I'm trying to show just the blob foreground and not the background. It seems the ShadowHand.cs shadow hand from GlassBalls example loops through each pixel from the labelmap and displays this.. However, instead of having it display as a DrawTexture, I'd like to have it display as a texture in an in-scene gameobject.
Stripped ShadowHand to ShadowHandMod with two methods total: http://pastebin.com/VMheWgsz
In Start, I initize with: