perlin fog

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Ocean Fog using Direct3D 10 [Knowledgebase]
Introduction The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working clas ...

Posted: 2009-10-07 13:31:25 by Chuck De Sylva (Intel), Jeff Andrews (Intel)
Integrated Graphics, visual computing, fluid simulation, perlin fog