All Articles Tagged scalability
| Link/Url | Tags |
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| Regarding scalability with number of threads of a simple CnC program[Forums] Hi, I wrote a simple program that simple generates tags and processes them (attached below). However its performance degrades when I increase the number of threads. Would very appreciate any... Posted: 2011-03-10 12:46:59 | CnC, scalability |
| task_group vs. parallel_invoke scalability / template args[Forums] Hello,In the reference (315415-007US) it is said:Creating a large number of tasks for a single task_group is not scalable, because taskcreation becomes a serial bottleneck. If creating more than a small... Posted: 2010-08-12 14:57:32 | parallel_invoke, scalability, template |
| Performance and Portability Benefits of Ct[Knowledgebase] PerformanceIntel Ct is scalable to large problems. The runtime manages data to directly address memory bottlenecks. Furthermore, the Intel Ct runtime compilation process eliminates modularity overhead.... Posted: 2010-03-02 00:00:00 by Noah Clemons (Intel) | Architecture, BLAS, compilation, compiler, FFT, fusion, IPP, lapack, memory bottlenecks, MKL, modularity, runtime, scalability, simd-ization, TBB, Vectorization |
| Detecting Memory Bandwidth Saturation in Threaded Applications[Knowledgebase] Detecting Memory Bandwidth Saturation in Threaded Applications (PDF 231KB) Abstract Memory sub-system components contribute significantly to the performance characteristics of an application. As an increasing... Posted: 2010-03-02 00:00:00 by Cecilia Villalon (Intel) | memory, scalability, Thread Profiler, threading, Vtune |
| Parallelization of SMOKE Gaming Demo via Intel® Threading Building Blocks[Knowledgebase] Abstract This paper describes the steps in the process of characterizing and optimizing the already parallel SMOKE Gaming Demo [1] using Intel's software suite of tools. Code characterization was done... Posted: 2009-11-02 00:00:00 by Andrey Marochko (Intel) | building blocks, game development, scalability, software, TBB, threading, Threading Building Blocks, visual computing, Vtune |
| Many Simultaneous Task Schedulers[Forums] Though I'm getting great scalability within a single process (1 scheduler, 8 cores), it's also important to be able to start up multiple copies of the application. In this case it appears that the TBB... Posted: 2009-08-31 08:06:37 | collision, scalability, task scheduler |
| Optimizing Direct X for Multicore - Intro to series[Videos] Intel Applications Engineer, Leigh Davies, gives a summary of his session, Optimizing Direct X for Multicore, from the Game Developers Conference. How to optimize for graphics using the CPUs and GPUs?... Posted: 2008-04-03 23:19:57 | DirectX, DirectX optimizations, multicore, scalability, visual computing |
| Ambient Designs Presentation of Art Rage 2.5 at SIGGRAPH Part 2[Videos] Ambient Design Director of Business Development, Uwe Maurer, gives a presentation on Art Rage 2.5 in the Intel Theater at SIGGRAPH Posted: 2008-08-18 03:30:41 | Art Rage, artist, scalability, siggraph, tool, Uwe Maurer, visual computing |
| Ambient Designs Presentation of Art Rage 2.5 at SIGGRAPH Part 1[Videos] Ambient Design Director of Business Development, Uwe Maurer, gives a presentation on Art Rage 2.5 in the Intel Theater at SIGGRAPH Posted: 2008-08-18 03:24:33 | Art Rage, artist, scalability, siggraph, Uwe Maurer, visual computing |
| Ambient Design's Art Rage 2.5 Interview[Videos] Uwe Maurer, Business Development Director of Ambient Design, talks about their product Art Rage 2.5 which was featured in the production pipeline demo of Intel's SIGGRAPH booth. For more information on... Posted: 2008-10-15 16:26:21 | artist, scalability, siggraph, tool, Uwe Maurer, visual computing |
