application Suspension [Knowledgebase]
by Lynn Merrill Introduction Steps to prepare applications for system suspend and resume Does this sound familiar? You’re working on an application with critical data ready for submission or ...

Posted: 2009-01-30 14:49:01 by Lynn Merrill
Energy Efficient, security, Code, MID, graphics
Multithreading the Rendering Pipeline for 3D Model Animation [Knowledgebase]
Abstract This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animat ...

Posted: 2009-06-19 11:28:52 by David Bookout (Intel), 郭胜 (Intel)
Multithreading, 3d model, cpu, larrabee, GPU, animator, digital content creation, physics, visual computing, graphics
Custom Resolutions on Intel Graphics [Knowledgebase]
The Scenario You've bought a nifty new laptop with the 945GM chipset, or built a Home Theater PC centered around the X3000 Graphics processor (G965).  Everything's gorgeous... until you try to hoo ...

Posted: 2009-09-01 12:32:27 by archibael
General, graphics
Associating RigidBody with graphics file [Forums]
HI! I am trying to create my world loader which will operate in this manner. When exporting from the art pipeline to keep things simple I was going to keep the name of the mesh and rigidbody the same ...

Posted: 2008-11-06 08:09:33 by setasohjiro
havok, hkpRigidBody, Mesh, Loading, graphics
Tips And Tricks From You [Knowledgebase]
We welcome your tips and tricks for Visual Computing software developers. Here are some that came in from our Game Demo Contest entrants. Orange Mapping for Dynamic Height Maps: By Tommy Refenes ...

Posted: 2008-11-20 08:15:17 by Steve Pitzel (Intel)
game developer, graphics developer, Integrated Graphics, visual computing, graphics
Perfect Match - NERO 9, NERO Move IT, NERO Liquid TV and the Intel® Core i7 [Videos]
Nero AG’s Chief Strategy Officer and Video Codec Team Leader talk about how they took advantage of the architecture of the Intel Core® i7 processor and the capabilities of the Intel® VTUNE® analy ...

Posted: 2008-11-17 15:38:53 by Joel De Guzman (Intel), venkatrajaraman
Multithreading, Vtune, Core i7, visual computing, graphics, stutter free playback, processing speed
Intel at Game Developer Conference 2009 [Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materi ...

Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel)
Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics
Where is the code for updating graphics in the demoFramework? [Forums]
Hi,   Would anyone know where the demoFramework's actual graphics routine is ? Mesh display, etc?   Thanks. ...

Posted: 2008-12-01 03:54:26 by gonx
demo framework, graphics
Building POV-Ray* with Intel(R) C++ Compiler [Knowledgebase]
  Introduction Version information Application notes Obtaining the source code Obtaining the latest version of the Intel® compilers Prerequisites Configuration and set-up informatio ...

Posted: 2009-06-18 17:01:27 by
tools, Povray, compiler, ray tracing, visual computing, graphics
The Future of Graphics Requires Massive Performance Growth [Videos]
Take Five interviews Mark Van Name, CEO of Principled Technologies, a technology assessment firm, and rising star science fiction writer talks about challenges the graphics industry faces today and wh ...

Posted: 2009-02-12 15:29:36 by JERRY BAUGH (Intel)
author, Take Five Videos, Intel Software Network, Mark Van Name, Pricipled Technologies, Sci Fi, Future, intel, visual computing, graphics
Diving In [Blogs]
  Here we go!  First time blogger here.   I am an applications engineer in the Software and Services group, and seem to have my hands in everything these days, and am loving it.   I've been at ...

Posted: 2009-02-25 10:58:33 by Eric Sardella (Intel)
level up 2009, introduction, graphics
Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer [Videos]
GPA consists of two main tools – System Analyzer and Frame Analyzer.  In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graph ...

Posted: 2009-03-18 12:39:29 by venkatrajaraman
Take Five Videos, game developers conference, Integrated Graphics, GPA, gdc, Graphics Performance Analyzer Suite, Demigod, intel, visual computing, graphics
Intel® Graphics Performance Analyzers (Intel® GPA) Quick Start Guide [Knowledgebase]
NOTE: even though the screen shots depicted in this article were created with GPA Version 2.0, this Quick Start Guide shows how to use some of the key features of the product, and is therefore still u ...

