All Articles Tagged graphics

Link/UrlTags
VRED Professional Demo at SIGGRAPH 2011[Videos]
Osman Dumbuya of PI-VR talks about VRED Professional which shows how real time rendering can be used in daily production. To learn more about VRED Professional and to see what other products are being...

Posted: 2011-09-01 12:00:05
graphics, PI-VR, production, Ray Tracing CPU, Real Time Ray Tracing, SIGGRAPH 2011, VRED Professional
Autodesk Softimage Demo at SIGGRAPH 2011[Videos]
Mark Schoennagel of Autodesk gives a demonstration of the Intercative Creative Environment (ICE) in SoftImage at SIGGRAPH 2011. To learn more about Softimage visit www.autodesk.com and read Mark\'s blog...

Posted: 2011-08-29 16:25:12
Autodesk, graphics, Ice, SIGGRAPH 2011, Softimage, The Area
Shadow Explorer Demo at SIGGRAPH 2011[Videos]
Josh Doss of Intel gives a demonstration of the Shadow Explore game and graphics sample at SIGGRAPH 2011. To learn more about this sample and others you can visit www.intel.com/software/gamecodesamples

Posted: 2011-08-29 15:42:42
graphics, Intel Gaming and Graphics samples, shadow explorer, SIGGRAPH 2011
Dynamic Resolution Rendering Demo at SIGGRAPH 2011[Videos]
Josh Doss of Intel demos the Dynamic Resolution gaming and graphics sample at SIGGRAPH 2011. To learn more and download this sample or any of the other samples you can visit www.intel.com/software/gamecodesamples

Posted: 2011-08-29 15:25:53
Dynamic Resolution Rendering, Dynamic Resolution Rendering sample, graphics, sample, SIGGRAPH 2011
IKinnema Demo at SIGGRAPH 2011[Videos]
Alexandre Pechev of IKinema gives a brief demonstration of technology developed for animation running on the latest Intel hardware. To learn about the software you can visit www.ikinema.com and learn about...

Posted: 2011-08-26 11:35:33
Alexandre Pechev, graphics, IKinema, siggraph, SIGGRAPH 2011, visual computing
Quick Reference Guide to 3rd Generation Intel® Core™ Processor Graphics (codename Ivy Bridge)[Knowledgebase]
Download 3rd generation Intel® CoreTM Processor Built-in Visuals Reference Guide [PDF 169KB] CLIENT GRAPHICS ENHANCED BUILT-IN VISUALS on 3rd GENERATION INTEL® CORE™ PROCESSOR FAMILY1,2 Intel®...

Posted: 2011-04-23 00:00:00 by Chris Mcvay (Intel)
game optimization, graphics, graphics quick reference guide, Sandy Bridge, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing
Curriculum Development Using Games at SIGCSE 2011[Videos]
Ashish Amresh and Ryan Anderson of Arizona State University talk about teaching parallel computing using games in your computer science curricula. They also provide a demonstration showing the tools that...

Posted: 2011-03-28 06:53:33
Academic, Computer Science, curricula, education, graphics, multicore, Parallel Programming
Confetti Special Effects Demo at GDC 2011 [Videos]
Wolfgang Engel showcases Confetti Special Effects in the Intel Booth at GDC 2011. The demo being shown is made to show off the capabilities of Intel 2nd Generation Core Graphics.  To learn more about...

Posted: 2011-03-17 12:03:22
Confetti SFX, Confetti Special Effects, Confetti Special FX, gdc, GDC 2011, graphics, Sandy Bridge
Operation Flashpoint Red River at GDC 2011[Videos]
Tim Browne showcases Operation Flashpoint: Red River at GDC 2011 running on a non-gaming laptop. The demo is running at 720p and 25fps on an integrated graphics card. The game has been optimized to run...

Posted: 2011-03-17 11:48:46
2nd Generation Intel® Core™ Processor Family, codemasters, gdc, GDC 2011, graphics, Operation Flashpoint: Red River, Sandy Bridge, visual computing
A Look at Umbra 3 at GDC 2011[Videos]
Teppo Soininen showcasesUmbra 3, a software based system that allows for occlusion calling, AI optimization, and streaming optimization. Watch this demo to learn more about how Umbra 3 can help your game...

