Smoke - Game Technology Demo

Smoke - Game Technology Demo

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
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  • Smoke - Game Technology Demo Download

    ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:

    • DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip (117.5 MB) - installs all prerequisites, including DirectX and Havok runtimes
    • DOWNLOAD the Smoke Rev 1.2 Source Code - Smoke+source+R1.2.zip (179.2 MB) - requires DirectX SDK and Havok 5.5

  • Developers
  • WhatIf Software
  • Smoke - Game Technology Demo
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    Who am I?

    Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience to level up and gain a new ability "Create New Blog Post." Fantastic! So here I am. Blogging. About what? Well, the group I work in is part of the Visual Computing Software Division and one of the things we do is create and present material showing various technologies that Intel is involved with.

    Version 1.2 of the Smoke Tech Demo released for download








    As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

    This week the smoke team released version 1.2 of the Smoke Tech demo.   What's new with this release?

    Do you know how to Thread like Wildfire? Enter the contest

    On September 1st 2009 - we changed the rules and prize structure for the Thread Like Wildfire contest.

    Intel® Software Network recently released the source code for the Smoke Tech Game Demo -- a framework to support n-way threading of game technologies. By correctly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

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