| Link/Url | Tags |
|---|---|
| Ocean Fog using Direct3D 10 [Knowledgebase] Introduction The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working clas ... Posted: 2009-10-07 13:31:25 by Chuck De Sylva (Intel), Jeff Andrews (Intel) | Integrated Graphics, visual computing, fluid simulation, perlin fog |