Open Source
How to Resolve ARPACK issues with Intel MKL 11.0 Update 3
Seduce Interface Demo read me: Ultimate Coder
I just released the Demo form my platform and interface library Betray and Seducecreated for the Intel Ultimate coder challenge.
You can download it here:
http://www.quelsolaar.com/Seduce_demo.zip
I will release full source code soon.
Here is the readme included in the download:
The Scalable Heterogeneous Computing Benchmark Suite (SHOC) for Intel® Xeon Phi™
The Scalable Heterogeneous Computing Benchmark Suite (SHOC https://github.com/vetter/shoc-mic#readme) may be used for measuring performance and stability of Coprocessor based systems. The benchmark has been ported to support Intel® Xeon Phi™ using offload programming constructs implemented in the Intel® Compiler that is available as part of Intel® Composer XE 2013 package.
游戏后台的快速开发
很多人都痴迷于游戏,而做为程序开发人员,喜欢自己做游戏的自然也不在少数。但开发一个有点规模的游戏,除了主要的游戏逻辑外,还需要将大量的数据保存下来。现在流行的架构则是将保存数据的模块单独做成一个服务,与前端通过socket进行通迅。用socket流行当然的是完成端口技术了。但完成端口只是实现了一个基本的数据收发包,真正实现起来,还需要定义各种的通迅协议。讲到通迅协议那就要提一下google的protobuf协议了。google protobuf 是google公开的一套用于网络通信时用于协议编解码的工具库,使用它定义的格式,你可以定义协议的字段,由它自带的编译器生成出负责编解码的代码文件(可生成许多不同的语言文件).简单来说,protobuf就是将你要发送的消息内容进行,高效序列化和反序列化的。
总结一下上面废话的意思就是:游戏后台要使用完成端口+google protobuf 这样才不显得太落后。再加上访问数据库的odbc api接口,这些就组成了window下游戏后台服务的基本技术。当这些技术条件都具备了。那就可以按部就班的写程序了。当然正规开始写之前还需要相关的架构设计文档等,但业余写游戏的话,部分步骤可视情况面定。下面说一下大至的步骤:
Ultimate Coder Week 7: How to build the future... slowly
This is my last Blog update for the Challenge and there are only a few days left before delivery. Since the last post, I have been to LA and then flown to Tokyo and tomorrow I'm moving on to Seoul. Life has been busy, but life should be busy. As a lone developer time management and being efficient is very important. Being able to whip up my Ultrabook anywhere in the world and get some work done no matter how short time you have is really essential.
Windows* 8 OS Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks - now with DLLs.
This article explains how to build a simple application for the Windows Store* using Intel Threading Building Blocks (Intel® TBB).
Migrating Server Workloads to Red Hat Enterprise Virtualization on Intel® Xeon® Processor 2600-based Servers for Performance and Cost Improvements
Continued enhancements to Intel platforms and KVM-based Red Hat Enterprise Virtualization make platform refresh an attractive proposition. Independent testing commissioned by Intel and Red Hat demonstrates that open virtualization on refreshed servers, servers 2 years old or more, enables workloads to be supported on fewer hosts, reducing equipment and facilities requirements, as well as lowering operational expenses such as power, cooling, and support.