Posted: 2009-10-30 13:04:55 by Neal P (Intel), Sharon Greenfield (Intel)
Integrated Graphics, GPA, graphics performance analyzers, Quick Start Guide, texture map, visual computing, graphics
Autodesk Perspectives on the Intel(R) Xeon 5500 Series [Videos]
The Nehalem architecture has arrived for servers and workstations. Check out what AUTODESK leaders have to say about the new Intel(R) Xeon 5500 Series processors and how it performs with their leadin ...

Posted: 2009-03-31 18:00:27 by Sharon Greenfield (Intel), Steve Pitzel (Intel)
xeon, Vtune, Visual Adrenaline, Nehalem, Autodesk, intel, artist, animator, multicore, visual computing, graphics, Autodesk 3ds Max, manycore, xeon 5500 series
Intel Lounge Chalk Talk: Proceduralism Part 1 [Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. Part 1 of 2For more information on visual comp ...

Posted: 2009-04-01 13:13:16 by Jerry Makare (Intel), venkatrajaraman
Take Five Videos, gdc, intel, Procedurlaism, Jeff Lait, Software Network, visual computing, graphics
Videos Posted From GDC - More Coming [Blogs]
I like many, didn't get to go to GDC this year. For me, it was a family vacation that kept me away.  Have no fear... we've captured many of the Intel activities on video -- sessions, lounge chalk ...

Posted: 2009-04-03 11:49:04 by Amy Barton (Intel)
RSS, gdc, video, intel, threading, visual computing, graphics
Intel Software Network at SIGGRAPH 2009 [Knowledgebase]
The Evolution of Visual Adrenaline Continues Come see us at SIGGRAPH 2009 in New Orleans, August 3-7!  You can also follow us on Twitter or join us on Facebook for the latest u ...

Posted: 2009-08-17 09:00:09 by Gina Bovara (Intel)
Events, siggraph, conferences, animation, visual computing, graphics
GPA Knowledge Base article posted on improving your metrics accuracy [Forums]
Hello,I've posted the first Knowledge Base article for GPA, which provides some tips and tricks for helping improve the accuracy of the metrics you get back from your analysis with GPA. This is just t ...

Posted: 2009-05-07 08:40:43 by Neal P (Intel)
Performance analysis, GPA, graphics
Unlocking the Potential of Graphics Processing: Technology Transfer at Its Finest [Knowledgebase]
An Interview with Intel's Randi Rost by Chryste SullivanHow do technology ideas propagate through the world at large and somehow become real? What does it take to capture the imaginations and talents ...

Posted: 2009-06-20 16:23:02 by
ray tracing, game development, visual computing, graphics
The Intel Visual Computing Institute Opens in Saarbrucken! [Blogs]
This is a landmark day for the virtual world. Intel has essentially made a 12 million dollar investment to make sure that world "looks, acts, and feels" real with the opening of the Intel VCI this ...

Posted: 2009-05-12 05:41:56 by Steve Pitzel (Intel)
acts real, feels real, immersive environment, Intel VCI, IVCI, lifelike environment, looks real, Saarbrucken, VC, Visual Computing Institute, visual computing, graphics
SIGGRAPH is coming up; make plans to attend! [Blogs]
SIGGRAPH 2009 in New Orleans, LA is coming up August 3 through 7 - I hope you're busy making your plans to attend now since it will be a blockbuster show!  25,000 professionals and students are expec ...

Posted: 2009-05-14 08:55:30 by Gina Bovara (Intel)
Events, siggraph, conferences, acm, animation, visual computing, graphics
GPA Troubleshooting Tip: Upgrade your BIOS [Knowledgebase]
Brief Problem Description:We've recently encountered an issue whereby Intel® Graphics Performance Analyzers (Intel® GPA), version 2.0, wouldn't run unless a specific version of the system BIOS is i ...

Posted: 2009-05-19 16:26:09 by Neal P (Intel)
GPA, bios, graphics performance analyzers, troubleshoot, graphics
Intel® Graphics Performance Analyzers (Intel® GPA) FAQ [Knowledgebase]
Intel® Graphics Performance Analyzers (Intel® GPA), Frequently Asked Questions (FAQ)Q: What is Intel® GPA, and why would I want to use it?A: Intel® Graphics Performance Analyzers (Intel® GPA) is ...

Posted: 2009-11-04 12:02:46 by Neal P (Intel)
optimization, FAQ, GPA, graphics performance analyzers, graphics
igxprd32 stop working on Intel G31 chipset graphic [Forums]
Hi, new to here. Just bought my new MSI G31M3-F motherboard one week ago. But now, when i play GTA San Andreas, i would encounter this error, "The igxprd32 display driver has stopped working normally ...