Posted: 2011-03-17 11:06:43
gdc, GDC 2011, graphics, ISN, Umbra, Umbra 3, visual computing
Intel Visual Adrenaline Program at GDC 2011[Videos]
Steve Augustine gives a brief demo of an interactive exhibit, and talks about joining Intel's Visual Adrenaline Program visit visualadrenaline.intel.com to learn more and join!

Posted: 2011-03-17 09:46:28
graphics, Interactive exhibit, Steve Augustine, Visual Adrenaline, Visual Adrenaline Program
Hotspots, FLOPS, and uOps: To-the-Metal CPU Optimization GDC Session Overview[Videos]
Ever been puzzled about performance or wondered if your code could be more efficient? To get the most out of the CPU, this session dives deep into Intel's Sandy Bridge micro-architecture and explains how...

Posted: 2011-03-17 09:22:25
Advanced Vector Extensions, AVX, gdc, GDC 2011, GDC Sessions, graphics, Sandy Bridge, simd, yTune
Portal 2 with the Razer Hydra Powered by Sixense at GDC 2011[Videos]
Scott Szyjewicz from Sixense Entertainment gives a demonstration of the new Razer Hydra and the highly anticipated game from Valve, Portal 2 running on Intel 2nd Generation Processor Graphics. Take a look...

Posted: 2011-03-17 08:58:16
3d motion, controller, game development, gdc, GDC 2011, graphics, ISN, Portal 2, Razer Hydra, Sixense
NCsoft at GDC 2011[Videos]
Ross Borden of NCsoft talks about Intel and NCsoft at GDC 2011. Visit www.ncsoft.com and www.intel.com/software/graphics to learn more

Posted: 2011-03-16 14:04:30
gdc, GDC 2011, graphics, NCsoft, Ross Borden, software, visual computing
Saber Interactive at GDC 2011[Videos]
Rick Raymo talks about Saber Interactive, and how they work with Intel and he speaks about the game Battle: Los Angeles which is being released with the new feature film. Rick also takes a moment to talk...

Posted: 2011-03-16 13:37:53
Battle: LA, Battle: Los Angeles, gdc, GDC 2011, graphics, Inversion, Saber 3d, Saber Interactive, video game
The Havok AI Demo at GDC 2011[Videos]
Nick Gray of Havok demonstrates the Volume Pathfinder feature of Havok™ AI at GDC 2011. Volume Pathfinder generates navigable volumes that can be queried to create paths for AI to move around within...

Posted: 2011-03-15 12:17:03
gdc, GDC 2011, graphics, havok, Havok AI, Havok Volume Pathfinder, Pathfinder, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video, visual computing
Softimage 2012 at GDC 2011[Videos]
Mark Schoennagel of Autodesk talks about Softimage 2011, and how interoperable it is within the Autodesk suites. Softimage is multi-threaded and works with Intel multicore architecture to provide users...

Posted: 2011-03-15 12:02:02
Autodesk, gdc, GDC 2011, graphics, Mark Shoennagel, Maya, Softimage, tools, visual computing
Shogun 2: Total War at GDC 2011[Videos]
James Russell of The Creative Assembly talks about the new release of Shogun 2: Total War. Shogun 2 is a combination of a major empire building strategy game, and a real time battle environment. Graphically...

Posted: 2011-03-15 11:21:43
gdc, GDC 2011, graphics, Intel Tools, Shogun 2, Shogun 2: Total War, The Creative Assembly, TOtal War
Luxology's Modo 501 at GDC 2011[Videos]
David Tracy of Luxology gives a demo of Modo 501, which is their content creation tool. Modo 501 takes advantage of Intel processors to optimize their preview and finish renders. Watch the demo to see...

Posted: 2011-03-15 10:10:02
cpu, game design, gdc, GDC 2011, graphics, Luxology, Luxology Modo, Modo 501, render, Subsurface Render
Increase Your FPS with CPU Onload GDC Session Overview[Videos]
Josh Doss and Doug McNabb give an overview of their GDC 2011 Session.With todays high resolution displays and advanced rendering techniques its often that developers can find their application GPU bound...

