Greetings all, and thanks for reading my first Intel Software Network blog! I just took my wife to see the movie Julie and Julia, and was inspired to blog, and since the popcorn is still processing, I'm not yet asleep. I won't make a 365-day commitment to parallelize every numerical recipe or anything, but I will try to keep coming back, answer questions, follow-up on new Intel technology developments, etc.
A BRIEF HISTORY OF DATA-PARALLEL CODING
For this week's GPA blog entry, I wanted to make sure that everyone is aware that GPA runs across all DX devices. This means that GPA supports all Intel DX devices as well as any and all non-Intel DX devices. Further, all GPA features work equally across all these platforms. This includes our shader duration metrics per draw call.