Posted: 2009-05-20 02:47:46 by recruitguy
igxprd32, motherboard, intel g31, graphics
Intel® AMT Remote Diagnosis/Re-Imaging. Are we stuck with text-based tools? [Blogs]
The answer is "No." One of the more common topics on our Manageability Forum is SOL/IDE-R (Serial-Over-LAN and IDE-Redirect.) SOL and IDE-R are features that are normally used in the "Diagnosis and ...

Posted: 2009-05-20 11:10:44 by Gael Holmes (Intel)
BartPE, Disk Re-imaging, SOL/IDE-R, Text, WinPE, graphics
Threaded Graphics to MID - A New Journey [Blogs]
Hi Everyone. It’s been a while since I did any blogging. The reason is that I’ve been mostly wrapping up my work on several different projects. Now, I’m finally getting to move on to a new ch ...

Posted: 2009-05-26 08:00:39 by Judy Hartley (Intel)
OpenGL, DirectX, MID, graphics
Rüdiger Westermann interviewed by Matt Pharr [Videos]
Matt Pharr a Lead Graphics Architect from the Intel Advanced Rendering Technology Group interviews Rüdiger Westermann the Head of the Computer Graphics and Visualization Group at the Technische Unive ...

Posted: 2009-05-27 01:27:11 by Stephanie Brumat (Intel), Elizabeth Vice (Intel)
education, Multi-Core Programming, visual computing, graphics
Intel Software Network TV Goes Live June 9th [Knowledgebase]
Social Media Release: Intel® Software Network TV - Live, Interactive TV for Developers - Launches June 9, 2009. On June 9, Intel® Software Network TV, a new 24/7 live, interactive TV channel for s ...

Posted: 2009-06-09 13:54:33 by Gunjan Rawal (Intel), Amy Barton (Intel)
community, developer, Manageability, tv, shows, Moblin, software, Academic, Social Media, Code, mobile, Parallel Programming, Parallel Programming & Multi-Core, video, ISNTV, podcast, Live, visual computing, graphics, Academic Community
Intel Software Network TV! [Videos]
Introducing Intel® Software Network TV, our new interactive TV channel on the web. You can watch live as well as on-demand shows 24/7, see live special event coverage, and take a peek ‘behind the s ...

Posted: 2009-06-08 17:01:18 by Jerry Makare (Intel), Amy Barton (Intel), venkatrajaraman
community, Aaron Tersteeg, Manageability, Videos, Intel Software Network, Josh Bancroft, concurrency, Clay Breshears, ParallelProgrammingTalk, Paul Steinberg, Teach Parallel!, Intel Software Network TV, visualize this, Jerry Makare, Streaming Videos, Manageability Talk, Arti Gupta, Ajay Mungara, Gael Holmes, visual computing, graphics
Watch Intel Software Network TV LIVE on Tuesday, June 16 [Blogs]
Three new programs are scheduled for LIVE broadcast with interactive chat on Intel Software Network TV this week. http://intel.com/software/tv Here is the show schedule for Tuesday, June 16th. ...

Posted: 2009-06-15 12:17:12 by Amy Barton (Intel)
developer, visual, tv, Academic, Parallel Programming, Intel® Software Network 2.0, Live, graphics
Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer 2.0 Part 1 [Videos]
GPA consists of two main tools - System Analyzer and Frame Analyzer.  In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphic ...

Posted: 2009-06-22 15:13:37 by Jerry Makare (Intel), venkatrajaraman
tools, Graphics Perfomance Analyzer, Graphics Performance Analyzer Suite, visual computing, graphics, Frame Analyzer, Chris Cormack
Intel Software Network - Meet the Team [Videos]
Meet the team who has brought you the Intel Software Network (intel.com/software). This is the first in a series of videos that will introduce many of the folks who are behind building a community of ...

Posted: 2009-06-23 11:54:14 by Arti Gupta (Intel), venkatrajaraman
Programming, ISN, Intel Software Network, intel software, intel, parallel computing, multicore, visual computing, graphics, behind the scenes, software developer
Intel® GPA 2.2 now available for download [Forums]
Intel is pleased to announce Intel® Graphics Performance Analyzers 2.2, which now includes support for Microsoft DirectX* 10 and Microsoft Windows 7* OS. If you've already loaded 2.0 or 2.1 of GPA, d ...

