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Artist Animator [Knowledgebase]
Share your content creation methods, pet peeves and challenges. Learn about new content creation techniques and software optimized to take advantage of Core i7 technology. Contribute... Posted: 2010-03-22 00:00:00 by Vincent Scotto (Intel) 2-bone knee , 2-joint knee , blend shapes , blendshape , bump map , carmen rizzo , character animation , character rig , IK , IK handle , inverse kinematics , Khang Le , lattice , modeling eyes , polygonal modeling , Project Offset , texturing , Tutorials Meteor Behind the Scenes [Videos] Posted: 2009-03-26 10:28:39blendshape , bump map , global illumination , Project Offset , ray tracing , visual computing , visual effects Meteor [Videos] Posted: 2009-03-26 10:22:14blendshape , bump map , global illumination , Project Offset , ray tracing , visual computing , visual effects Quake Wars* Gets Ray Traced [Knowledgebase] A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each equipped... Posted: 2009-08-12 00:00:00 by Daniel Pohl (Intel) bump map , game development , larrabee , physics , ray tracing , specular map , texture map , vcsource_domain_graphics , vcsource_index , vcsource_os_windows , vcsource_platform_desktoplaptop , vcsource_type_techarticle , visual computing Rendering to Texture Surfaces Using Microsoft DirectX7* API [Knowledgebase] by Kim Pallister
Introduction
Developing for the current generation PC platform rewards software developers working in 3D with both blessings and curses. On the positive side, PC's are delivering rocket-fueled... Posted: 2009-06-18 00:00:00 by Kim Pallister (Intel) bump map , game development , ray tracing , texture map , visual computing The 3D Production Pipeline for Games: Getting it There [Knowledgebase]
The Challenge of Animating the Artist's Dream
Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc,... Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel) animator , bump map , digital content creation , game development , global illumination , inverse kinematics , NURBS , polygonal modeling , specular map , texture map , visual computing