More and more, developers are being involved in the overall project plan earlier and asked for their input to help shape the final User Experience. The guide holds all the UX information and advice you’ll need as you plan, and then move through the phases of your next project
Hi, and welcome to Intel Developer Zone’s latest offering – User Experience. Here you can find all things UX related, whether expert ‘How to...’ videos, or advice on designing for specific devices. Anyway, let us know what you think, or, even better, what you’d like more of, and we’ll get on it!
People bring their baggage with them when they interact with the application that you’re designing. As they’re figuring out how your system works (because you know that few people read the manual), your users are applying mental models. “Is this like that app that I use to do…?” People understand and interact with systems and environments based on mental representations they’ve developed from experience.
The Ockham’s Razor principal states that, given a choice between functionally equivalent designs, the simplest design should be selected. Unnecessary weight, whether physical, visual, or cognitive, degrades performance. Simple is better. Achieving this kind of elegance in a design is difficult. Aim for it anyway.