Posted: 2009-06-30 07:39:42 by Neal P (Intel)
game developer, GPA, graphics performance analyzers, game development, graphics
A Step by Step Guide to Installing Smoke [Videos]
Omar Rodriguez takes you through the step by step process of installing Smoke on your computer. You can download the source code for Smoke Here: http://software.intel.com/en-us/articles/smoke-game-tec ...

Posted: 2009-07-08 15:16:20 by Jerry Makare (Intel), Elizabeth Vice (Intel), venkatrajaraman
tools, Intel Software Network, Smoke, intel, Smoke Demo, source code, visual computing, graphics, Omar Rodriguez
Ask a Question...and you could win $25 for ThinkGeek.com [Blogs]
Do you have a development question you'd like us to answer on the Intel Software Network? Enter our ‘Just Ask’ contest now through July 31, 2009. The 50 best questions, as judged by Intel Softwa ...

Posted: 2009-07-14 12:01:10 by Amy Barton (Intel)
developer, concurrency, contest, graphics, media, AskISN, JustAsk, parallprogramming, sociamedia, visualcomputing
Gas Powered Games Optimization of Demigod Using Intel® GPA [Videos]
Bart Kijanka, VP of Engineering at Gas Powered Games discusses their use of Intel® GPA to analyze and optimize the graphics performance of Demigod with up to a 30% performance boost.  For more infor ...

Posted: 2009-07-21 15:37:02 by Jerry Makare (Intel)
ISN, Intel Software Network, GPA, graphics performance analyzer, Visual Adrenaline, Demigod, visual computing, graphics, Gas Powered Games, Bart Kijanka
OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond [Knowledgebase]
by Loc Q Nguyen & Murali Madhanagopal Introduction In this paper, Intel Graphics refers to the Intel® Graphics Media Accelerator (Intel® GMA) graphics core. Built into the chipset and integ ...

Posted: 2009-09-08 15:39:42 by
graphics developer, OpenGL, visual computing, graphics, GLSL
From DirectX to OpenGL – Wheels Up [Blogs]
The first phase of my project to take a DirectX demo to a MID begins with porting DirectX code to OpenGL. In the past several weeks I have spent a lot of time preparing for this phase. I’ve read a ...

Posted: 2009-08-04 07:40:02 by Judy Hartley (Intel)
Application development, OpenGL, DirectX, graphics
GPA 2.1 Feature Highlight: Pixel History based on Overdraw Visualization [Blogs]
Pixel history has been the most requested feature from the gaming community since the launch of Intel GPA. The great news is that we have added this feature to our currently available 2.1 release. T ...

Posted: 2009-08-14 09:38:32 by Chris Cormack (Intel)
performance, optimization, gaming, history, GPA, graphics, GPA 2.1, overdraw, pixel, pixel history
MediaSDK [Blogs]
Hi All, Its been a while since I had the opportunity to sit down and get a message out to everyone. Its been a heck of a summer. On the personal side, I've been building a house for the last 8 mon ...

Posted: 2009-08-14 10:08:21 by Eric Sardella (Intel)
h.264, graphics, media, VC1, mediasdk
Visualize this! Live from Siggraph - Luxology and its use of multicore [Blogs]
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network. ...

Posted: 2009-08-17 14:22:32 by Arti Gupta (Intel)
multi-core, graphics, artistanimator
Visualize this! Live from Siggraph - a talk with Cakewalk [Blogs]
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network. ...

Posted: 2009-08-17 14:36:33 by Arti Gupta (Intel)
visual computing, graphics, artistanimator
Visualize this! Intel Media SDK beta launch [Blogs]
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network. ...

Posted: 2009-08-14 15:16:20 by Arti Gupta (Intel)
graphics, Intel Media SDK
OpenGL Graphic Formats and Conversion [Blogs]
I’m back again to share with you some of the things I am working on currently. If you’ve been following, you know that I have started a project to convert a DirectX interactive demo over to OpenGL ...

Posted: 2009-08-18 10:49:36 by Judy Hartley (Intel)
Application development, gaming, OpenGL, computer graphics, graphics
GPA 2.1 Feature Highlight: Buffer Histograms [Blogs]
GPA 2.1 includes a feature to allow you to better view render targets and textures. Let's say you have a texture with a very narrow dynamic range, all values in the texture are nearly white. When yo ...

Posted: 2009-08-28 10:24:30 by Chris Cormack (Intel)
tools, 3d, performance, optimization, GPA, games, graphics, GPA 2.1, 3d games, performance tools
Scene Graphs and Instancing [Blogs]
This is the fourth blog I’ve written on the subject of porting a DirectX demo over to OpenGL. The first blog details what my project is about. The second and third blogs talk about some of the are ...

