scalability

Link/UrlTags
Ambient Design's Art Rage 2.5 Interview [Videos]
Uwe Maurer, Business Development Director of Ambient Design, talks about their product Art Rage 2.5 which was featured in the production pipeline demo of Intel's SIGGRAPH booth. For more information o ...

Posted: 2008-10-15 16:26:21 by Jerry Makare (Intel), venkatrajaraman
tool, siggraph, artist, visual computing, Uwe Maurer, scalability
Ambient Designs Presentation of Art Rage 2.5 at SIGGRAPH Part 1 [Videos]
Ambient Design Director of Business Development, Uwe Maurer, gives a presentation on Art Rage 2.5 in the Intel Theater at SIGGRAPH ...

Posted: 2008-08-18 03:24:33 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman
siggraph, artist, visual computing, Uwe Maurer, scalability, Art Rage
Ambient Designs Presentation of Art Rage 2.5 at SIGGRAPH Part 2 [Videos]
Ambient Design Director of Business Development, Uwe Maurer, gives a presentation on Art Rage 2.5 in the Intel Theater at SIGGRAPH ...

Posted: 2008-08-18 03:30:41 by ISN Admin, Sharon Greenfield (Intel), venkatrajaraman
tool, siggraph, artist, visual computing, Uwe Maurer, scalability, Art Rage
Optimizing Direct X for Multicore - Intro to series [Videos]
Intel Applications Engineer, Leigh Davies, gives a summary of his session, Optimizing Direct X for Multicore, from the Game Developers Conference. How to optimize for graphics using the CPUs and GPUs? ...

Posted: 2008-04-03 23:19:57 by Leigh Davies (Intel), Sharon Greenfield (Intel)
DirectX, multicore, visual computing, scalability, DirectX optimizations
Many Simultaneous Task Schedulers [Forums]
Though I'm getting great scalability within a single process (1 scheduler, 8 cores), it's also important to be able to start up multiple copies of the application.  In this case it appears that the T ...

Posted: 2009-08-31 08:06:37 by turks
task scheduler, collision, scalability
Parallelization of SMOKE Gaming Demo via Intel® Threading Building Blocks [Knowledgebase]
Abstract This paper describes the steps in the process of characterizing and optimizing the already parallel SMOKE Gaming Demo [1] using Intel's software suite of tools. Code characterization was don ...

Posted: 2009-11-02 16:09:37 by Andrey Marochko (Intel), Brad Werth (Intel), Anton Pegushin (Intel), Michael D'mello (Intel)
parallelism, Threading Building Blocks, TBB, software, Vtune, threading, game development, visual computing, scalability, building blocks