Download Intro to Motion Estimation Extension for OpenCL* [PDF 660KB]
This article introduces Intel’s motion estimation extension for OpenCL*. This extension includes a set of host-callable functions for frame-based Video Motion Estimation (VME).
This extension depends on the OpenCL 1.2 notion of the built-in kernels and on the
cl_intel_accelerator vendor extension, which provide an abstraction for the specific hardware-accelerated capabilities.
These events can show non-coders new potential, teach effective software development practices, help students acquire specific technology and interpersonal skills, and bridge the gap between academia and the real world. In school, you learn and then apply; in the real world, you have to apply without learning. These events help participants “learn how to learn,” learning through application.
The developers at Creative Assembly had a challenge: How could they get Total War: ROME* II to play well across a wide range of Intel® systems without compromising the game aesthetics? This case study details how the game takes best advantage of low-power systems, while still scaling up to look and run fantastic on more robust systems.
The Intel Software and Services Group (SSG) opened its first office in East Africa in April 2013. This was a big move for Intel, which had previously only had offices in South Africa and Egypt. The local SSG is responsible for working with East African developers to provide them with design tools, resources and expert consulting.
For 24 hours in early November, we held the 2nd GA Tech Code for Good Student Hackathon. In continuation of last year's event here, we retained the theme of teaching healthy lifestyle choices to combat childhood obesity. From edutainment to exercise games, we seek to create worthwhile projects that can help an at-risk demographic: our future.
Que educação e jogos estão cada vez mais ligadas, não há duvidas, ainda mais quando o jogo é em RA!
By Lynn Thompson
Download Unity* 3D Touch GUI Widgets [PDF 966KB]
Source Code: (coming soon!)
This article provides an example of using Unity* 3D assets to simulate Windows* graphical user interface (GUI) widgets. The TouchScript package available at no cost from the Unity Asset Store makes several touch gestures available. The example in this article uses the Press Gesture and Release Gesture.