Posted: 2009-09-09 08:24:54 by Judy Hartley (Intel)
OpenGL, computer graphics, visual computing, graphics, Software application
GPA 2.1 Feature Highlight: Supports all DX devices [Blogs]
For this week's GPA blog entry, I wanted to make sure that everyone is aware that GPA runs across all DX devices. This means that GPA supports all Intel DX devices as well as any and all non-Intel DX ...

Posted: 2009-09-11 13:08:53 by Chris Cormack (Intel)
tools, 3d, optimization, GPA, 3D graphics, graphics, GPA 2.1
Come and See GPA 2.1 at IDF (San Francisco) [Blogs]
If you are headed to IDF in San Francisco - stop and get a demo of GPA 2.1 on September 22nd or 23rd (Tuesday or Wednesday). [caption id="attachment_9909" align="alignnone" width="300" caption="GPA ...

Posted: 2009-09-21 08:32:06 by Chris Cormack (Intel)
tools, 3d, performance, optimization, gaming, GPA, DirectX, 3D graphics, D3D, graphics, GPA 2.1
Load, Follow, or Get Out of the Way [Blogs]
p>Hi again, everyone. This is my 5th blog on my project of porting a DirectX interactive demo to OpenGL. The name of the demo I am porting is “Destroy the Castle”. I call it “OpenGL Castle ...

Posted: 2009-09-29 09:01:51 by Judy Hartley (Intel)
open source, OpenGL, Visual Adrenaliine, visual computing, graphics, gamming, OSG
Adobe and Intel(R) Core i7 Mobile Processor [Videos]
Adobe digital content creation software, now with the performance of the Intel® Core™ i7 mobile processor, enables new workflows that were never before possible.   Render on the road,  rende ...

Posted: 2009-10-01 15:02:52 by Joel De Guzman (Intel)
Visual Adrenaline, dcc, artist, game development, visual computing, graphics, artist tools
Epic and the Intel(R) Core i7 Mobile Processor [Videos]
The power of Intel's Core i7 mobile processor and Epic's Unreal game engine empowers game developers to work on the go with their new mobile workstation. Developers can easily build multithreaded appl ...

Posted: 2009-10-01 15:39:55 by Joel De Guzman (Intel)
game engine, Visual Adrenaline, game development, visual computing, graphics
Corel and the Intel(R) Core i7 Mobile Processor [Videos]
Optimization of Corel software for the Intel® Core™ i7 for the laptop lets their users be more creative without the wait and enables them to share their media while on the road. ...

Posted: 2009-10-01 16:09:36 by Joel De Guzman (Intel)
Mobile Devices, video, Visual Adrenaline, visual computing, graphics, media
Behind the Scenes with Codemaster's Operation Flashpoint: Dragon Rising* [Videos]
Get the developer perspective and behind-the-scenes insights on the creation of Operation Flashpoint: Dragon Rising*. See how Havok Physics, Intel's VTUNE, and Intel's Graphics Performance Analyzers w ...

Posted: 2009-10-01 16:36:26 by Joel De Guzman (Intel)
Vtune, Visual Adrenaline, Graphics Perfomance Analyzer, game development, visual computing, graphics
Windows 7 -- Intel and Microsoft Team Up and Deliver New Features [Videos]
Intel and Microsoft architects talk about the collaboration that delivered new consumer features in Windows 7: hyper-threading, better graphics, faster encryption, shorter boot / startup / shutdown t ...

Posted: 2009-10-02 16:08:55 by Joel De Guzman (Intel)
Microsoft, Windows 7, Visual Adrenaliine, game development, visual computing, graphics
Round and Round, In and Out [Blogs]
If you have been following my blogs, you know that I am porting a DirectX-based demo application to OpenGL as the first phase in the project to play the app on a netbook with an Atom processor. If yo ...

Posted: 2009-10-13 13:30:18 by Judy Hartley (Intel)
Programming, OpenGL, Visual Adrenaliine, graphics, OSG
Maxon and the Intel(R) Core i7 Mobile Processor [Videos]
Maxon's Cinema 4D users can render while they continue working on a scene.  The reliability, stability, and faster viewport performance of a desktop workstation is now available in a mobile devic ...

Posted: 2009-10-21 15:54:01 by Joel De Guzman (Intel)
animation, 3D graphics, visual computing, graphics