Posted: 2011-03-15 09:55:02
Balanced platform, cpu, Doug McNabb, gdc, GDC 2011, graphics, josh doss, Onloaded CPU, Onloaded Shadows, visual computing
The Human IK Setup in Maya 2012 at GDC 2011[Videos]
Craig Barr from Autodesk shows the new human IK setup that has been implemented in Maya 2012.n To learn more about Maya 2012 you can visit www.autodesk.com and to see how Autodesk has worked with Intel...

Posted: 2011-03-15 09:32:03
Autodesk, Autodesk Maya, graphics, Human IK, Maya 2012, Rigging, visual computing
Allegorithmic's Substance at GDC 2011[Videos]
Alexis Khouri of Allegorithmic shows "Substance" which is their brand new material format that is multi-output, resolution independent, highly customizable, and contained in a small file size! Watch the...

Posted: 2011-03-15 09:03:22
Alexis Khouri, Allegorithmics, FPS, frame rate, gdc, GDC 2011, graphics, multicore, rendering, Substance, visual computing
Mobile Graphics Developer's Guides[Knowledgebase]
  Intel Mobile Graphics Developer's Guides for AtomTM processor-based platforms IntroductionThis document provides development hints and tips to ensure that your customers will have a great experience...

Posted: 2011-02-24 00:00:00 by Vincent Scotto (Intel)
atom, Atom Developer Guide, game development, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_platform_netbook, vcsource_platform_phone, vcsource_platform_tablet, visual computing
Shadow Explorer - Comparing Shadow Mapping Techniques[Videos]
Shadow Explorer is the latest code sample from Intel. At the highest level, this sample allows the user to compare and contrast the quality and performance characteristics of four different shadowing algorithms....

Posted: 2011-02-24 08:38:39
Code sample, EVSM, exponential variance shadow mapping, game developer, game development, graphics, ISN, PCF, percentage closer filtering, Sandy Bridge, shadow explorer, shadow map, shadow mapping, variance shadow mapping, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_shadowexplorer, vcsource_type_video, visual computing, VSM
Benefits of Sandy Bridge[Videos]
Matt Ployhar, Intel Graphics Planner describes the advantages of new Sandy Bridge microprocessor for games and other graphics intensive applications.  For more information on Sandy Bridge, see www.intel.com/software/sandybridge.

Posted: 2011-01-04 09:00:12
game development, graphics, matt ployhar, Sandy Bridge, visual computing
Ambient Scalable Effects Fireflies Demo [Videos]
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly...

Posted: 2010-11-10 15:03:46
Fireflies, graphics, Intel Software Network, Intel TBB, ISN, Multithreading, particle, Scalable Effects, Take Five Videos, TBB, Tech Sample, Threading Building Blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_tbb, vcsource_techsample_fireflies, vcsource_type_video
Colony Demo[Videos]
Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing Intel® Threading Building...

Posted: 2010-11-09 10:52:20
Colony, graphics, Instruction Level Parallelism, Intel Software Network, Intel TBB, ISN, Multithreading, Ray-casting, rendering, simd, Take Five Videos, TBB, Tech Sample, thread building blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_colony, vcsource_type_video
Intel Media SDK Version 1.5[Videos]
Watch Bob become a software hero by coding media applications to Intel’s Media SDK Version 1.5

Posted: 2010-10-05 08:46:33
graphics, Intel Media SDK, Intel Tools, media, media sdk, Media SDK 1.5, tool, visual computing
It's All a Game: The Role of Gaming in Undergraduate Computer Science Education IDF Presentation Overview[Videos]
Intel Senior Engineer, Brad Werth,  discusses his IDF panel on using gaming technology to introduce parallel programming concepts into the undergraduate computer science curriculum.  for more see http://software.intel.com/en-us/articles/intel-academic-community-at-idf-2010/

Posted: 2010-09-29 12:45:51
academia, Academic, brad werth, community, Curriculum, gaming, graphics, IDF, IDF 2010, intel developer forum, Intel Software Network, ISE, parallel computing, Take Five Videos, undergraduate
Digital Arts Bits: Rendering Workflows with Softimage [Videos]
Okay, Mark and I go back a ways - but I will say without a doubt he is not only a very, very funny man - he is one of the best demo artists and most knowledgeable guys I know when it comes to 3D arts....

