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Link/UrlTags
The 3D Production Pipeline for Games: Getting it There [Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDi ...

Posted: 2009-06-19 23:52:20 by Steve Pitzel (Intel)
inverse kinematics, polygonal modeling, animator, game development, specular map, digital content creation, texture map, global illumination, NURBS, visual computing, bump map
Rendering to Texture Surfaces Using Microsoft DirectX7* API [Knowledgebase]
by Kim Pallister Introduction Developing for the current generation PC platform rewards software developers working in 3D with both blessings and curses. On the positive side, PC's are delivering ro ...

Posted: 2009-06-19 18:51:51 by Kim Pallister (Intel)
ray tracing, game development, texture map, visual computing, bump map
Tips For Developers: The Deadly Light [Knowledgebase]
by Yakov Sumygin Tips on optimization of applications for Intel GMA X3000- X3100 The latest Intel video adapters are limited in terms of pixel rendering speed. Thus, it is necessary to provid ...

Posted: 2009-06-20 21:17:23 by
coding, physics, global illumination, visual computing, bump map
Quake Wars* Gets Ray Traced [Knowledgebase]
A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each e ...

Posted: 2009-08-12 16:20:40 by Daniel Pohl (Intel)
larrabee, ray tracing, game development, specular map, physics, texture map, visual computing, bump map
Meteor [Videos]
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Posted: 2009-03-26 10:22:14 by Project Offset
Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape
Meteor Behind the Scenes [Videos]
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Posted: 2009-03-26 10:28:39 by Project Offset
Project Offset, visual effects, ray tracing, global illumination, visual computing, bump map, blendshape
Artist Animator [Knowledgebase]
Share your content creation methods, pet peeves and challenges. Learn about new content creation techniques and software optimized to take advantage of Core i7 and Nehalem technol ...

Posted: 2009-11-02 11:59:52 by
Tutorials, Project Offset, inverse kinematics, IK, character rig, blend shapes, polygonal modeling, modeling eyes, lattice, 2-bone knee, IK handle, bump map, blendshape, character animation, texturing, 2-joint knee, Khang Le