All Articles Tagged bump map

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Artist Animator[Knowledgebase]
Share your content creation methods, pet peeves and challenges. Learn about new content creation techniques and software optimized to take advantage of Core i7 technology. Contribute...

Posted: 2010-03-22 00:00:00 by Vincent Scotto (Intel)
2-bone knee, 2-joint knee, blend shapes, blendshape, bump map, carmen rizzo, character animation, character rig, IK, IK handle, inverse kinematics, Khang Le, lattice, modeling eyes, polygonal modeling, Project Offset, texturing, Tutorials
Meteor Behind the Scenes[Videos]


Posted: 2009-03-26 10:28:39
blendshape, bump map, global illumination, Project Offset, ray tracing, visual computing, visual effects
Meteor[Videos]


Posted: 2009-03-26 10:22:14
blendshape, bump map, global illumination, Project Offset, ray tracing, visual computing, visual effects
Quake Wars* Gets Ray Traced[Knowledgebase]
A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each equipped...

Posted: 2009-08-12 00:00:00 by Daniel Pohl (Intel)
bump map, game development, larrabee, physics, ray tracing, specular map, texture map, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing
Rendering to Texture Surfaces Using Microsoft DirectX7* API[Knowledgebase]
by Kim Pallister Introduction Developing for the current generation PC platform rewards software developers working in 3D with both blessings and curses. On the positive side, PC's are delivering rocket-fueled...

Posted: 2009-06-18 00:00:00 by Kim Pallister (Intel)
bump map, game development, ray tracing, texture map, visual computing
The 3D Production Pipeline for Games: Getting it There[Knowledgebase]
The Challenge of Animating the Artist's Dream Figure 1 - Artist's lament: "It never looks quite the same in the game…"Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc,...

Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel)
animator, bump map, digital content creation, game development, global illumination, inverse kinematics, NURBS, polygonal modeling, specular map, texture map, visual computing