Posted: 2010-09-29 08:44:54
animator, artist, Artist animator community, graphics, Intel Software Network, rendering, siggraph, SIGGRAPH 2010, Softimage, Take Five Videos, visual computing, workflow
Digital Arts Bits: Rendering Technology and Lightwave [Videos]
The creator and supervisor of James Cameron's Virtual Art Department for Avatar, Rob knows how important it is to realize your vision as quickly as possible.  See how optimizations that take advantage...

Posted: 2010-09-27 12:17:26
art, Artist animator community, CGI, graphics, Intel Software Network, lightwave, Newtek, Rob Powers, siggraph, SIGGRAPH 2010, Special Effects, Take Five Videos
Intel® Media SDK 2.0[Videos]
Media Strategist, Craig Hurst explains how MSDK 2.0 helps future-proof video applications while increasing performance and efficiency

Posted: 2010-09-24 15:58:10
Craig Hurst, demo, graphics, Intel Software Network, media, media sdk 2.0, Sandy Bridge, SDK, SIGGRAPH 2010, visual computing
Digital Arts Bits: iClone 4 at SIGGRAPH 2010[Videos]
The talented folks at Reallusion have optimized their iClone software allowing artists to create dazzling  HD 3D effects and  real-time animation on Intel hardware. iClone even helps you create your...

Posted: 2010-09-24 15:41:22
animator, artist, Artist animator community, graphics, Intel Software Network, Intel Software Partner Program, ISPP, John Martin II, Reallusion, SIGGRAPH 2010, Take Five Videos, visual computing
Digital Arts Bits: Modo at SIGGRAPH 2010[Videos]
The real-time preview rendering in Modo is not only stunning, it's a brilliant example of how parallel computing and savvy software engineering has come together to improve digital art workflows. Brad...

Posted: 2010-09-24 15:34:32
Brad Peebler, graphics, intel software, Luxology, MODO, rendering, SIGGRAPH 2010, SIGGRPAH, Take Five Videos, visual computing
Intel's Ct Technology Code Samples[Knowledgebase]
Overview To help jumpstart your application development, we provide code samples that illustrate the use of Intel’s Ct Technology in various workloads including those often used for financial services,...

Posted: 2010-04-06 21:00:00 by AmandaS (Intel)
binomial tree, black scholes, BLAS, convolution, example, example code, FFT, fftw3, graphics, histogram, image processing, IPP, lapack, medical imaging, MKL, monte carlo, poisson, random number generator, ray tracing, sample, sample code
Using Adobe Creative Suite on Intel Core i7 Extreme: Russell Griffiths - Filmmaker[Videos]
Filmmaker Russell Griffiths uses several Adobe Creative Suite programs (Photoshop, After Effects, and Premiere), all at once. Working with the Core i7 Gulftown processor has helped him have more time...

Posted: 2010-03-25 17:59:50
Core i7, graphics, media, Visual Adrenaline, visual computing
Using Adobe Creative Suite on Intel Core i7-980X (Gulftown): Fromage Pictures[Videos]
Kevan Peterson’s company, Fromage Pictures, animates using Adobe Flash. See how they were able to use Adobe software and the Intel Core i7 Gulftown processors to complete trailers for their nominated...

Posted: 2010-03-25 17:34:18
animation, Core i7, graphics, Visual Adrenaline, visual computing
Using Intel Threading Building Blocks on Napoleon: Total War[Videos]
Yuri O’Donnell, Senior Engine Coder for The Creative Assembly, talks about his experience in optimizing Napoleon: Total War for Intel® Processor Graphics with the help of the Intel® Threading Building...

Posted: 2010-03-25 16:41:55
game development, graphics, Threading Building Blocks, Visual Adrenaline, visual computing
Autodesk: Maximum performance with the Dual Xeon (12 core/24 threads) Workstation[Videos]
What can a 12 core, 24 thread workstation do for digital content creation? Join Autodesk executives and they give an insight into how the new Dual Xeon workstations can help animators delivery higher quality...

Posted: 2010-03-25 16:25:42
animation, artist, graphics, Visual Adrenaline, visual computing, xeon
Using Intel Graphics Performance Analyzers on Napoleon: Total War[Videos]
Yuri O’Donnell, Senior Engine Coder for The Creative Assembly, talks about his experience in optimizing Napoleon: Total War for Intel® Processor Graphics with the help of the Intel® Graphics Performance...

