Intel® Perceptual Computing SDK

ShadowHand on a material.mainTexture - Unity

I'm trying to show just the blob foreground and not the background. It seems the ShadowHand.cs shadow hand from GlassBalls example loops through each pixel from the labelmap and displays this.. However, instead of having it display as a DrawTexture, I'd like to have it display as a texture in an in-scene gameobject.

Stripped ShadowHand to ShadowHandMod with two methods total: http://pastebin.com/VMheWgsz

In Start, I initize with:

Question about the competition (2nd phase)

If I did not submit any entry into the first phase, would I still eligible to enter the second phase?

It is because of bad timing.

Also, any more information about the second phase?

Is it similar to first phase? Or only entries from the first phase will being carry forward to the second phase?

But it seems like not much entries in the first phase anyway

My Demo_for_Intel_Perceptual_Challenge

This is the demo of the protype that i am working on. It uses Intel Perceptual SDK (beta 2) and Unity 3.5.6.This demo uses thumbs up gesture to change color.Casts your streamed video by Creative gesture camera in the 2d Cube.As well as touch and tap to change colors.Plus it uses 2D Text rendering to show the streamed view of the Creative Gesture camera Capture.

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