Posted: 2010-03-24 16:46:10
game development, graphics, Intel Graphics Performance Analyzer, Visual Adrenaline, visual computing
Gameplay Comparison: Napoleon: Total War running on the Intel Core i7 980x CPU (aka Gulftown) [Videos]
Is there a gameplay difference between Intel® Core™ i7-980x (aka Gulftown) and previous Intel Core™ i7 CPUs? Developer THE CREATIVE ASSEMBLY was able to improve individual physics, AI, and achieve...

Posted: 2010-03-23 18:08:52
game development, graphics, Visual Adrenaline, visual computing
Behind the scenes: Ubisoft’s new WWII strategy game R.U.S.E[Videos]
Get the developer perspective on R.U.S.E, the innovative new strategy game from EUGEN SYSTEMS and UBISOFT. The game features a cutting edge touch-screen and gesture operated interface. The game architecture...

Posted: 2010-03-23 16:27:44
game development, graphics, Visual Adrenaline, visual computing
Maxon and the Intel(R) Core i7 Mobile Processor[Videos]
Maxon's Cinema 4D users can render while they continue working on a scene.  The reliability, stability, and faster viewport performance of a desktop workstation is now available in a mobile device...

Posted: 2009-10-21 15:54:01
3D graphics, animation, graphics, visual computing
Windows 7 -- Intel and Microsoft Team Up and Deliver New Features[Videos]
Intel and Microsoft architects talk about the collaboration that delivered new consumer features in Windows 7: hyper-threading, better graphics, faster encryption, shorter boot / startup / shutdown times,...

Posted: 2009-10-02 16:08:55
game development, graphics, Microsoft, Visual Adrenaliine, visual computing, Windows 7
Behind the Scenes with Codemaster's Operation Flashpoint: Dragon Rising* [Videos]
Get the developer perspective and behind-the-scenes insights on the creation of Operation Flashpoint: Dragon Rising*. See how Havok Physics, Intel's VTUNE, and Intel's Graphics Performance Analyzers were...

Posted: 2009-10-01 16:36:26
game development, graphics, Graphics Perfomance Analyzer, vcsource_producttout_GPA, Visual Adrenaline, visual computing, Vtune
Corel and the Intel(R) Core i7 Mobile Processor[Videos]
Optimization of Corel software for the Intel® Core™ i7 for the laptop lets their users be more creative without the wait and enables them to share their media while on the road.

Posted: 2009-10-01 16:09:36
graphics, media, Mobile Devices, video, Visual Adrenaline, visual computing
Epic and the Intel(R) Core i7 Mobile Processor[Videos]
The power of Intel's Core i7 mobile processor and Epic's Unreal game engine empowers game developers to work on the go with their new mobile workstation. Developers can easily build multithreaded applications...

Posted: 2009-10-01 15:39:55
game development, game engine, graphics, Visual Adrenaline, visual computing
Adobe and Intel(R) Core i7 Mobile Processor[Videos]
Adobe digital content creation software, now with the performance of the Intel® Core™ i7 mobile processor, enables new workflows that were never before possible.   Render on the road,  render...

Posted: 2009-10-01 15:02:52
artist, artist tools, dcc, game development, graphics, Visual Adrenaline, visual computing
OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond[Knowledgebase]
by Loc Q Nguyen & Murali Madhanagopal Introduction In this paper, Intel Graphics refers to the Intel® Graphics Media Accelerator (Intel® GMA) graphics core. Built into the chipset and integrated...

Posted: 2009-12-09 00:00:00 by Loc Nguyen (Intel)
GLSL, graphics, graphics developer, OpenGL, visual computing
Gas Powered Games Optimization of Demigod Using Intel® GPA[Videos]
Bart Kijanka, VP of Engineering at Gas Powered Games discusses their use of Intel® GPA to analyze and optimize the graphics performance of Demigod with up to a 30% performance boost.  For more information...

Posted: 2009-07-21 15:37:02
Bart Kijanka, Demigod, Gas Powered Games, GPA, graphics, graphics performance analyzer, Intel Software Network, ISN, Visual Adrenaline, visual computing
A Step by Step Guide to Installing Smoke[Videos]
Omar Rodriguez takes you through the step by step process of installing Smoke on your computer. You can download the source code for Smoke Here: http://software.intel.com/en-us/articles/smoke-game-technology-demo/...

Posted: 2009-07-08 15:16:20
graphics, intel, Intel Software Network, Omar Rodriguez, Smoke, Smoke Demo, source code, tools, visual computing
GPA 2.2: new release now available for download [Forums]
[NOTE: this article is now obsolete, as newer versions of Intel GPA are now available; please refer to the Intel GPA Home Page for instructions for downloading the latest version of the product.]------------------------------Intel...

Posted: 2009-06-30 07:39:42
game developer, game development, GPA, graphics, graphics performance analyzers
Intel Software Network - Meet the Team[Videos]
Meet the team who has brought you the Intel Software Network (intel.com/software). This is the first in a series of videos that will introduce many of the folks who are behind building a community of...

Posted: 2009-06-23 11:54:14
behind the scenes, graphics, intel, intel software, Intel Software Network, ISN, multicore, parallel computing, software developer, visual computing
Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer 2.0 Part 1[Videos]
GPA consists of two main tools - System Analyzer and Frame Analyzer.  In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphics...

Posted: 2009-06-22 15:13:37
Chris Cormack, Frame Analyzer, graphics, Graphics Perfomance Analyzer, Graphics Performance Analyzer Suite, tools, visual computing
Intel Software Network TV![Videos]
Introducing Intel® Software Network TV, our new interactive TV channel on the web. You can watch live as well as on-demand shows 24/7, see live special event coverage, and take a peek ‘behind the scenes.'...

Posted: 2009-06-08 17:01:18
Aaron Tersteeg, Ajay Mungara, Arti Gupta, Clay Breshears, community, concurrency, Gael Holmes, graphics, Intel Software Network, Intel Software Network TV, Jerry Makare, Josh Bancroft, Manageability, Manageability Talk, ParallelProgrammingTalk, Paul Steinberg, Streaming Videos, Teach Parallel!, Videos, visual computing, visualize this
Intel Software Network TV Goes Live June 9th[Knowledgebase]
Social Media Release: Intel® Software Network TV - Live, Interactive TV for Developers - Launches June 9, 2009. On June 9, Intel® Software Network TV, a new 24/7 live, interactive TV channel for software...

Posted: 2009-06-09 00:00:00 by Gunjan Rawal (Intel)
Academic, Academic Community, Code, community, developer, graphics, ISNTV, Manageability, mobile, Moblin, Parallel Programming, Parallel Programming & Multi-Core, podcast, shows, Social Media, software, tv, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, video, visual computing
Rüdiger Westermann interviewed by Matt Pharr[Videos]
Matt Pharr a Lead Graphics Architect from the Intel Advanced Rendering Technology Group interviews Rüdiger Westermann the Head of the Computer Graphics and Visualization Group at the Technische Universität...

Posted: 2009-05-27 01:27:11
education, graphics, Multi-Core Programming, visual computing
igxprd32 stop working on Intel G31 chipset graphic[Forums]
Hi, new to here. Just bought my new MSI G31M3-F motherboard one week ago. But now, when i play GTA San Andreas, i would encounter this error, "The igxprd32 display driver has stopped working normally....

Posted: 2009-05-20 02:47:46
graphics, igxprd32, intel g31, motherboard
Unlocking the Potential of Graphics Processing: Technology Transfer at Its Finest[Knowledgebase]
An Interview with Intel's Randi Rost by Chryste SullivanHow do technology ideas propagate through the world at large and somehow become real? What does it take to capture the imaginations and talents of...

Posted: 2009-06-20 00:00:00 by Vincent Scotto (Intel)
game development, graphics, ray tracing, vcsource_domain_graphics, vcsource_index, vcsource_type_news, visual computing
GPA Knowledge Base Articles now available[Forums]
Hello,The GPA team has posted a number of Knowledge Base articles, which provide tips and tricks for using GPA to analyze and optimize your game or graphics application. Please let us know if there are...

Posted: 2009-05-07 08:40:43
GPA, graphics, Performance analysis
Intel Software Network at SIGGRAPH 2009[Knowledgebase]
The Evolution of Visual Adrenaline Continues Come see us at SIGGRAPH 2009 in New Orleans, August 3-7!  You can also follow us on Twitter or join us on Facebook for the latest updates...

Posted: 2009-08-16 00:00:00 by Gina Bovara (Intel)
animation, conferences, graphics, siggraph, visual computing
Intel Lounge Chalk Talk: Proceduralism Part 1[Videos]
Jeff Lait, Side Effects Software Senior Mathematician, discusses proceduralism during his Intel Lounge chalk talk at the Game Developers Conference 2009. Part 1 of 2For more information on visual computing...

Posted: 2009-04-01 13:13:16
gdc, graphics, intel, Jeff Lait, Procedurlaism, Software Network, Take Five Videos, visual computing
Autodesk Perspectives on the Intel(R) Xeon 5500 Series[Videos]
The Nehalem architecture has arrived for servers and workstations. Check out what AUTODESK leaders have to say about the new Intel(R) Xeon 5500 Series processors and how it performs with their leading...

Posted: 2009-03-31 18:00:27
animator, artist, Autodesk, Autodesk 3ds Max, graphics, intel, manycore, multicore, Nehalem, Visual Adrenaline, visual computing, Vtune, xeon, xeon 5500 series
Overview of Intel’s Graphics Performance Analyzers Suite: System Analyzer and Frame Analyzer[Videos]
GPA consists of two main tools – System Analyzer and Frame Analyzer.  In this video, Chris Cormack walks through key features and basic usage of both tools. To find out more visit the Intel® Graphics...

Posted: 2009-03-18 12:39:29
Demigod, game developers conference, gdc, GPA, graphics, Graphics Performance Analyzer Suite, Integrated Graphics, intel, Take Five Videos, visual computing
The Future of Graphics Requires Massive Performance Growth[Videos]
Take Five interviews Mark Van Name, CEO of Principled Technologies, a technology assessment firm, and rising star science fiction writer talks about challenges the graphics industry faces today and where...

Posted: 2009-02-12 15:29:36
author, Future, graphics, intel, Intel Software Network, Mark Van Name, Pricipled Technologies, Sci Fi, Take Five Videos, visual computing
Building POV-Ray* with Intel(R) C++ Compiler[Knowledgebase]
  Introduction Version information Application notes Obtaining the source code Obtaining the latest version of the Intel® compilers Prerequisites Configuration and set-up information Source...

Posted: 2009-06-17 00:00:00 by Grishma Kotecha (Intel)
compiler, graphics, Povray, ray tracing, tools, visual computing
Where is the code for updating graphics in the demoFramework?[Forums]
Hi,   Would anyone know where the demoFramework's actual graphics routine is ? Mesh display, etc?   Thanks.

Posted: 2008-12-01 03:54:26
demo framework, graphics
Intel at Game Developer Conference 2009[Knowledgebase]
Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt!  See our blogs from the event below or check out the posted session materials...

Posted: 2009-06-17 00:00:00 by Gina Bovara (Intel)
conferences, game developers conference, game development, gaming, gdc, GDC Intel, graphics, havok, inverse kinematics, larrabee, Smoke, vcsource_domain_graphics, vcsource_index, visual computing
Perfect Match - NERO 9, NERO Move IT, NERO Liquid TV and the Intel® Core i7 [Videos]
Nero AG’s Chief Strategy Officer and Video Codec Team Leader talk about how they took advantage of the architecture of the Intel Core® i7 processor and the capabilities of the Intel® VTUNE® analyzer...

Posted: 2008-11-17 15:38:53
Core i7, graphics, Multithreading, processing speed, stutter free playback, visual computing, Vtune
Tips And Tricks From You[Knowledgebase]
We welcome your tips and tricks for Visual Computing software developers. Here are some that came in from our Game Demo Contest entrants. Orange Mapping for Dynamic Height Maps: By Tommy Refenes Project/Company...

Posted: 2008-11-20 00:00:00 by Steve Pitzel (Intel)
game developer, graphics, graphics developer, Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing
Associating RigidBody with graphics file[Forums]
HI! I am trying to create my world loader which will operate in this manner. When exporting from the art pipeline to keep things simple I was going to keep the name of the mesh and rigidbody the same...

Posted: 2008-11-06 08:09:33
graphics, havok, hkpRigidBody, Loading, Mesh
Custom Resolutions on Intel Graphics [Knowledgebase]
The Scenario You've bought a nifty new laptop with the 945GM chipset, or built a Home Theater PC centered around the X3000 Graphics processor (G965).  Everything's gorgeous... until you try to hook...

Posted: 2009-12-07 11:00:00 by Aaron Brezenski (Intel)
General, graphics, media, Media Development, video, video card support
Computer Graphics 2D / 3D Courseware [Knowledgebase]
Home>> | Back to Courseware Access page >> | Back to Other Courseware Content page >> | Link to the Russian Courseware: http://www.itlab.unn.ru/?doc=959 Section titles and Abstracts 1....

Posted: 2009-02-16 21:00:00 by Wolfgang Rosenberg (Intel)
graphics
Multithreading the Rendering Pipeline for 3D Model Animation[Knowledgebase]
Abstract This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animation...

Posted: 2009-06-19 00:00:00 by David Bookout (Intel)
3d model, animator, cpu, digital content creation, GPU, graphics, Multithreading, physics, visual computing
The Art of Graceful Application Suspension[Knowledgebase]
by Lynn Merrill Introduction Steps to prepare applications for system suspend and resume Does this sound familiar? You’re working on an application with critical data ready for submission or...

Posted: 2009-01-29 21:00:00 by Lynn Merrill
Code, Energy Efficient, graphics, MID, security
How to Determine the Scope of a Software Mobilization Project[Knowledgebase]
Challenge Establish the scope of the effort to create a mobilized version of an existing application. A number of capabilities are required to support an environment in which computing devices are...

Posted: 2009-02-26 00:00:00 by Linda Swink (Intel)
Energy Efficient, graphics, MID, security
Architecture of a Real-Time Ray-Tracer[Knowledgebase]
Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands 1. Introduction Recently, it has been shown that ray tracing can be done in real-time on consumer PCs. This is an interesting...

Posted: 2008-08-01 00:00:00 by jacco@bik5.com
graphics
Carry Small, Game Large[Knowledgebase]
Do portable games have to be small?  Check out our article on Gamasutra answering that very question and then download our free code below to test it out yourself.   "Carry Small, Game Large" Free...

Posted: 2009-06-18 00:00:00 by Scott Crabtree (Intel)
Code, game development, games, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing
Graphix[Knowledgebase]
Landing page has moved. If your not redirected then click here.  

Posted: 2008-07-09 10:23:46 by Kevin Pirkl (Intel)
Game Developer Conference, gdc, GDC Intel, graphics, Graphix, IIG, Intel Havok, Intel Integrated Graphics, NextGen, visual
Technical Documents: Centrino Platform[Knowledgebase]
Download MacCPUID Intel® Mobile Platform SDK: Prioritize and Estimate Bandwidth Power Event Interception and Control under MS Windows XP Optimizing for the Pentium-M Processor using the Vtune...

Posted: 2008-11-20 21:00:00 by Linda Swink (Intel)
Energy Efficient, graphics, MPSDK, security, wi-fi, windows
Technical Documents: Mobility[Knowledgebase]
Intel® Mobile Platform SDK: Prioritize and Estimate Bandwidth Redefining Connectivity, One API At A Time Power Event Interception and Control under Microsoft Windows* XP Optimizing for Intel®...

Posted: 2008-10-06 21:00:00 by Linda Swink (Intel)
graphics, Mobility, MPSDK, security, wi-fi
GCDC'08: first impressions from the golf tournament[Videos]
Finally, we made it. After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hotel...

Posted: 2008-09-22 18:38:32
game, game developer, gamedevelopment, gameing, graphics, intel, visual computing
GCDC'08: Remi Arnaud is talking about COLLADA[Videos]
During his Wednesday session at GCDC '08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's a heavily used industry standard which a lot of applications like 3dsMax,...

Posted: 2008-09-22 16:36:23
collaboration tools, collada, game, game developer, gamedevelopment, graphics, kronos, remi arnaud, visual computing
Author: Judy Hartley[Knowledgebase]
Judy Hartley is a Software Applications Engineer working for Intel Corporation’s Software and Solutions Group in Hillsboro, OR. She worked for 5 years in Chandler, Arizona as a Product Development Engineer...

Posted: 2008-10-02 00:00:00 by Linda Swink (Intel)
graphics, Judy Hartley, UMPC, wi-fi